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Hey everyone, we're here with another update. Tons of great feedback has been coming in and we're working to translate that into high-value improvements as fast as possible. It should be compatible with everything. Thanks to those who helped test it on the Official Dev Discord. Come join us! Improvements: - Desired apparel now uses the same faction restrictions as role apparel does. Tribal-Only: War mask, Tribal Headdress. Non-tribal only: Slicecap, Beret. Removed visage mask restriction to non-tribal only. - Slaves no longer slight or insult non-slaves - Slaves never start social fights with non-slaves if insulted. - Allowed saving all ideos and allowed saving ideos in-game. - Allow non-ideo members to participate in leader speech. - Melee-ing a slave now increases suppression. - Rebellion chance per slave now relates inversely to the number of slaves on the map, so overall rebellion chance shouldn't climb so aggressively with higher slave counts. - Adjust slave rebellion base MTB 50 days back to 45 days. - Change animal products and processed food to not generate negative thoughts related to meat-eating precepts. Vegetarians and carnivores alike can now eat these without being bothered. - Beggars can now be given items when they are traveling to their wait destination. - Prevent thrumbos from eating Gauranlen trees in addition to anima trees. - Ideo UI Role apparel requirements float menu now lists the incompatibility reason. - Added confirmation dialogs in ideo config UI when precepts will change. - Dryads of not the correct caste will return to the tree first when connection strength drops enough to be unable to support the current number of dryads. - Integrate art for rough living issue and set it to medium importance. - Gauranlen pod sprouts now happen much earlier for tree connector ideoligions. - We are now more selective about which weapons increase rebellion chance (exclude wood, emp, smoke...) - Allow black color to be selected for apparel coloring. - Integrated new mod source and warning graphics for the mod menu. - Integrated new meal graphics. - Improvements to ideoligion save/load UI. - Ensure Tunneler meme always has the MiningYield_High precept. Technical: - Optimized QuestNode_Root_WorkSite. - Removed _NewTemp suffix from PreceptWorker methods and made optional parameter non-optional. - Renamed def Nutrifungus to Plant_Nutrifungus per standard. - Changed ThoughtWorker_Precept_IdeoDiversity to not iterate over spawned pawns list twice. - Removed unused 'Notify_MemberSpawned' methods. - hairColor -> hairOnly. - Mark PlaceBlueprintForBuild as [Obsolete]. - Improvements to pawn blindness checks. Fixes: - Fix: ProblemCauser quest can fire with mech cluster even if mechanoids disabled. - Fix: Incorrect requireOne usage for PainIsVirtue. - Fix: Some bad requireOne usages. - Fix: Diversity of thought calculates the percentage of pawns with another ideo by dividing against all spawned pawns of the faction including animals, slaves and prisoners. - Fix 5218: Some ancient doodads are rotated when they shouldn't be. - Fix: Lovers/Spouses sharing a bed in barracks get "sleeping alone" thought. - Fix: Initial player ideo can be set multiple times on different ideos if the user revisits the configure ideo page before starting a game. - Fix: Pawns under 18 can use age reversal. - Fix: Starting leader speech from a ritual focus bypasses some checks, like being able to speak. - Fix: Funerals are expected to be held for slaves if they have same ideo as colonists. - Fix: Farskip with Relic gives debuff from losing the relic. - Fix: Hermetic crate missing opening completed sound. Applied the same sound as security crate. - Fix: Slaves and prisoners will not be carried to slave medical beds after a duel ended in which they got wounded. - Fix: Ancient complex world objects remain on world map after archonexus cycles making it potentially hard to generate a new site as a ritual reward. - Fix 5232: Wimpy Noble quest generated with generic tags rather than text. - Fix: Apparel color buff is gone after save / load. - Fix: NullRefException when abandoning royal title. - Fix 5234: Pawns can build turrets when prohibited by precepts. - Fix 5225: Undefined 'spritElement' text element. - Fix: Ideo creation warning about incompatibility between apparel requirement and desired apparel even if both apparel are the same. - Fix: Collapsed rocks have 'attack to destroy' inspect pane and disabled deconstruct message. - Fix 5216: Minor text overlap issue in ideo config UI. - Fix: Bestower pawns can engage in social fighting, breaking the ceremony. - Fix: Misc small copy errors.
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