TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
GAMES
▪️CROWDFUNDING▪️COMMUNITY DEALS▪️STEAM DECK▪️CALENDAR
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Any feedback for tuxDB? Join us!

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
RimWorld
Ludeon Studios Developer
Ludeon Studios Publisher
2018-10-17 Release
Game News Posts: 145
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (177104 reviews)
The Game includes VR Support
Public Linux Depots:
  • RimWorld (Linux) [194.51 M]
  • RimWorld - Royalty (Linux) [32.75 M]
  • RimWorld - Kepler (Linux) [56.87 M]
  • RimWorld - Euclid (Linux) [39.71 M]
Available DLCs:
  • RimWorld Name in Game Access
  • RimWorld - Royalty
  • RimWorld - Ideology
  • RimWorld - Biotech
  • RimWorld - Anomaly
Odyssey preview #2: Gravships and space

Hey again! Were back with our second blog post about the upcoming Odyssey expansion. https://store.steampowered.com/app/3022790 Release date: Odyssey comes out on July 11, 2025! (If you missed the announcement, you can check it out here.) Wishlist Odyssey so Steam will let you know when its out! Todays blog describes Odysseys headline feature: the gravship. Your gravship is your flying home - a mobile colony you build, expand, move around the planet, and launch into orbit. Lets get into it.

The gravship: your traveling base


It starts when a grav engine falls from the sky, still functional despite the crash. Along with some salvaged gravlite panels, youve got the beginnings of your first gravship.
It starts small: a deck built from gravlite panels, the engine placed at the center, a few thrusters, chemfuel tanks, and a pilots console. Add some basic rooms - barracks, kitchen, storage - and get your colonists aboard. The moment you take off, the world opens up.
Travel all over the planet. Explore exotic biomes, discover new landmarks, and chase quests across continents. Or, set your own goals: circumnavigate the globe in 100 days, recruit a team entirely made up of kidnapped enemies, collect one of every new animal, or build a gunship covered in turrets. And when its time to leave? Just lift off. Your whole colony comes with you - colonists, animals, prisoners, gear, even the raiders who happened to be standing in your hallway.
Eventually, youll want more space. Thats when you start hunting for gravcores - rare gravtech you can only find in dangerous places. Youll need to search through insect megahives, trap-filled ruins, and frozen space debris in low orbit, patrolled by human scavengers and killer mechanoids. You can use gravcores to build gravship extenders so your ship can support more substructure, making room for bigger workshops, hydroponics gardens, and more. Or use them to create gravcore power cells as an advanced power solution that passively draws energy from the ships gravitational field. You can also use gravcores in signal jammers which allow you to slip past space defense systems and land on protected orbital platforms. Some upgrades can only be acquired as rewards from grateful allied factions, ancient structures, and space wrecks. A fuel optimizer gets you more trips out of your chemfuel before refueling. The gravship shield generator creates a massive temporary shield around your ship, which can help you survive pirate drop pod ambushes. Activate it mid-raid and enjoy the protection it gives your colonists against enemy gunfire. And a pilot subpersona core provides a low-grade AI that reduces the chances of your pilot doing an oopsie while flying (though nothing can fully account for human error).
The gravship isnt your only travel method. You can also build passenger shuttles - small, short-range vessels perfect for rescue missions, trade runs, or quick hops to places your gravship cant go. They can be placed on your gravships substructure so you can take them with you if you decide to leave a map. Shuttles can also fly into orbit. Whether you're a nomadic explorer, a flying trader carrying peacocks and porcupines, a stationary colony only using shuttles, or a hermit living in an asteroid, Odyssey opens up all kinds of new playstyles.

