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Update 1.4.3641 released

Hi again, just dropping by with another small update. We addressed some issues with Biotech and fixed a UI scaling issue that occurred when players had DSR enabled. (UI was way too big!). The changelog is below for you to read. The update is small and should be compatible with all RimWorld savegames and mods. Just a reminder that you can share any bugs you find and even help us test builds on our official RimWorld Development Discord! Our community helps us a ton with getting these updates and fixes out quickly. :D Until next time! - Tia

Changelog


- Betrayal quests now fail once all the surviving refugees have joined your faction instead of just any. - Don't display owner types for cribs since cribs don't have their owner types changed as the room changes. - Updated name-in-game content. - Colonists can now put unadopted babies born to prisoners in cribs. - Moved speech letter translation keys to Core from Royalty. - Allow rescuing babies, even if they are from a hostile faction, without having to adopt them first. - Ageless gene stops aging progress at 18.5 instead of 18. - Unassign beds from pawns that have grown too large to fit in them. - Added an alert for babies from other factions which have no local caregivers and can be adopted. - Moved some speech-related translation keys from Royalty to Core.

Fixes


- Fix: Recommended screen resolution incorrect when using DSR. - Fix: UI scale resetting to higher numbers for monitors with height below expected values. (eg 1280x720) - Fix: If a child goes through a growth moment expecting passion increase choices, but there are no available passions, the UI will lock. - Fix: Errors when trying to bring a baby to a mom inside a container to breastfeed. - Fix: Colonist in labor letter doesn't have look target set. - Fix: Error on releasing space refugee prisoners. - Fix: Pawns considered free when using shuttle/pods, causing "Relic lost" thought if equipped. - Fix: Generated immediate family relationships unable to generate. - Fix: Fabricors not making medicine. - Fix: Paramedics not fighting fires automatically. - Fix: Apparel that can be made of any non-smeltable stuff does not show up on the smelting bill UI. (Eg plate armor) - Fix: Permits not reset when royal pawn dies, has title inherited, then is resurrected. - Fix: Psychic suppression targeted by healer mech serum. - Fix: Mech global work speed is affected by darkness. Inconsistent with move speed. - Fix: Error when non-human pawn reaches growth moment age. - Fix: Exception when trying to get mech with no energy need for tooltip in niche circumstances. - Fix: Inactive sterile gene affects fertility. - Fix: Gauranlen and polux seeds can be planted on hydroponics basins and plant pots. - Fix: Beard and genes offset incorrectly based on rotation in some situations. - Fix: Growth stat appearing on humans. - Fix: Lancer shoulder parts labels inconsistent. - Fix typo "crytosleep". - Fix: Typo in config error when pawn kind appears in more than one BossDef. - Fix typo: "means that so" - Fix typo "forth body ring".


[ 2023-02-15 20:03:37 CET ] [ Original post ]

RimWorld
Ludeon Studios Developer
Ludeon Studios Publisher
2018-10-17 Release
Game News Posts: 141
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (169637 reviews)
The Game includes VR Support
Public Linux Depots:
  • RimWorld (Linux) [194.51 M]
  • RimWorld - Royalty (Linux) [32.75 M]
  • RimWorld - Kepler (Linux) [56.87 M]
  • RimWorld - Euclid (Linux) [39.71 M]
Available DLCs:
  • RimWorld Name in Game Access
  • RimWorld - Royalty
  • RimWorld - Ideology
  • RimWorld - Biotech
  • RimWorld - Anomaly
RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune.

You begin with three survivors of a shipwreck on a distant world.
  • Manage colonists' moods, needs, wounds, and illnesses.
  • Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or futuristic materials.
  • Tame and train cute pets, productive farm animals, and deadly attack beasts.
  • Watch colonists develop and break relationships with family members, lovers, and spouses.
  • Fight pirate raiders, hostile tribes, rampaging animals, giant tunnelling insects and ancient killing machines.
  • Trade with passing ships and trade caravans.
  • Decorate your colony to make it into a pleasurable space.
  • Dig through snow, weather storms, and fight fires.
  • Capture refugees or prisoners and turn them to your side or sell them into slavery.
  • Discover a new generated world each time you play.
  • Build colonies in the desert, jungle, tundra, and more.
  • Learn to play easily with the help of an intelligent and unobtrusive AI tutor.

RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Friendly just makes good things happen.

Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.

Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well.

Colonists develop - and destroy - relationships. Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married - until one of them falls for the dashing surgeon who saved her from a gunshot wound.

The game generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert plain, a temperate forest, or a steaming equatorial jungle. Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season.

You can tame and train animals. Lovable pets will cheer up sad colonists. Farm animals can be worked, milked, and sheared. Attack beasts can be released upon your enemies. There are many animals - cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens, and exotic alien-like lifeforms.

People in RimWorld constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue, witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same room as others, and many other situations. If they're too stressed, they might lash out or break down.

Wounds, infections, prosthetics, and chronic conditions are tracked on each body part and affect characters' capacities. Eye injuries make it hard to shoot or do surgery. Wounded legs slow people down. Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be wounded, diseased, or missing, and all have logical in-game effects. And other species have their own body layouts - take off a deer's leg, and it can still hobble on the other three. Take off a rhino's horn, and it's much less dangerous.

You can repair body parts with prosthetics ranging from primitive to transcendent. A peg leg will get Joe Colonist walking after an unfortunate incident with a rhinoceros, but he'll still be quite slow. Buy an expensive bionic leg from a trader the next year, and Joe becomes a superhuman runner. You can even extract, sell, buy, and transplant internal organs.

And there's much more than that! The game is easy to mod and has an active mod community. Read more at http://rimworldgame.com.

(All non-English translations are made by fans.)

MINIMAL SETUP
  • Processor: Core 2 DuoMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4000 or other shader model 4.0
  • Storage: 1 GB available space
GAMEBILLET

[ 6138 ]

0.84$ (83%)
9.35$ (22%)
3.79$ (81%)
0.60$ (90%)
16.52$ (17%)
16.59$ (17%)
2.00$ (80%)
33.95$ (15%)
10.00$ (60%)
24.89$ (17%)
33.99$ (-70%)
17.99$ (10%)
12.27$ (18%)
18.39$ (8%)
9.09$ (80%)
52.17$ (13%)
4.24$ (15%)
12.72$ (15%)
42.49$ (15%)
5.92$ (15%)
33.59$ (16%)
8.59$ (14%)
4.12$ (17%)
13.93$ (54%)
1.67$ (83%)
4.34$ (78%)
5.94$ (15%)
11.24$ (25%)
3.75$ (75%)
17.29$ (71%)
GAMERSGATE

[ 3464 ]

2.5$ (75%)
0.68$ (90%)
25.0$ (50%)
3.83$ (74%)
1.5$ (90%)
5.63$ (81%)
1.7$ (91%)
2.5$ (90%)
12.1$ (36%)
10.0$ (75%)
8.99$ (55%)
5.64$ (53%)
4.75$ (52%)
4.5$ (70%)
12.37$ (59%)
3.83$ (74%)
3.75$ (75%)
7.5$ (75%)
6.99$ (30%)
12.34$ (38%)
0.88$ (91%)
13.5$ (77%)
6.75$ (73%)
1.0$ (80%)
17.59$ (20%)
4.95$ (67%)
0.88$ (82%)
3.0$ (62%)
8.99$ (40%)
7.44$ (79%)

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