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Update 1.3.3326 brings full support for Steam Deck

Hello everyone! Its Tia - Im back with update 1.3.3326 which brings full support for RimWorld on Steam Deck! Before I get into the update, I wanted to share that our developer who was living in Ukraine is now safe in Germany. Hes staying with one of our former team members and we're doing what we can to help him get set up there. Thank you for all the kind comments and for thinking of our team. Todays update makes the Deck controls more intuitive, refines the touchscreen interface, improves the UI and keyboard, and adds an easy way to access the Deck's controller config options. The Steam Deck requires that we use a new version of the Steamworks API which breaks compatibility with a few mods. To prevent breakages, three weeks ago, we released a public beta to give modders time to update, and we personally reached out to dozens of modders to help prevent mods from breaking. The known incompatibilities should be solved now - thanks to all modders who responded! If you dont want this update for any reason: right-click RimWorld in your Steam library list, click Properties, then select the betas tab. Select version-1.3.3287 - Previous 1.3 version from the drop-down list. This will keep you on the previous version. Your game should auto-update - if it doesnt, restart Steam. Modders: Your mod can now be marked as compatible with major and minor versions. For example, you can mark a mod as compatible with 1.3.3287, but not 1.3.3326. More info in the #mod-updates channel. The full changelog is below for you to peruse! Thanks to everyone who helped us test the beta. If you experience any bugs with update 1.3.3326, or want to help us test in the future, please join the Official RimWorld Development Discord. Im excited to hear how players are enjoying RimWorld on Steam Deck. Maybe Ill spot someone playing it on the train! - Tia

Ideology Improvements


- Fix: Reforming a fluid ideo lists some precepts as "incompatible" when they actually arent. - Fix: Ability gizmos are still available for roles that have been removed via reformation. - Display incompatible issue and precept names instead of just precept names in reformation confirmation dialog. UI Improvements - Show accept key command hotkey on SteamDeck. - Set new, better SteamDeck menu icons. - Larger float menu options on SteamDeck. - Main buttons position change (change height instead of y). - Keyboard on a SteamDeck now shows automatically when a new text field is focused. - Show a special window at the top of the screen which shows the typed in text, since SteamDeck keyboard can sometimes block the text field view. - Increase text input font size. - Don't show tooltips when the SteamDeck keyboard is open. - Change quests SteamDeck icon.

Controls


- Touch screen scrolling improvements on SteamDeck. - It's now possible to scroll through lists by dragging your finger on SteamDeck. - Make zooming faster on SteamDeck. - Holding a special "middle mouse button" button on SteamDeck, now translates left clicks into right clicks. This makes it possible to give goto orders to drafted pawns by using the touch screen. - Don't pan the camera if the middle mouse button is held and a colonist is selected on SteamDeck. - Allow more zoom on SteamDeck for better touch screen support and easier navigation. - Better time controls on SteamDeck, it's now possible to increase/decrease time speed with back buttons. - Accept key on a SteamDeck now activates the first command.

Misc Improvements


- Tutorial now mentions the correct button names on SteamDeck. - Added triggered modal ConceptDefs which explain SteamDeck controls. - Added controller configuration button to options on SteamDeck. - Added an option to disable tiny fonts in options.

Technical


- Added SteamDeck configuration file. - Added SteamInput. - Make ScrollWheelZoomRate a static property. - Suppress SteamDeck ConceptDef warnings. - Added UnityGUIBugsFixer calls to LearningReadout since it uses GUI.BeginScrollView directly. - Ensure FixSteamDeckMousePositionNeverUpdating() works even for non-1 scales. - Updated steam dlls in root directory. - Updated Steamworks so that it's possible to show the correct on-screen keyboard on SteamDeck. - Added "Simulate using Steam Deck" debug setting. - AllTypes now tries to use all types it could load instead of failing entirely. - LearningReadout now uses Widgets.BeginScrollView instead of GUI.BeginScrollView to support SteamDeck fixes - Added support for build numbers in LoadFolders.xml

