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Balance updates and bugfixes today! If you're willing to help test the unstable build in future, please join us here: https://discord.gg/EV2PNt7 Feedback is welcome all around. The most direct place to offer it is the Discord channel above, but I'm watching forums, Reddit, and everywhere else I can collect feedback. Thanks in advance to those who contribute thoughts, and to all those who have offered feedback so far. Changes: - Baron can now do Animals work. - Count can now do commoner work. Count is now only unable to do same as Baron, plus Animals. - Balanced down ultratech and bladelink melee weapons a bit. Reduced illegal bladelink usage detection chance 5% to 3%. - Psychic entropy base recovery rate reduced from 5 to 4. - Improve psychic entropy recovery rate on pawns without psychic amplifiers from 4 to 8. - Psycasts rebalance: ---- Painblock duration 30 to 120. ---- Burden duration 30 to 20. ---- Blinding pulse radius 5 to 4, range 25 to 20. ---- Entropy link duration 60 to 120. ---- Beckon range 25 to 20, duration 10 to 8. ---- Vertigo pulse range 25 to 20, cost 25 to 30. ---- Wallraise range 25 to 20, cost 25 to 35. ---- Smokepop range 25 to 20, cost 35 to 30. ---- Berserk cost 35 to 40, range 25 to 15, duration 30 to 15. ---- Berserk pulse cost 60 to 65, range 25 to 15, duration 60 to 15. ---- Invisibility cost 30 to 45, range 10 to 15. ---- Manhunter pulse radius 30 to 28, cost 40 to 50. - Psychic harmonizer impact reduced 20%. - Psychic hangover now affects manipulation and its mood impact is increased from 8 to 12. - Psychic melee weapons are now biocodable. - Unstable power cell, mortar, and bullet shields now have market value since they can be claimed and used by the player. - Mech cluster spawning now handles collisions better (and doesn't wipe other buildings if it doesn't have to). - Condition causers terrain affordance needed: Light -> Heavy - Play sounds when psychic entropy limiter is toggled on or off. - Fix: Steam builds sometimes have no steam_appid.txt because STEAM is not defined in BuildMaker - Fix: Food batch boundary issue when interacting with animal using food that might have already been reserved. Also fixed uneeded default value for QuestNode_Letter. - Fix: Error producing cast in QuestPart_letter. - Fix: Potential attempt at destroying equipment when no equipment is held. - Fix: Helpers leave after fixed 10 days during raid quests even if there are multiple raids. - Fix: Circadian half-cycler breaks parties. - Fix: Temporary faction members who are downed, put in bed, then quest is complete aren't tendable. - Added dead pawn filter for look targets to letter quest node to fix spurious message.
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