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Update 1.3.3076 released

Hey everyone, here's the next RimWorld update for the weekend! Thanks for the ongoing feedback. It should be compatible with all saves and mods.

Improvements


- Added temperature tough issue and precept. This makes some believers mind extreme temperatures less. - Added Alert for likely slave rebellion. - Mining yield now caps at 125%. - Clarified in description that the medical specialist won't do violence. - Clarified spacedrone self-destruct delay info in quest description. - Gauranlen tree pruning is dictated by a new stat, affected slightly by plants skill. Tree connection pawns have a 25% boost to pruning speed. - Increase berrymaker dryad production from 32 to 40 berries per batch. Increase medicinemaker dryad production from 3 to 4 herbal meds per batch. - Archonexus quest now warns players beforehand that research will reset - Tuned down apostate memory thoughts and adjusted labels. - Rebalance tree connector thoughts.

Technical


- Inspect pane now automatically resizes when tabs are added or removed. - Changed JobGiver_DeliverPawnToBed to check for reservation before issuing job. - Changed GenColor.InstinguishableFrom difference threshold to 0.005 and removed optional parameter.Removed the custom value from call sites. - Error mitigation for districts not having their map index decremented correctly until problem is found. - Added difference threshold parameter to method signator on GenColor.IndistinguishableFrom and replaced uses of GenColor.ApproximatelyEqual with calls to IndistinguishableFrom with custom threshold.

Fixes


- Fix: Dryads are affected by disease incidents. - Fix: Gauranlen pod seed yield is affected by difficulty. - Fix: ArgumentOutOfRange exception on Precept_Role. - Fix: Ancient junk remains can wipe important quest structures. - Fix: Apostasy from any ideo triggers knowsmemorythoughts in ideos with apostasy. - Fix: A case where bad mods can easily make a savefile unloadable (Building_TurretGun). - Fix: Check order in ThoughtWorker_Precept_TreeDensity. - Fix: In desert areas, Gaumaker dryads never form a gaumaker pod. - Fix: Gauranlen seeds can be assigned to plant under a roof. - Fix: Fungus darktorch description says it is refueled with wood. It is actually refueled with raw fungus. - Fix: TreeDensityReduced thought stages are incorrectly calculated. - Fix: IdeoRelic issue no longer has an iconPath assigned in XML. - Fix: Prisoners lost during farskip. - Fix: Ideoligion UI overlap. - Fix: Drum circle is ignored by pawns if only Ideology is installed. - Fix: Doctors administring drugs to a pawn that has just died of an OD throws exception. - Fix: 'Scarification' is not translated. - Fix: Weird ancient barrel shadow. - Fix: Some ancient junk is rotatable but should not be. - Fix: Portrait cache not dirtied on changing style item in styling station dialog. - Fix: Default parameter added to GenColor.IndistinguishableFrom() instead of overload, causing mod errors. - Fix: Tree connection meme doesn't require Gauranlen connection: Strong. - Fix: Animals being lead by ropes can be stopped to have their wool/chemfuel/milk gathered. - Fix: Gauranlen moss can spawn over anima grass and Gauranlen pods. - Fix: High life meme ideos generate with a warning about conflicting apparel. - Fix: Cancelling a biosculpter cycle before a pawn has started it will still consume nutrition. - Fix: Ideo is left in broken state if player escapes without having selected any memes.


[ 2021-07-30 16:56:37 CET ] [ Original post ]



RimWorld
Ludeon Studios
  • Developer

  • Ludeon Studios
  • Publisher

  • 2018-10-17
  • Release

  • Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 139  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (164748 reviews)


  • Review Score

  • https://ludeon.com
  • Website

  • https://store.steampowered.com/app/294100 
  • Steam Store

  • The Game includes VR Support



    RimWorld (Linux) [194.51 M]RimWorld - Royalty (Linux) [32.75 M]RimWorld - Kepler (Linux) [56.87 M]RimWorld - Euclid (Linux) [39.71 M]

  • Public Linux depots

  • RimWorld Name in Game Access
    RimWorld - Royalty
    RimWorld - Ideology
    RimWorld - Biotech
    RimWorld - Anomaly
  • Available DLCs

  • RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune.

