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Update 1.4.3613 released

Hi folks! We have a pretty small update with just a few changes and fixes to get 2023 started. This update should be compatible with all savegames and mods. Big thanks to our community for submitting bugs and testing our updates over at the official RimWorld development Discord. If you encounter any issues while playing, please share them with us on the Discord. Hope you're having fun out there! - Tia

Changelog


- Improved performance of apocriton's resurrection ability on maps with many mech corpses. - Shuttles trying to land on a map that was despawned will fallback to using one of the player's home colonies instead. - Xenotype name is locked when loading custom xenotypes from gene assembler. - Updated name-in-game content. - Moved "Person" translation key to Core. - Removed duplicate stat entry RestFallRateFactor.

Fixes


- Fix: Styling station can instantly change hair and tattoo styles by pressing Escape or Enter while the dialog is open. - Fix: Power consumption on inspect string incorrect when using a consumer with idle power consumption. - Fix: Fence-blocked animals attempting to reach food that is diagonally accessible but cannot path to become stuck. - Fix: Child prisoners attempt to wear adult clothing, causing it to disappear. - Fix: Odd ordering of animals on animals main tab in certain circumstances. - Fix: The "No trait" option on growth letters does not save and load correctly. - Fix: Releasing pawns from prison sometimes automatically recruits them. - Fix: Pawn auto-uses age reversal after changing from Transhumanist to Non-Transhumanist ideoligion. - Fix: AI trying to use tox gas on immune targets. - Fix: Baby to child dialog becoming locked. - Fix: Newly purchased and downloaded game sometimes has extremely high UI scale, making the game unplayable. - Fix: Randomize symbols doesn't update member noun in ideology's description. - Fix: Some recipes missing ingredients in tooltip. - Fix: Reimplant ability not working with custom xenotypes. - Fix: BackstoryTitle translation key not used in Dialog_NamePawn. - Fix: {PAWN_gender ? ...} is not processed/ignored in precept tooltips. - Fix: Thought LabelCap loses lapel capitalization in PostProcessLabel. - Fix: Issues recruiting pawns in quests. - Fix: Colonists with pending bestowing ceremony quest in caravans don't have hediffs ticked. - Fix: Idle and active power draw displayint incorrectly in inspect string. - Fix: Babies and children added onto total population for shuttle mission quests. Ensure that at least one adult pawn can be left behind before generating quest. - Fix: Xenogerms with different genes and name stack in trade screen. - Fix: Pawn lend quests only take into consideration children and babies when determining colonist count when generating. - Fixed issues dealing with betrayal and refugee quests around recruiting of refugees: Refugees are properly removed from extra faction lists when they are recruited. Recruiting a refugee will immediately fail the betrayal quest. - Fix typo "targetter". - Fix typo "capactities".


[ 2023-01-18 23:57:57 CET ] [ Original post ]



RimWorld
Ludeon Studios
  • Developer

  • Ludeon Studios
  • Publisher

  • 2018-10-17
  • Release

  • Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 139  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (164748 reviews)


  • Review Score

  • https://ludeon.com
  • Website

  • https://store.steampowered.com/app/294100 
  • Steam Store

  • The Game includes VR Support



    RimWorld (Linux) [194.51 M]RimWorld - Royalty (Linux) [32.75 M]RimWorld - Kepler (Linux) [56.87 M]RimWorld - Euclid (Linux) [39.71 M]

  • Public Linux depots

  • RimWorld Name in Game Access
    RimWorld - Royalty
    RimWorld - Ideology
    RimWorld - Biotech
    RimWorld - Anomaly
  • Available DLCs

  • RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune.