Space


Yes, were finally going to space! Space requires some prep to keep your colonists safe. Seal your ship with airtight walls to protect your colonists from the vacuum. Set up a life support system: oxygen pumps, heaters, and a stable power supply to keep it all running. Create airlocks by using vac barriers and metal doors, and equip your spacefaring colonists with vacsuits and vacsuit helmets, or other advanced armors. As mentioned before - shuttles are also capable of entering orbit, as are transport pods. So its still accessible without building a gravship, youll just have less life support, and transport pods are one-way, so youll need to find a way back
Gravships take you into low orbit where there are many orbiting objects to explore. Rare locations require you to build an orbital scanner which passively detects overhead orbital wrecks, satellites, asteroids, orbital platforms, and mech platforms. Alternatively, you can discover new orbital sites by hacking ancient uplink satellite dishes scattered around the planet. Orbital wrecks: The history of a planet can be seen in its orbital debris fields, abandoned platforms and space stations. You can search these wrecks for valuable loot - if you're willing to fight off rival salvagers.
Satellites: Most are unmanned and inhospitable, built for narrow purposes like power collection, surveillance, or orbital weaponry. Landing on one means navigating the narrow bridges and travelling long distances between platforms to scavenge valuable technology. But many are still guarded by automated security systems - locked doors, turrets, and drones.
Asteroids may look like empty rocks, but theyre packed with value. Many still hold veins of plasteel, uranium, and gold ore - remnants of old mining operations that never finished the job. All asteroids are made of vacstone, a special rock type used to craft vacstone blocks and gravlite panels. Some asteroids are more unusual. Rare archean trees occasionally grow directly on their surface, feeding on trace elements in the rock and transforming patches of barren stone into fertile soil. (A plucky spacefaring colonist might consider planting potatoes here.) Occasionally, youll find asteroids with hollow cores where previous visitors have left stashes of treasure. You could break in, but come ready to deal with any remaining defenses.
(Tester screenshot: Example of an asteroid base with all expansions active.) Orbital platforms: These floating platforms are orbital settlements used by trading guilds. They dont appreciate visitors, so landing is considered an act of aggression. Just approaching them safely requires your ship to have a signal jammer aboard to get past the platforms defenses. You can also use an orbital scanner to find abandoned platforms if youre not ready for these interactions. Just be careful of the defense systems. Its also rumoured that fugitives tend to hole up in these places... and people pay good money to dig them out.
Mechanoid platforms: These wrecks promise the most advanced gravtech and unique treasures, but murderous machines still lurk in the shattered structures. Its a maze of airless hallways, crawling with machines, turrets and sealed doors at every turn, with nowhere to flee except the void of space.

The gravship scenario


Odyssey comes with a new starting scenario designed for experienced players who want to dive straight into gravship gameplay, or start a nomadic colony. You begin with a three-person crew and a functional gravship, docked at an abandoned orbital relay. While salvaging equipment, your colonists unknowingly activate a mechanoid beacon. Within moments, a war alert pings across the void - and now, the mechanoids are hunting you. They wont stop until every last member of your crew is dead. To stop them, you must find and defeat the mechhive itself.

Next time


Thank you for reading! Odyssey releases in 2 weeks on July 11, 2025. Wishlist so that youre notified when its out! https://store.steampowered.com/app/3022790 Let us know what you think over on Reddit, X, and BlueSky. Next week, well look at the new animals that you can tame, train, and eat in Odyssey. See you soon! - Ludeon Studios Website | X | BlueSky | Reddit | Facebook


[ 2025-06-27 16:00:31 CET ] [ Original post ]

RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune.

You begin with three survivors of a shipwreck on a distant world.
  • Manage colonists' moods, needs, wounds, and illnesses.
  • Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or futuristic materials.
  • Tame and train cute pets, productive farm animals, and deadly attack beasts.
  • Watch colonists develop and break relationships with family members, lovers, and spouses.
  • Fight pirate raiders, hostile tribes, rampaging animals, giant tunnelling insects and ancient killing machines.
  • Trade with passing ships and trade caravans.
  • Decorate your colony to make it into a pleasurable space.
  • Dig through snow, weather storms, and fight fires.
  • Capture refugees or prisoners and turn them to your side or sell them into slavery.
  • Discover a new generated world each time you play.
  • Build colonies in the desert, jungle, tundra, and more.
  • Learn to play easily with the help of an intelligent and unobtrusive AI tutor.

RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Friendly just makes good things happen.

Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.

Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well.

Colonists develop - and destroy - relationships. Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married - until one of them falls for the dashing surgeon who saved her from a gunshot wound.

The game generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert plain, a temperate forest, or a steaming equatorial jungle. Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season.

You can tame and train animals. Lovable pets will cheer up sad colonists. Farm animals can be worked, milked, and sheared. Attack beasts can be released upon your enemies. There are many animals - cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens, and exotic alien-like lifeforms.

People in RimWorld constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue, witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same room as others, and many other situations. If they're too stressed, they might lash out or break down.

