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RimWorld
Ludeon Studios Developer
Ludeon Studios Publisher
2018-10-17 Release
Game News Posts: 148
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (180148 reviews)
The Game includes VR Support
Public Linux Depots:
  • RimWorld (Linux) [194.51 M]
  • RimWorld - Royalty (Linux) [32.75 M]
  • RimWorld - Kepler (Linux) [56.87 M]
  • RimWorld - Euclid (Linux) [39.71 M]
Available DLCs:
  • RimWorld Name in Game Access
  • RimWorld - Royalty
  • RimWorld - Ideology
  • RimWorld - Biotech
  • RimWorld - Anomaly
  • RimWorld - Odyssey
Odyssey preview #3: Animals, training, and fishing

Hello! Were only one week away from Odysseys release! The new expansion launches on July 11, 2025. Please wishlist so youre notified when its out. https://store.steampowered.com/app/3022790/RimWorld__Odyssey/ Todays blog post looks at the creatures of Odyssey - over 40 new animals, additional ways to train pets, and quests built around legendary beasts. Plus, well talk about fishing as a new way to feed your colony.

New animals


Odyssey adds over 40 new animals to the world - creatures you can tame, train to work, trade for silver, bring in caravans, or raise into a loyal pack of bodyguards. Lets look at a few favourites. Crows, flamingos, herons, macaws, quails: Birds - that fly! Murders of manhunter crows may descend on your colony. Pink flamingos wade through warm waters. Colorful macaws flap through the jungle canopy. And chubby quails make a great snack for your colonists. (Fun fact: Our artist painstakingly drew 24 frames per flier - thats nearly 400 unique frames of flying.)
Porcupines: Cute and prickly, but try fighting one and your colonist will end up with a face full of quills.
Bog hounds: These tough pups descend from domesticated dogs, but theyve adapted to harsh, toxic conditions and are no longer accustomed to human company. Theyre scavengers that travel in packs, so attacking one means youre attacking them all.
Colossus toads, bullfrogs: The first frogs in RimWorld - chunky, swamp-dwelling amphibians.
Otters, walruses, sea turtles, sea lions, seals: These aquatic friends are found along ocean coastlines. They tend to stick close to the water and not bother anyone, but hunters target them often due to their gentle, unsuspecting nature.
Mastodons, scimitar cats, greatwolves: Prehistoric megafauna that roam the glacial plains. These massive beasts make excellent companions, but they also make excellent fur parkas
Lava snails: One of the few creatures adapted to the extreme heat of the lava fields. Theyre big, slimy, slow-moving, and often farmed for food.
Hippos: Enormous semi-aquatic mammals that you do not want to mess with. Their powerful jaws can crush through armor and bone, so keep your distance.
Hermit crabs, stone crabs: These little guys crawl across coastal beaches, like on islands and archipelagos. They walk sideways too.
Pursuing quests will lead you to rare creatures. Rumours speak of the legendary alpha thrumbo - bigger, faster, and stronger than any thrumbo. And youve received a tip: one has been spotted roaming the wilderness with its herd. If youre quick, you might be able to catch it. Will you attempt to tame and claim it as a majestic ally? Or hunt it down and harvest its priceless horn?
Then theres the hive queen. Deep underground, insect hives can merge, creating a single bloated matriarch. She spews sludge and lays egg sacs, which hatch into writhing, acid-spitting larvae. Shes defended by her spawn, including the flying locust. Those that dare to venture into her lair can put her down, or attempt to tame the beast.

New ways to train animals


Odyssey expands how animals can help around your colony. Many creatures can be trained to do new tasks around the base. Your fluffy cat or panda can be trained to comfort colonists. Theyll nuzzle more often and give a bigger mood bonus - because really, that would make anyone feel better.
Pigs and raccoons can learn to forage, snuffling out treats like berries from the brush. Creatures with claws like the megasloth and megavole can be taught to dig - theyll slowly chip away at spots youve marked for mining. Predators like wolves, bears, and big cats can be trained to attack specific targets. So you can sic your tigers on the raider that tried to kidnap your wife.
Train mastodons or elephants to use war trumpet, a bellowing roar ability that disorients your foes, making them slow and clumsy. The alpha thrumbo has a similar terror roar that causes enemies to break and flee in panic.
If youre bold enough to tame the hive queen, she can be trained to use her egg spew on command - launching acidic sludge and birthing offensive larva. Its disgusting and incredible. Of course, not every creature is smart enough to be trained - for example, alligators reptile brains are too simple. But with the sentience catalyst, you can inject ultratech mechanites into any animal to increase its intelligence and trainability. Suddenly, your alligator can become a distinguished loyal bodyguard.