    You begin with three survivors of a shipwreck on a distant world.
    • Manage colonists' moods, needs, wounds, and illnesses.
    • Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or futuristic materials.
    • Tame and train cute pets, productive farm animals, and deadly attack beasts.
    • Watch colonists develop and break relationships with family members, lovers, and spouses.
    • Fight pirate raiders, hostile tribes, rampaging animals, giant tunnelling insects and ancient killing machines.
    • Trade with passing ships and trade caravans.
    • Decorate your colony to make it into a pleasurable space.
    • Dig through snow, weather storms, and fight fires.
    • Capture refugees or prisoners and turn them to your side or sell them into slavery.
    • Discover a new generated world each time you play.
    • Build colonies in the desert, jungle, tundra, and more.
    • Learn to play easily with the help of an intelligent and unobtrusive AI tutor.

    RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Friendly just makes good things happen.

    Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.

    Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well.

    Colonists develop - and destroy - relationships. Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married - until one of them falls for the dashing surgeon who saved her from a gunshot wound.

    The game generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert plain, a temperate forest, or a steaming equatorial jungle. Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season.

    You can tame and train animals. Lovable pets will cheer up sad colonists. Farm animals can be worked, milked, and sheared. Attack beasts can be released upon your enemies. There are many animals - cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens, and exotic alien-like lifeforms.

    People in RimWorld constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue, witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same room as others, and many other situations. If they're too stressed, they might lash out or break down.

    Wounds, infections, prosthetics, and chronic conditions are tracked on each body part and affect characters' capacities. Eye injuries make it hard to shoot or do surgery. Wounded legs slow people down. Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be wounded, diseased, or missing, and all have logical in-game effects. And other species have their own body layouts - take off a deer's leg, and it can still hobble on the other three. Take off a rhino's horn, and it's much less dangerous.

    You can repair body parts with prosthetics ranging from primitive to transcendent. A peg leg will get Joe Colonist walking after an unfortunate incident with a rhinoceros, but he'll still be quite slow. Buy an expensive bionic leg from a trader the next year, and Joe becomes a superhuman runner. You can even extract, sell, buy, and transplant internal organs.

    And there's much more than that! The game is easy to mod and has an active mod community. Read more at http://rimworldgame.com.

    (All non-English translations are made by fans.)
    MINIMAL SETUP
    • Processor: Core 2 DuoMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000 or other shader model 4.0
    • Storage: 1 GB available space
    GAMEBILLET

    [ 5951 ]

    4.12$ (17%)
    6.01$ (14%)
    50.99$ (15%)
    24.87$ (17%)
    3.96$ (60%)
    4.12$ (17%)
    8.39$ (16%)
    2.47$ (17%)
    2.00$ (80%)
    20.74$ (17%)
    25.49$ (15%)
    2.22$ (78%)
    33.19$ (17%)
    16.57$ (17%)
    21.24$ (15%)
    9.00$ (70%)
    13.34$ (56%)
    4.00$ (80%)
    49.64$ (17%)
    4.22$ (15%)
    5.70$ (70%)
    16.59$ (17%)
    39.99$ (20%)
    8.49$ (15%)
    12.73$ (64%)
    3.12$ (76%)
    12.42$ (17%)
    0.90$ (70%)
    3.50$ (90%)
    15.29$ (15%)
    GAMERSGATE

    [ 1903 ]

    1.84$ (74%)
    1.5$ (90%)
    0.34$ (89%)
    3.4$ (83%)
    3.83$ (77%)
    1.35$ (89%)
    1.28$ (87%)
    0.68$ (83%)
    3.38$ (66%)
    2.1$ (74%)
    3.4$ (83%)
    4.25$ (79%)
    5.25$ (74%)
    0.89$ (87%)
    1.13$ (92%)
    1.91$ (89%)
    0.56$ (81%)
    4.94$ (59%)
    2.25$ (85%)
    8.1$ (73%)
    0.53$ (92%)
    1.31$ (81%)
    3.75$ (62%)
    1.76$ (91%)
    4.19$ (30%)
    1.84$ (74%)
    0.75$ (92%)
    2.55$ (87%)
    0.68$ (86%)
    2.25$ (77%)

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