Hello, its Tia! Im here to share a small update just before the holidays.
Todays update comes with a looong list of fixes. Loads of these were made with the help of our testers - a big ol hug and huge thank you for helping us squash those bugs! Now children are less likely to run headfirst into danger and bestowers will get the heck outta there if theyre breathing in poisonous gas. We also added a few tools to help out our modders and community translators do their thing. The changelog is below to read over.
If you want to keep playing on the previous version of 1.4, you can use the Steam beta branch "version-1.4.3563". To do this, r-click RimWorld in the Steam library, go to properties, open the betas tab, and select the version from the dropdown.
2022 was a wild and fantastic year for us at Ludeon Studios. We released RimWorlds third expansion, Biotech, which brought babies and children, new mechanoids, the mechanitor, gene modding, and xenotypes to the game. We ran several Steam Deck betas and became verified - now people can play RimWorld anywhere, anytime! Our team grew in size with several incredibly talented individuals at the helm. Who knows what we'll get up to in 2023.
The RimWorld community has been with us at every step, and your voices make a difference and actually shape the game. So keep talking to us in the Discord! Please continue to share your feedback and fanart and memes and screenshots and videos and mods and edits with us. We love your creativity and Im regularly blown away by what people make and do in RimWorld.
You can find us at the official RimWorld development Discord where we test and submit bugs, on the RimWorld subreddit, or at the Ludeon Studios twitter.
Mushy gushy feelings aside I wish everyone a wonderful holiday season and an excellent start to your 2023! See you guys next year, haahaaah
Sincerely,
Tia
Changelog
- Bestowers will leave if they are exposed to dense tox gas or rot stink. - Display genes regrowing duration on gene extractor float menu options if available. - Check if region has deadly danger before giving nature running learning. - Reduced explosive radius of tox shells when detonated by damage. - Added null check for Trait.ToString() per modder request. - Added a utility method and flag for determining what buildings are hoppers per modder request. (thing.IsHopper()) - Added new translation key for backstory title per translator request. - Fixed some issues related to the FloatRange widget. - Updated player name-in-game content. - Reduced performance impact of idle mechs. - Update game UI to display that bionic stomachs prevent gut worms. - Show rejected float menu option for slaves attempting to use non-slave medical beds.
Fixes
- Fix: Horizontal sliders not working correctly on Linux. Created custom horizontal sliders to bypass Unity's GUI.HorizontalSlider(). - Fix: Archonexus quest generates "Caravan lost" letters for any pawns left behind. - Fix: Consume drug commands not appearing. - Fix: Furskin_Average3 head uses the wrong graphic. - Fix: Cannot absorb xenogenes from target if target has custom xenotype and selected pawn is baseliner. - Fix: Tattoos render below heavy brow. - Fix: New sliders affecting other sliders in the same window. - Fix: Traits selected during growth moments don't modify skills. - Fix: Being carried by a pawn removes any tox gas buildup on a pawn. - Fix: Unresolvable symbol in Tales_DoublePawn.xml: [executioner] should be [EXECUTIONER_nameDef]. - Fix: (*DateTime)...(/DateTime) not working in some translation keys. - Fix: Faulty report string "Extracting limestone reliquary to inventory." - Fix: Child not allowed to enter shuttle called via permit. - Fix: Second sentence of the biosculpter age reversal complete message begins in lower case. - Fix: Typo "worshiped". - Fix: Solar Pinhole cannot be created over non-edifice buildings. - Fix: Fabricor food poisoning chance is 10x too large. - Fix: Fabricor description mentions it has slug gun, which is no longer true. - Fix: Children cause the "anima linking ready" alert to be active when no adults can link. - Fix: Sliders active after mouse up outside of window. - Fix: Hemogen packs give "ate vegetarian" mood. - Fix: Errors trying to get hemogen from packs in niche circumstances. - Fix: Embryo and growth vat embryo insertion command tooltips display incorrect gestation duration. - Fix: Furskin gene hair/fur color not staying when implanted with a skin color xenogene. - Fix: Inconsistencies with psychic bond distance between a pawn in a suspended container and a spawned pawn. - Fix: Incorrect dialog when completing research other than active project in some modded cases. - Fix: Potential exception throwing another error when trying to get lord.LordJob.ToString() with null job. - Fix: LetterCrafted(Legendary|Masterwork)Message(Art): Crafted item gender determination issue. - Fix: Some non-sensical zone overlapping buildings. - Fix: FloatRange widget doesn't have its current dragged handle reset on mouse up outside window. - Fix: Deathless pawns who have the deathless gene removed don't have their health updated. - Fix: Searching for gene in create xenogerm dialog doesn't highlight selected genes. - Fix: Bandwith loss warning shown when pawn drops non-worn mechanitor equipment. - Fix: Shared ritual gizmos flickering. - Fix: Inspect pane displaying incorect power consumption with research. - Fix: Some buildings able to overlap zones where nonsensical. - Fix: Typo in chunk skip description. - Fix: Typo in colonist ripscanned thought description. - Fix: Duels continue indefinitely if the duelists don't have beds. - Fix: Exception trying to visit sick pawn with neversleep gene. - Fix: Babies being assigned child body type on load. - Fix: Radiotalking doesn't adhere to child's allowed area. - Fix: Wrong description and tooltip shown for custom xenotype pawns - Fix: Ambrosia ingestion float menu option displays untranslated key "ConsumeThing". - Fix: Ambrosia ingestion command displays untranslated key "ConsumeThing". - Fix: BulletShieldGenerator sounds in incorrect folder. - Fix: Selecting autobong blueprint causes NullReferenceException. - Fix: Biostats calculate incorrectly for xenogerms created with 3 of the same gene. - Fix: Create xenogerm dialog skips when scrolling.
RimWorld
Ludeon Studios
Ludeon Studios
2018-10-17
Strategy Simulation Singleplayer
Game News Posts 139
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(164748 reviews)
https://ludeon.com
https://store.steampowered.com/app/294100 
The Game includes VR Support
RimWorld (Linux) [194.51 M]RimWorld - Royalty (Linux) [32.75 M]RimWorld - Kepler (Linux) [56.87 M]RimWorld - Euclid (Linux) [39.71 M]
RimWorld Name in Game Access
RimWorld - Royalty
RimWorld - Ideology
RimWorld - Biotech
RimWorld - Anomaly
You begin with three survivors of a shipwreck on a distant world.
- Manage colonists' moods, needs, wounds, and illnesses.
- Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or futuristic materials.
- Tame and train cute pets, productive farm animals, and deadly attack beasts.
- Watch colonists develop and break relationships with family members, lovers, and spouses.
- Fight pirate raiders, hostile tribes, rampaging animals, giant tunnelling insects and ancient killing machines.
- Trade with passing ships and trade caravans.
- Decorate your colony to make it into a pleasurable space.
- Dig through snow, weather storms, and fight fires.
- Capture refugees or prisoners and turn them to your side or sell them into slavery.
- Discover a new generated world each time you play.
- Build colonies in the desert, jungle, tundra, and more.
- Learn to play easily with the help of an intelligent and unobtrusive AI tutor.
RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Friendly just makes good things happen.
Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.
Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well.
Colonists develop - and destroy - relationships. Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married - until one of them falls for the dashing surgeon who saved her from a gunshot wound.
The game generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert plain, a temperate forest, or a steaming equatorial jungle. Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season.
You can tame and train animals. Lovable pets will cheer up sad colonists. Farm animals can be worked, milked, and sheared. Attack beasts can be released upon your enemies. There are many animals - cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens, and exotic alien-like lifeforms.
People in RimWorld constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue, witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same room as others, and many other situations. If they're too stressed, they might lash out or break down.
Wounds, infections, prosthetics, and chronic conditions are tracked on each body part and affect characters' capacities. Eye injuries make it hard to shoot or do surgery. Wounded legs slow people down. Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be wounded, diseased, or missing, and all have logical in-game effects. And other species have their own body layouts - take off a deer's leg, and it can still hobble on the other three. Take off a rhino's horn, and it's much less dangerous.
You can repair body parts with prosthetics ranging from primitive to transcendent. A peg leg will get Joe Colonist walking after an unfortunate incident with a rhinoceros, but he'll still be quite slow. Buy an expensive bionic leg from a trader the next year, and Joe becomes a superhuman runner. You can even extract, sell, buy, and transplant internal organs.
And there's much more than that! The game is easy to mod and has an active mod community. Read more at http://rimworldgame.com.
(All non-English translations are made by fans.)
- Processor: Core 2 DuoMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4000 or other shader model 4.0
- Storage: 1 GB available space
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