    You begin with three survivors of a shipwreck on a distant world.
    • Manage colonists' moods, needs, wounds, and illnesses.
    • Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or futuristic materials.
    • Tame and train cute pets, productive farm animals, and deadly attack beasts.
    • Watch colonists develop and break relationships with family members, lovers, and spouses.
    • Fight pirate raiders, hostile tribes, rampaging animals, giant tunnelling insects and ancient killing machines.
    • Trade with passing ships and trade caravans.
    • Decorate your colony to make it into a pleasurable space.
    • Dig through snow, weather storms, and fight fires.
    • Capture refugees or prisoners and turn them to your side or sell them into slavery.
    • Discover a new generated world each time you play.
    • Build colonies in the desert, jungle, tundra, and more.
    • Learn to play easily with the help of an intelligent and unobtrusive AI tutor.

    RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Friendly just makes good things happen.

    Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.

    Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well.

    Colonists develop - and destroy - relationships. Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married - until one of them falls for the dashing surgeon who saved her from a gunshot wound.

    The game generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert plain, a temperate forest, or a steaming equatorial jungle. Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season.

    You can tame and train animals. Lovable pets will cheer up sad colonists. Farm animals can be worked, milked, and sheared. Attack beasts can be released upon your enemies. There are many animals - cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens, and exotic alien-like lifeforms.

    People in RimWorld constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue, witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same room as others, and many other situations. If they're too stressed, they might lash out or break down.

    Wounds, infections, prosthetics, and chronic conditions are tracked on each body part and affect characters' capacities. Eye injuries make it hard to shoot or do surgery. Wounded legs slow people down. Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be wounded, diseased, or missing, and all have logical in-game effects. And other species have their own body layouts - take off a deer's leg, and it can still hobble on the other three. Take off a rhino's horn, and it's much less dangerous.

    You can repair body parts with prosthetics ranging from primitive to transcendent. A peg leg will get Joe Colonist walking after an unfortunate incident with a rhinoceros, but he'll still be quite slow. Buy an expensive bionic leg from a trader the next year, and Joe becomes a superhuman runner. You can even extract, sell, buy, and transplant internal organs.

    And there's much more than that! The game is easy to mod and has an active mod community. Read more at http://rimworldgame.com.

    (All non-English translations are made by fans.)
    MINIMAL SETUP
    • Processor: Core 2 DuoMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000 or other shader model 4.0
    • Storage: 1 GB available space
    GAMEBILLET

    [ 5951 ]

    13.99$ (30%)
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    13.49$ (25%)
    2.23$ (78%)
    1.66$ (17%)
    42.99$ (14%)
    10.00$ (50%)
    13.19$ (18%)
    12.42$ (17%)
    33.19$ (17%)
    8.17$ (18%)
    24.89$ (17%)
    9.19$ (8%)
    16.57$ (17%)
    7.50$ (50%)
    9.95$ (17%)
    4.14$ (17%)
    7.64$ (15%)
    21.22$ (15%)
    17.54$ (30%)
    4.47$ (78%)
    5.03$ (16%)
    12.44$ (17%)
    8.25$ (17%)
    8.79$ (12%)
    8.00$ (60%)
    16.88$ (16%)
    15.00$ (50%)
    1.50$ (85%)
    GAMERSGATE

    [ 1903 ]

    3.0$ (85%)
    1.05$ (85%)
    1.5$ (90%)
    8.43$ (44%)
    1.31$ (81%)
    1.28$ (87%)
    0.79$ (89%)
    2.25$ (85%)
    0.56$ (81%)
    0.51$ (83%)
    1.35$ (77%)
    1.84$ (74%)
    13.49$ (33%)
    0.56$ (81%)
    3.75$ (62%)
    1.05$ (85%)
    0.64$ (87%)
    2.63$ (62%)
    2.55$ (87%)
    0.3$ (92%)
    1.5$ (81%)
    0.68$ (92%)
    0.53$ (92%)
    3.0$ (85%)
    1.84$ (74%)
    1.25$ (75%)
    1.35$ (89%)
    0.48$ (52%)
    1.13$ (89%)
    3.52$ (65%)

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