Fixes


- Fix: Mouse position never updates on Linux builds. - Fix: Missing EventUp event in MultiPawnGotoController on SteamDeck - Fix camera movement on SteamDeck. "Middle mouse button" camera movement on SteamDeck now works as well. This also allows using touch screen to move the camera. - Fix Unity bug with GetMouseButton() returning false. - Fix: Changing GUI.matrix also breaks mousePosition, added 1 more UnityGUIBugsFixer callback to fix this - Fix: Main buttons have a 1px gap at the bottom and they can't be clicked there - Fix: Keyboard instantly hides after appearing - Fix: Mouse position never updates on a SteamDeck - Fix: Error after pressing quit to OS button - Fix: The "absorb clicks area" around gizmos is too large and it makes the left part of every gizmo unusable, even though the gizmo is highlighted. - Fix: Q and E hotkeys shown on a SteamDeck. - Fix: Null ref error in SelectApproximateBestTravelSupplies when sending caravan - Fix: Only a small part of ideo appearances precept box is clickable because an incorrect rect is used


[ 2022-04-06 21:04:29 CET ] [ Original post ]



RimWorld
Ludeon Studios
  • Developer

  • Ludeon Studios
  • Publisher

  • 2018-10-17
  • Release

  • Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 139  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (164748 reviews)


  • Review Score

  • https://ludeon.com
  • Website

  • https://store.steampowered.com/app/294100 
  • Steam Store

  • The Game includes VR Support



    RimWorld (Linux) [194.51 M]RimWorld - Royalty (Linux) [32.75 M]RimWorld - Kepler (Linux) [56.87 M]RimWorld - Euclid (Linux) [39.71 M]

  • Public Linux depots

  • RimWorld Name in Game Access
    RimWorld - Royalty
    RimWorld - Ideology
    RimWorld - Biotech
    RimWorld - Anomaly
  • Available DLCs

  • RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune.

    You begin with three survivors of a shipwreck on a distant world.
    • Manage colonists' moods, needs, wounds, and illnesses.
    • Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or futuristic materials.
    • Tame and train cute pets, productive farm animals, and deadly attack beasts.
    • Watch colonists develop and break relationships with family members, lovers, and spouses.
    • Fight pirate raiders, hostile tribes, rampaging animals, giant tunnelling insects and ancient killing machines.
    • Trade with passing ships and trade caravans.
    • Decorate your colony to make it into a pleasurable space.
    • Dig through snow, weather storms, and fight fires.
    • Capture refugees or prisoners and turn them to your side or sell them into slavery.
    • Discover a new generated world each time you play.
    • Build colonies in the desert, jungle, tundra, and more.
    • Learn to play easily with the help of an intelligent and unobtrusive AI tutor.

    RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Friendly just makes good things happen.

    Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.

    Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well.

    Colonists develop - and destroy - relationships. Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married - until one of them falls for the dashing surgeon who saved her from a gunshot wound.

    The game generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert plain, a temperate forest, or a steaming equatorial jungle. Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season.

    You can tame and train animals. Lovable pets will cheer up sad colonists. Farm animals can be worked, milked, and sheared. Attack beasts can be released upon your enemies. There are many animals - cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens, and exotic alien-like lifeforms.

    People in RimWorld constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue, witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same room as others, and many other situations. If they're too stressed, they might lash out or break down.

    Wounds, infections, prosthetics, and chronic conditions are tracked on each body part and affect characters' capacities. Eye injuries make it hard to shoot or do surgery. Wounded legs slow people down. Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be wounded, diseased, or missing, and all have logical in-game effects. And other species have their own body layouts - take off a deer's leg, and it can still hobble on the other three. Take off a rhino's horn, and it's much less dangerous.

    You can repair body parts with prosthetics ranging from primitive to transcendent. A peg leg will get Joe Colonist walking after an unfortunate incident with a rhinoceros, but he'll still be quite slow. Buy an expensive bionic leg from a trader the next year, and Joe becomes a superhuman runner. You can even extract, sell, buy, and transplant internal organs.

    And there's much more than that! The game is easy to mod and has an active mod community. Read more at http://rimworldgame.com.

    (All non-English translations are made by fans.)
    MINIMAL SETUP
    • Processor: Core 2 DuoMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000 or other shader model 4.0
    • Storage: 1 GB available space
    GAMEBILLET

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