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RimWorlds birthday and community event!

RimWorld turns 11 years old on November 4th! To celebrate, were holding a birthday community event to showcase all things RimWorld. Everyone that participates (and follows the rules below) will be entered in a random giveaway for one of three sets of YouToozs War Queen figure and RimWorld pin sets! We've also got a small update for RimWorld in version 1.5.4241, and the changelog is below. Thank you so much for continuing to support and show your love for our game over the last decade. Happy birthday RimWorld! - Ludeon Studios

RimWorld Birthday Community Event


By participating in our birthday event, youll be entered in a random giveaway to get one of three sets of YouToozs War Queen figure and RimWorld enamel pins! Please read all of the event rules and giveaway details before participating.

Event rules


  • 1 entry per person.
  • To participate, share your RimWorld creations with us! It can be RimWorld fanart, in-game screenshots or gameplay videos (vanilla/non-modded content only), writing, and other creative media. Share it with us by replying to the X @LudeonStudios birthday post or share a link on the official RimWorld birthday Reddit thread. All submissions must be human-made works, no AI-generated content permitted.
  • Participation closes on Oct 25, 11:59PM Pacific. Giveaway recipients will be announced on Oct 28 on Twitter/Reddit by TiaPixel.
  • Those selected for the giveaway will be contacted on Twitter/Reddit by TiaPixel (and no one else, be careful if someone other than TiaPixel reaches out).
  • You must respond before Oct 31 or someone else will receive the giveaway.
Here are some ideas/inspiration if you'd like to participate, but don't know what to do. (Of course, you're not limited to these!)
  • Birthday themes: Birthday cakes, party decorations, presents, and joyful celebrations!
  • Screenshots: Colonies/bases, individual rooms (throne rooms, ritual chambers, war-torn battlegrounds), and interesting events (weddings, rituals, intense battles, hilarious moments).
  • Artwork: Illustrations of your colonists, pets, mechanoids, xenotypes, ideoligions, etc. Comics depicting funny in-game moments or stories of your colonists. Speedpaintings of your artwork.

Giveaway details


  • 1 set of the YouTooz War Queen figure and YouTooz RimWorld enamel pins will be randomly given to 3 different participants.
  • Note: YouTooz is unable to ship their merchandise to certain countries, please check yours before participating: https://youtooz.com/pages/shipping-policy

RimWorld Sales


RimWorld and the expansions Biotech, Ideology, and Royalty are all on sale until October 18! https://store.steampowered.com/app/294100/RimWorld/

Changelog


  • Improve performance of "need warm clothes" alert with large numbers of clothes in stockpile.
  • Moved "CausedBy" translation key to core.
  • Insect jelly will now be deprioritized when selecting caravan food.
  • Disable room space need thoughts when asleep.
  • Smoke launchers, incinerators, and gunlinks no longer have qualities.
  • Re-flavor royal titles.
  • Allow timbershrooms to grow on polluted ground.
  • Allow prisoners to be downed for prisoner sacrifice and execution rituals.
  • Updated creative rewards content.
  • Updated translations.

Fixes


  • Fix: Dev palette cached incidents being skipped if target is the wrong type.
  • Fix: Hard-coded formatting on injury label in brackets for body part sources.
  • Fix: Copying colonist ScenParts with configurable lists edits in-place instead of copying data over.
  • Fix: Wall torch has inconsistent max fuel compared to other similar buildings.
  • Fix: Brain isn't properly destroyed by execution cutting on deathless pawns.
  • Fix: Electroharvester has flipped graphics.
  • Fix: Pawns without reading policies producing error when prisoners have joy need via mods.
  • Fix: Randomly scattered things don't retain quality from scenario config.
  • Fix: Shamblers not able to walk through open doors in some circumstances.
  • Fix: Coagulate can be used on pawn with no tendable hediffs.
  • Fix: Hunting work site generation can cause errors with modded games if leatherDef is null.
  • Fix: Global learning speed factors do not appear on skill tooltip.
  • Fix: Missing eyepatch drawn over blindfolds.
  • Fix: Some anomaly debug actions visible without anomaly active.
  • Fix: Breastfeeding moms dropping babies if no bed.
  • Fix: Healer Mech Serum prioritizes sterilized over mental ailments.
  • Fix: Having bloodfeeding and cannibalism memes sometimes generates an ideoligion with no positive cannibalism precept.
  • Fix: Misconfigured distRange on SubcoreEncoder_Working sound.
  • Fix: Exception ticking mothballed world pawn.
  • Fix: Room size space calculations can add cells from outdoor locations.
  • Fix: Error if simulate killing unspawned pawn with a shield.
  • Fix: Deconstructing firefoam popper with auto rebuild on places a blueprint on deconstruct.
  • Fix: Ascetic pawns judge others for their appearance, contrary to trait description.
  • Fix: Deadlife shamblers appearing on schedule.
  • Fix: Ideology buildings not respecting interaction spot overlap.
  • Fix: Anima Tree artificial structure radius inconsistencies.
  • Fix: Incorrect wealth calculation on buildings with def-defined base market value
  • Fix: Sanguaphage meeting quest not completing if join offer is postponed.
  • Fix: Error in inspect string when saving game directly after a pawn has used a verb.


[ 2024-10-08 16:54:39 CET ] [ Original post ]

RimWorld
Ludeon Studios Developer
Ludeon Studios Publisher
2018-10-17 Release
Game News Posts: 141
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (169637 reviews)
The Game includes VR Support
Public Linux Depots:
  • RimWorld (Linux) [194.51 M]
  • RimWorld - Royalty (Linux) [32.75 M]
  • RimWorld - Kepler (Linux) [56.87 M]
  • RimWorld - Euclid (Linux) [39.71 M]
Available DLCs:
  • RimWorld Name in Game Access
  • RimWorld - Royalty
  • RimWorld - Ideology
  • RimWorld - Biotech
  • RimWorld - Anomaly
RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune.

You begin with three survivors of a shipwreck on a distant world.
  • Manage colonists' moods, needs, wounds, and illnesses.
  • Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or futuristic materials.
  • Tame and train cute pets, productive farm animals, and deadly attack beasts.
  • Watch colonists develop and break relationships with family members, lovers, and spouses.
  • Fight pirate raiders, hostile tribes, rampaging animals, giant tunnelling insects and ancient killing machines.
  • Trade with passing ships and trade caravans.
  • Decorate your colony to make it into a pleasurable space.
  • Dig through snow, weather storms, and fight fires.
  • Capture refugees or prisoners and turn them to your side or sell them into slavery.
  • Discover a new generated world each time you play.
  • Build colonies in the desert, jungle, tundra, and more.
  • Learn to play easily with the help of an intelligent and unobtrusive AI tutor.

RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Friendly just makes good things happen.

Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.

Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well.

Colonists develop - and destroy - relationships. Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married - until one of them falls for the dashing surgeon who saved her from a gunshot wound.

The game generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert plain, a temperate forest, or a steaming equatorial jungle. Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season.

You can tame and train animals. Lovable pets will cheer up sad colonists. Farm animals can be worked, milked, and sheared. Attack beasts can be released upon your enemies. There are many animals - cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens, and exotic alien-like lifeforms.

People in RimWorld constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue, witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same room as others, and many other situations. If they're too stressed, they might lash out or break down.

Wounds, infections, prosthetics, and chronic conditions are tracked on each body part and affect characters' capacities. Eye injuries make it hard to shoot or do surgery. Wounded legs slow people down. Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be wounded, diseased, or missing, and all have logical in-game effects. And other species have their own body layouts - take off a deer's leg, and it can still hobble on the other three. Take off a rhino's horn, and it's much less dangerous.

You can repair body parts with prosthetics ranging from primitive to transcendent. A peg leg will get Joe Colonist walking after an unfortunate incident with a rhinoceros, but he'll still be quite slow. Buy an expensive bionic leg from a trader the next year, and Joe becomes a superhuman runner. You can even extract, sell, buy, and transplant internal organs.

And there's much more than that! The game is easy to mod and has an active mod community. Read more at http://rimworldgame.com.

(All non-English translations are made by fans.)

MINIMAL SETUP
  • Processor: Core 2 DuoMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4000 or other shader model 4.0
  • Storage: 1 GB available space
GAMEBILLET

[ 6138 ]

1.72$ (78%)
4.54$ (35%)
2.83$ (81%)
5.09$ (15%)
1.66$ (92%)
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0.63$ (87%)
18.25$ (17%)
41.49$ (17%)
5.92$ (15%)
16.99$ (15%)
6.54$ (67%)
3.75$ (87%)
24.89$ (17%)
0.90$ (91%)
21.24$ (15%)
GAMERSGATE

[ 3464 ]

3.0$ (85%)
25.0$ (50%)
15.0$ (70%)
4.0$ (80%)
5.0$ (75%)
30.0$ (50%)
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4.0$ (80%)
7.0$ (65%)
5.4$ (73%)
2.55$ (74%)
1.0$ (90%)
5.63$ (81%)
4.75$ (81%)
21.59$ (46%)
1.5$ (81%)
15.99$ (20%)
5.78$ (71%)
4.5$ (85%)
2.5$ (75%)
2.25$ (89%)
4.5$ (62%)
3.0$ (80%)
10.4$ (60%)
9.99$ (50%)
7.5$ (75%)
2.0$ (80%)
7.6$ (62%)
22.5$ (50%)
12.14$ (19%)

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