





Greetings Contestants! It’s been a very busy week here at studio Xav. We’re having a blast with Origins and we’re proud to say that many of you have reached out to share that you feel the same way. We’re doing our best to get as many new contestants onto the Island as possible and to spread the good news that is Origins. You may have heard that we have announced The Culling: Origins Island Invitational, a $25K streamer tournament coming up this weekend. We haven’t announced all of the participants yet, but you’ll be able to check them all out on Saturday, September 29th at 8pm ET / 5PM PT on Twitch. We’re super excited to showcase The Culling: Origins on a grand stage, but we’re also looking to get the game to a stage it has been on before and one that you’ve been asking about quite a bit: Xbox One. As of this moment we’re getting close to submitting the Xbox version to certification. Our target timeframe to get Origins to the Xbox is two weeks, just in time for October. Please keep in mind though that this process can be fluid, and while we’d like to share a concrete date, we simply cannot do that at this point. We hope to know more info in the coming week. On the gameplay front, you’ve been talking and we’ve been listening. We think the current live build is exactly what we wanted to achieve with the Origins launch - as close to Day 1 as makes sense. That means we’ve arrived at a point where we can carefully and methodically make some changes, specifically changes that you’re asking for. Before we go into those, we want to take a second to talk about the future. It’s the “anything can happen” atmosphere that only The Culling provides that makes the game unique. Chasing the mythical dragon that is perfect balance is not only resource-consuming, in a game like The Culling it’s nearly impossible. We’ve been down that road before, heck, you’ve been down that road with us. It’s not fun. Not for you, not for us and certainly not for new players. Rather than devoting a big chunk of time to obsessing over each weapon/item/perk/etc. being equal, we’d rather celebrate what The Culling is and look for ways to build the experience with new content and features. This doesn’t mean that we’re done making targeted changes to existing systems, what it does mean is that we don’t expect every aspect of the game to be perfectly balanced. Tweaking gameplay and emphasizing quality of life changes is important, but we want to see The Culling grow. We think deep down, you do too. Now, let’s get down to business. Here are a few topics you’ve been very vocal about: Mini-Stagger. In Day 1, if you were jabbed or shoved, your hit reaction animation briefly overruled your movement input, resulting in a short ‘mini-stagger’ where you could still rotate and fight but you could not move. We later removed this component, allowing you free movement, but we put it back into Origins for the sake of matching Day 1. We tend to agree with the feedback we’ve been hearing - it doesn’t feel good to get rooted in place, and being able to do it reliably in a 2-on-1 situation can lead to a stun-lock that’s really not fun. Showdown. Showdown is a feature that uses an in-game event to curtail teaming. If two players get too chummy for too long, they initiate a showdown. They must remain within the Showdown circle until one of them is dead. Of course the system isn’t perfect and can potentially lead to false positives, but you seem to feel that the benefits outweigh the risks. Early Gas Closure. Another feature that was added later but removed for Day 1 was population-based map closure. The basic idea was that if a match is progressing rapidly, that is, players are dying quickly, then the gas starts its closure early so that things stay lively. This also helps during off-peak hours when matches might not fill completely. We’re very interested to hear your opinions on these features. Should we leave them as-is or make changes? Please chime in on our new survey and let us know what you think. Until next time, We’ll see you on the Island.
[ 2018-09-25 14:07:02 CET ] [ Original post ]
- The Culling Linux [4.49 G]
- The Culling - Original Gangster Founder's Pack
- The Culling - FUNC Buster Starter Pack
Unlike add-on modes in open-world survival games, The Culling redefines the battle royale genre by providing a tightly focused stand-alone experience that delivers incredible thrills and endless story-worthy moments.
Features at Early Access Launch
Game Modes
The core of The Culling is an online 16-player battle royale, played solo or in teams of two. Matches last approximately 20 minutes, with deadly poison gas slowly constricting the arena in the final stages. The winning player (or team) is the last left alive.With no respawning on death, you have to make every action count. Play too cautiously and you won’t be prepared for the final clash at the end of the match, too aggressively and you might not make it past the first few minutes.
Weapons and Combat
The Culling focuses heavily on melee combat. Use jabs, charged swings, blocks, and shoves in a system that’s simple learn, but requires practice to truly master.There are 24 melee weapons in the form of blades, axes, bludgeons, and spears. There are multiple tiers of weapons, which deal different levels of damage, from the lowly crafted stone knife to the mighty Katana. Different weapons types also apply different wounds, which factors into combat strategy. All melee weapons can be thrown, adding the potential for ranged combat in any encounter.
There is also a variety of ranged weapons, including bows, blowguns, and even highly-coveted firearms. A gun isn’t a guaranteed kill, however, as ammunition is in short supply and ranged players can be disarmed by melee strikes if they don’t keep their distance.
Traps
Players who thrive on outwitting their enemies can sample from a collection of traps in the form of snares, mines, remote-detonated explosives, caltrops, and punji sticks. Matches are fast-paced, so sneaky players must lay their traps in hot spots (such as near an airdrop landing pad) or use themselves as bait to lure opponents in.Items
A wide range of utility items is at your disposal, with everything from backpacks to smoke bombs, run speed stims to stun guns, player tracking devices to bandages. You start each match empty-handed, so you must explore to survive. Inventory space is extremely limited, forcing you to think carefully about how you intend to play and what you want to carry.Crafting
The Culling utilizes a unique crafting system that is very simple to use (no bulky UI-heavy inventory management) but still offers a wide range of recipes. Players can craft rudimentary weapons, a wide range of traps, and a handful of useful items, including bandages, satchels, and even body armor.Perks
Each contestant chooses 3 perks before the start of a match. There are dozens of perks available, and they range from combat bonuses (increase the duration of bleed wounds you apply with blade weapons) to crafting skills (reduce your trap placement time), to general utility (begin the match with a tracking device in your inventory).All of the perks are available to all players from the start with no unlocking required. You can use perks to define and enhance your personal play style, whether it be focused on ranged, melee, or trap-based strategy. Advanced players will find helpful synergies between their perk load-out and their airdrop selection.
Airdrops
Players select a personal airdrop to call in during the match. Air drops are deadly care packages containing a predefined variety of weapons, traps and items. Be careful, because calling in an airdrop draws attention to you and can be stolen by other players (especially if they manage to shoot it out of the sky before it arrives).New airdrops are unlocked by opening the container, so finding a random airdrop during a match or stealing another player’s airdrop will unlock it in your list.
Game Show Events
The Culling is the most popular game show in the history of the world, and for good reason. The show’s producers have devised events that take place at random during the match. If you choose to participate in these events, the rewards can improve your chances of winning, but don’t be surprised when other players arrive to challenge you.FUNC
Flexible Universal Nano-Compound, or FUNC, serves as the primary in-game currency. You spend FUNC to craft, call in personal airdrops, and open certain types of item chests. FUNC is gained through combat and exploration.Character Customization
Players start the game with a variety of hairstyles, tops, pants, and skin tones at their disposal. Through playing matches, new customization items can be unlocked. There are over 100 items available to unlock, with many more planned.Audio
The Culling places a heavy gameplay emphasis on audio. Making noise by sprinting through the jungle crafting items, slamming doors, and engaging in combat will draw the attention of other players far and wide.Using audio cues to locate opponents and using the crouch mode to conceal your movements add tremendously to the game’s suspense and immersion.
Map Exploration
The Culling ships with one map set on a tropical island. The map size has been carefully tuned to provide just enough space for 16 contestants, but also to ensure than no one is safe for long. The map is populated with landmarks, buildings (full of lockers and crates containing items), hidden caches, and hazards.Many of these elements are random, meaning map knowledge is important, but offers no guarantees. When the match starts, you can choose to immediately set about crafting some basic survival tools, or sprint to the nearest building in the hopes that it will contain valuable items.
Tutorials and Offline Training Mode
The Culling can be intimidating for new players, so we’ve included basic and advanced tutorials that will help you learn all of the game’s mechanics.If you’re still not ready to face players online, there is an offline practice mode against basic AI-controlled bots that will allow you to practice in a low-pressure situation.
Steam Items
No contestant leaves a match of The Culling empty-handed. Cosmetic items (hats, hair styles, shirts, and pants) are awarded at the end of each round, with rarer items rewarded for better performance. These items are tradeable on the Steam Market.- OS: 2.7 or higher
- Processor: Intel Core i5 4th Gen (4xxx)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DX11 GPU with 1GB VRAM: NVidia GTX 460/ AMD Radeon 5850Network: Broadband Internet connection
- Storage: 8 GB available spaceAdditional Notes: SteamOS is supported. other Linux distributions will have minimal tech support
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