Fishing


Cast your line and catch your next meal from rivers, oceans, or gaps in frozen lakes. Fishing is a reliable way to feed your colony - available year-round, even when your crops are frozen and wildlife is scarce. Its safer than hunting as long as the fish dont nip your colonists fingers. Different waters have different fish. Reel in big marlin and tuna from the ocean, freshwater salmon and bass from lakes, and piranhas from tropical rivers. Lucky fishermen may pull up unusual catches like treasure, drugs, bionic limbs, and other surprises. Skilled fishermen are faster and catch more, but fish responsibly - overfishing could empty your only lake. And if gill rot, a parasitic fungus, hits the waters, your food supply could vanish overnight. Smart colonies have other food options as backup, like crops or pemmican or wild game.
Build a sleepy lakeside village with a shanty dock over the water, and feed your colonists and pets fresh catches. Trade fish for supplies with passing caravans. Use it as a protein source to cook higher-quality meals. Youll also occasionally see animals like penguins, otters, and grizzlies fishing for themselves when they get hungry. But fish arent the only ones in the water! Colonists now swim for fun - theyll wade into jungle pools, marshy ponds, and hot springs to relax. Some Odyssey animals swim too - each with unique visuals as they paddle around.

Coming soon


Thanks for reading. Its only one more week until Odyssey releases on July 11, 2025. Wishlist so youre notified when its out! https://store.steampowered.com/app/3022790 Chat with us about the new animals over on Reddit, X, and BlueSky. In next weeks final preview, well go over the new quests, the mechhive endgame, and other miscellaneous bits in Odyssey. - Tia! Website | X | BlueSky | Reddit | Facebook


[ 2025-07-04 16:00:30 CET ] [ Original post ]

RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune.

You begin with three survivors of a shipwreck on a distant world.
  • Manage colonists' moods, needs, wounds, and illnesses.
  • Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or futuristic materials.
  • Tame and train cute pets, productive farm animals, and deadly attack beasts.
  • Watch colonists develop and break relationships with family members, lovers, and spouses.
  • Fight pirate raiders, hostile tribes, rampaging animals, giant tunnelling insects and ancient killing machines.
  • Trade with passing ships and trade caravans.
  • Decorate your colony to make it into a pleasurable space.
  • Dig through snow, weather storms, and fight fires.
  • Capture refugees or prisoners and turn them to your side or sell them into slavery.
  • Discover a new generated world each time you play.
  • Build colonies in the desert, jungle, tundra, and more.
  • Learn to play easily with the help of an intelligent and unobtrusive AI tutor.

RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Friendly just makes good things happen.

Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.

Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well.

Colonists develop - and destroy - relationships. Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married - until one of them falls for the dashing surgeon who saved her from a gunshot wound.

The game generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert plain, a temperate forest, or a steaming equatorial jungle. Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season.

You can tame and train animals. Lovable pets will cheer up sad colonists. Farm animals can be worked, milked, and sheared. Attack beasts can be released upon your enemies. There are many animals - cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens, and exotic alien-like lifeforms.

People in RimWorld constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue, witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same room as others, and many other situations. If they're too stressed, they might lash out or break down.

Wounds, infections, prosthetics, and chronic conditions are tracked on each body part and affect characters' capacities. Eye injuries make it hard to shoot or do surgery. Wounded legs slow people down. Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be wounded, diseased, or missing, and all have logical in-game effects. And other species have their own body layouts - take off a deer's leg, and it can still hobble on the other three. Take off a rhino's horn, and it's much less dangerous.

You can repair body parts with prosthetics ranging from primitive to transcendent. A peg leg will get Joe Colonist walking after an unfortunate incident with a rhinoceros, but he'll still be quite slow. Buy an expensive bionic leg from a trader the next year, and Joe becomes a superhuman runner. You can even extract, sell, buy, and transplant internal organs.

And there's much more than that! The game is easy to mod and has an active mod community. Read more at http://rimworldgame.com.

(All non-English translations are made by fans.)

MINIMAL SETUP
  • Processor: Core 2 DuoMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4000 or other shader model 4.0
  • Storage: 1 GB available space

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