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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 RimWorld 

 

Developer

 Ludeon Studios 

 

Publisher

 Ludeon Studios 

 

Tags

 Strategy 

 

Simulation 

 

Singleplayer 

Release

 2018-10-17 

 

Steam

 26,99€ 25,01£ 31,49$ / 10 % 

 

News

 132 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 18525 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/294100 

 

How long to Beat

Main Story

 11 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 1,000,000 .. 2,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 5221  

Average playtime (last 2 weeks)

 399 

Median playtime (forever)

 3305 

Median playtime (last 2 weeks)

 575 

Public Linux depots

 RimWorld (Linux) [194.51 M] 


 RimWorld - Royalty (Linux) [32.75 M] 


 RimWorld - Kepler (Linux) [56.87 M] 


 RimWorld - Euclid (Linux) [39.71 M] 


DLC

 RimWorld Name in Game Access 


 RimWorld - Royalty 


 RimWorld - Ideology 


 RimWorld - Biotech 




LINUX STREAMERS (49)
donjuanleonmile5elimdutskycrutonjohn
hexdslkonquestingapplelionsirsamsai
meldrianzalethonsnukenluxurysmooth
lnostdalrhiyorivilonlinuxsphillips1979
cbpyemarkettjenshaecudd1eb34r
sittingduck01sir_diealotalotgreydmiyurz724
doom_lordRoyShawVTDontCallMeChickenNickMatthews
manjarolinuxgermanas1985marugawadktalkittynora
serenitypaws2carstenhasbeenrebornpfckrutoniumpip0une
diogenesofmiamiwilian_gamer508sloimuklingondragon
nicetwinksixparispelthisrongorchidcnr
spikeslayerboldvikingkuraihakurei_pantherfarber
playonlinux2020




Update 1.1.2569 on unstable branch

This update is available on Steam's unstable branch fo testing.

We're testing to ensure full save and mod compatibility. If you're willing to help test the unstable build for compatibility, please join us here: https://discord.gg/FYBsdNX

Change list:

- Increased mini-turret range 25->29.
- We no longer generate big mech clusters if there's no space for them to spawn anyway (we keep the points, they're just more compact).
- We no longer generate quests to build monuments bigger than possible (e.g. due to bad terrain).
- Quests are now consistently sorted by date in the quests tab.
- Low-tech weapons are no longer biocodable.
- Psychic animal pulser no longer affects player faction animals.
- Adjust tuning of chemical desire traits.
- Add tip about changing storyteller and difficulty through the options menu.
- Columns and urns are now marked as inert for AI purposes.
- Pawns can no longer haul away unfinished things that have a bound bill, are located on the worktable or touch the worktable.
- Expand title rewards letter to include the delivery information (to colony/directly to inventory).
- Fix: Apparel wearout damage applies to world pawns, so they eventually become naked.
- Fix: Ground-penetrating scanner text flickering.
- Fix: Turrets in smoke can target enemies adjacent to them.
- Fix: Mods cannot override patches (reported by NotFood).
- Fix: LordToil_HuntEnemies looking for random spot outside colony ownedpawns are not spawned.
- Fix: Mechanoid ship part disappeared with error message.
- Fix: Incorrect tip.
- Fix: Modded floors with 0 market value break monument generation
- Fix: Aesthetic nose lacking addedPartProps
- Fix: Bad grammar in title rewards letter.

EDIT: Updated.

- Fix: Pawns will move primary equipment to inventory if pawn becomes incapable of manipulation.
- Remove spurious error "Added def X without an associated modContentPack". Patched defs don't need to have modContentPack.
- Fixed sorting of quest tabs.
- Reworked FindDropPodLocation validator in IncidentWorker_CrashedShipPart.
- Fix: Mech cluster quests fail to mention some condition causers in their threat list.


[ 2020-03-10 03:37:38 CET ] [ Original post ]