Wounds, infections, prosthetics, and chronic conditions are tracked on each body part and affect characters' capacities. Eye injuries make it hard to shoot or do surgery. Wounded legs slow people down. Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be wounded, diseased, or missing, and all have logical in-game effects. And other species have their own body layouts - take off a deer's leg, and it can still hobble on the other three. Take off a rhino's horn, and it's much less dangerous.

You can repair body parts with prosthetics ranging from primitive to transcendent. A peg leg will get Joe Colonist walking after an unfortunate incident with a rhinoceros, but he'll still be quite slow. Buy an expensive bionic leg from a trader the next year, and Joe becomes a superhuman runner. You can even extract, sell, buy, and transplant internal organs.

And there's much more than that! The game is easy to mod and has an active mod community. Read more at http://rimworldgame.com.

(All non-English translations are made by fans.)

MINIMAL SETUP
  • Processor: Core 2 DuoMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4000 or other shader model 4.0
  • Storage: 1 GB available space

GAMEBILLET

[ 6438 ]

16.79$ (16%)
4.46$ (78%)
4.46$ (55%)
8.39$ (16%)
8.96$ (82%)
4.50$ (70%)
5.87$ (16%)
8.39$ (16%)
17.59$ (12%)
2.50$ (90%)
25.64$ (57%)
6.00$ (60%)
16.96$ (15%)
3.34$ (78%)
3.00$ (80%)
24.87$ (17%)
3.90$ (80%)
5.12$ (91%)
33.19$ (17%)
10.76$ (46%)
16.59$ (17%)
2.66$ (82%)
8.47$ (15%)
5.27$ (12%)
35.14$ (12%)
5.77$ (56%)
4.46$ (55%)
18.39$ (8%)
17.59$ (12%)
16.79$ (16%)
GAMERSGATE

[ 1540 ]

4.5$ (91%)
0.63$ (87%)
1.05$ (85%)
3.0$ (70%)
30.0$ (50%)
1.84$ (74%)
0.68$ (91%)
1.84$ (74%)
1.58$ (77%)
1.58$ (77%)
1.88$ (62%)
0.56$ (81%)
1.5$ (70%)
0.75$ (92%)
1.13$ (91%)
2.25$ (77%)
3.38$ (62%)
1.35$ (91%)
0.42$ (79%)
8.91$ (70%)
1.84$ (74%)
0.8$ (90%)
1.8$ (85%)
1.84$ (74%)
1.84$ (74%)
1.84$ (74%)
1.84$ (74%)
1.84$ (74%)
5.0$ (75%)
1.84$ (74%)
MacGamestore

[ 2136 ]

1.99$ (85%)
0.99$ (75%)
1.19$ (88%)
3.99$ (80%)
6.24$ (75%)
1.99$ (60%)
2.48$ (83%)
1.39$ (91%)
6.99$ (77%)
1.99$ (80%)
14.99$ (75%)
1.99$ (90%)
0.99$ (75%)
3.99$ (80%)
1.79$ (91%)
2.49$ (75%)
1.49$ (90%)
2.49$ (75%)
2.48$ (75%)
42.49$ (15%)
7.99$ (80%)
2.99$ (95%)
3.99$ (80%)
2.49$ (75%)
1.99$ (89%)
1.69$ (83%)
1.19$ (91%)
0.99$ (90%)
4.99$ (75%)
1.19$ (88%)

FANATICAL BUNDLES

Time left:

356297 days, 16 hours, 20 minutes


Time left:

4 days, 23 hours, 20 minutes


Time left:

356297 days, 16 hours, 20 minutes


Time left:

4 days, 23 hours, 20 minutes


Time left:

10 days, 23 hours, 20 minutes


Time left:

32 days, 23 hours, 20 minutes


Time left:

15 days, 23 hours, 20 minutes


Time left:

18 days, 23 hours, 20 minutes


Time left:

24 days, 23 hours, 20 minutes


Time left:

29 days, 23 hours, 20 minutes


Time left:

31 days, 23 hours, 20 minutes


HUMBLE BUNDLES

Time left:

2 days, 17 hours, 20 minutes


Time left:

4 days, 17 hours, 20 minutes


Time left:

6 days, 17 hours, 20 minutes


Time left:

11 days, 17 hours, 20 minutes


Time left:

11 days, 17 hours, 20 minutes


Time left:

13 days, 17 hours, 20 minutes


Time left:

20 days, 17 hours, 20 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE