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FaeTerra
Solfiregames Developer
Solfiregames Publisher
Q2 2025 Release
Game News Posts: 14
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (25 reviews)
UI Enhancements

Minor UI fixes:

  • Fixed stuttering issues when launching.
  • Fixed stuttering issues tabbing in and out.
  • Fixed some UI issues with odd screen resolutions Laptops ect.
  • Audio issues playing twice on main menu. Overall higher performing UI. UI still needs some polish and updating but players should generally have a much higher quality experience now. Next update:
  • Working now on Asynchronous matchmaking for ranked and casual modes.
  • Rage ability is not activating upon KO when using items.
  • A couple challenges are having issues with unwanted resets.
  • Audio improvements. Thank you all for your patience we are a very small team working hard at delivery our best. - Dez


    [ 2025-05-22 06:36:25 CET ] [ Original post ]

  • UI/UX experience

    Hello FaeTerra community, We are aware of some UI/UX issues with lower resolution monitors/laptops. We are working on a fix and will put out an update Monday or Tuesday. Thank you all for your patience and checking out FaeTerra. All the best, - Dez


    [ 2025-05-17 19:43:41 CET ] [ Original post ]

    Press kit for content creators.

    The press kit includes many useful art assets for FaeTerra. Creation of thumbnails or content related to FaeTerra. Press kit link: High resolution https://drive.google.com/file/d/1Jdsyw2yEiZqmUjyG7tJkN8nJjyv7dVlv/view?usp=drive_link Press kit link: Lite https://drive.google.com/file/d/1B-ECrGLElzw0yCdQXHlvysB7Z5XmsOm_/view?usp=drive_link


    [ 2025-05-16 21:05:33 CET ] [ Original post ]

    Asychrounus Multiplayer/Features

    The team and I are looking into removing real time play in casual matchmaking. Shifting Casual mode to an Asychrounus format with no timers and no queue times. Players builds and round data will be saved to a database allowing for battles to be against other player's builds every match. This feature will help players enjoy the game when matchmaking is slow, due to a growing player base. We are also looking into a tips and tricks system that will guide players around the basic mechanics of the game to improve players first match experience. helping assisting them through the management phase. We will make a new announcement soon regarding a time frame for these features to be implemented! Our UI is needs adjustment for resolutions below 1920x1080 and are working on this now to improve the experience for players on smaller resolutions. Thank you to all the players who are active and leaving feedback to improve our game. FaeTerra will only improve from here, and I am excited to see what it will become! All the best - Dez


    [ 2025-05-16 20:56:36 CET ] [ Original post ]

    Patch notes build 1.0.0.19

    Patch notes for build 1.0.0.19

  • Matchmaking errors should be resolved. (Discuss below if you are still having issues).
  • Issues with players not being able to choose a pack and queue for matchmaking should be resolved.
  • Choosing a class now auto selects upon reaching 0. (Default is Sorcerer class).
  • Freezing empty shop slots is no longer possible. (Broke shop slot in management phase),
  • Settings button can no longer be used while in queue for matchmaking.
  • Minor UI improvements.
  • Friend requests now prompt notifications. Thank you all for your patience, we will have another patch Monday or Tuesday with core quality improvements to the game. All the best - Dez


    [ 2025-05-16 11:06:01 CET ] [ Original post ]

  • Current bugs

  • Matchmaking sometimes breaks when you didn't load into a match properly. Working on a fix Solution: Restarting the game should prompt you if you want to rejoin.
  • Freezing an empty slot in your shop will break this slot for the rest of the game. Working on a fix.
  • Settings button is not able to be selected in matchmaking queue.
  • There is a very rare bug where a build will not populate the shop correctly spawning white boxes. Working on a fix.
  • Some players are experiencing stutters in the menu. looking into this. Thank you all for playing FaeTerra, if you discover a bug please post it in the community discussions or in our discord. We are a very small team we appreciate your patience. All the best -Dez


    [ 2025-05-15 16:59:49 CET ] [ Original post ]

  • Matchmaking

    Hello, FaeTerra community! As we are very fresh off launch matchmaking may be slow, so we recommend you to join our discord and the community as we are building a player base. Thank you all so much for checking out FaeTerra! Also you can just have fun testing the game in practice mode completing challenges and leveling up! Note: Small update today for server updates to scale to player inflows servers should be much more stable now. Best regards - Dez


    [ 2025-05-13 17:04:39 CET ] [ Original post ]

    FaeTerra is in the Steam creature collector fest!

    I am truly excited for all creature collector fans to discover the FaeTerra universe! We are a very small studio and hope players and fans can see the true vision of what FaeTerra could become! This auto-battler is just the start to something much bigger. We have a great foundation to build upon and with our communities feedback we can create something special hope to see you all there!

  • Your feedback is very important to us leaving a review would be a huge help!
  • Follow us on our socials to stay up to date with everything FaeTerra!
  • Join our community Discord
  • Follow our Kickstarter campaign for in-game rewards and unique cosmetics! We will be launching our Kickstarter shortly after creature collection fest sometime around the end of May to help expedite growth and in game features. Best regards - Dez Solfire


    [ 2025-05-12 18:06:49 CET ] [ Original post ]

  • Servers will be down Friday May 9th.

    Servers will be back to normal Saturday! Making some internal changes to improve scaling. Thank you for your patience.


    [ 2025-05-09 21:37:09 CET ] [ Original post ]

    Post launch 2025 Content roadmap!

    We would like to share with you our roadmap for FaeTerra. If the launch of FaeTerra is well received we will firstly address any bugs affecting the game. We will prioritize improving core features of the game first, and then move on to implementing new in-game features. We are a very small team so we appreciate your patience.

    2025 Content Roadmap


    Near future updates:
  • Addressing critical issues
  • Prioritize bug fixes
  • UI/UX improvements and usability
  • Tutorials
  • Store/Shop content Skins customizables
  • More Store purchase usage of FaeCoins
  • Balancing Creatures #001-#073
  • Ability to roll Tier 2 creatures in the shop after round 3
  • Ability to roll Tier 3 creatures in the shop after round 5 (Gold cost doubles). Planned Future Updates:
  • Localization 5-7 languages
  • Interactive tutorial
  • Introduce class abilities offering more team building mechanics.
  • Improving friends list and player interactions between friends.
  • Arena mode - Asynchronous multiplayer game mode
  • Custom game mode - with custom rule sets, expanding game mechanics.
  • Release of creatures #074-#112 Planned Far future Updates
  • Trials of the Citadel - FaeTerra and Solfiregames wants to bring an amazing PVE experience that will offer a Rogue-like adventure through the world of FaeTerra and expanding the lore and game play mechanics. (This mode is in early concept inspired by games like Slay the Spire and Pokmon's battle tower). We want to heavily involve player feedback into all aspects of FaeTerra. If you have ideas for the game post in the community discussions or discord! Thank you for playing! We need your support to build a better game, you can assist our development buy purchases in game or following us on Kickstarter. We will be launching our Kickstarter very soon! Hope you all are enjoying FaeTerra and be sure to follow us on socials @Solfiregames for updates.


    [ 2025-05-08 17:51:48 CET ] [ Original post ]

  • Registering account OTP is down. Use STEAM login to play.

    OTP is currently down for registering users please sign in through steam via the steam button at the login screen. Will post update when this is polished and fixed, thank you!


    [ 2025-05-07 20:07:18 CET ] [ Original post ]

    FaeTerra Season 1!

    Season 1 begins May 7th,


    Ranked ladder will be accessible after reaching level 6. Season 1 battle pass will have 30 levels. Each level will take 100 Tickets to advance. Acquiring tickets is simple, complete missions and matches and players will be rewarded with battle pass tickets. Season 1 battle pass will offer:
  • Alt Art skins Solfire Solsune! #004-#006 Soltrix unlocks at level 6
  • Alt Art skins Brute band BamTerra! #060-#061 Sadpa Unlocks at level 18
  • Alt Art skins Jester Grimgeist! #060-#061 Sadpa Unlocks at level 30
  • Currencies (Fae Coins and Shadow Coins) to help advance your collection of creatures in your Index. you can equip these skins in your index upon unlocking at the desired levels.


    [ 2025-05-07 17:30:33 CET ] [ Original post ]

  • FaeTerra is OUT NOW today!!

    FaeTerra started as a solo development passion project. With early prototypes exhibiting potential, I decided to pursue a dream to release my first commercial game. I grew up inspired by creature collection games and always had a taste for the competitive battling aspect. With this in mind, I started carving out the basics stumbling upon the growing genre of auto battlers. Immediately sparking a vision of capturing the most fun parts of a creature collector, for me it was crafting the coolest team for battling. FaeTerra tries to scratch this itch of team-building, evolving, and battling. Trying new compositions against friends and opponents in PVP! With the help from Juego Studios together we created FaeTerra! I hope players can see the vision for this title, as this is just a launch point and stepping stone for FaeTerra with hopes to expand this universe in a much bigger way in the future! We look forward to your support!!! Thank you. - Dez solfire


    [ 2025-05-07 16:05:42 CET ] [ Original post ]

    Release date for FaeTerra!

    FaeTerra build 1.0 will be releasing on May 7th, we appreciate your patience! An incompetent former team member released the demo as the main game, so we temporarily removed FaeTerra from our Steam page. However despite many challenges we persevered and now arriving at our official release. May 7th @ 11am (CDT) FaeTerra is heavily inspired by Super Auto Pets and Pokmon, with the fantastic game play and mechanics of SAP and the nostalgic essence of Pokmon, we aim to bring a new title to the creature collection and auto-battler genres. I am super thrilled to have reached this milestone of releasing Solfiregames first title and hope to grow the FaeTerra IP. Thank you to my development team at Juesgo Studios for their brilliant engineering on this project. All the best, Derek Z


    [ 2025-04-01 19:30:51 CET ] [ Original post ]




    FaeTerra sets the stage for a massive universe introducing at launch 121 unique creatures (Fae's) for you to master! Each creature has a unique set of abilities to boost your team's performance. Setup ability combinations for fun and engaging strategies!


    Evolve your Fae's by combining and using XP orbs to boost their stats and performance in battle!


    FaeTerra is all about discovering unique strategies and combos with creature abilities to create the most powerful build. With over 121 Fae's and 130+ abilities in the game there are endless possibilities. You will be immersed with impactful decisions that creates a fun deckbuilding experience!


    FaeTerra has 121 Fae's for you to collect and master! Do you have what it takes to collect them all?



    MINIMAL SETUP
    • OS: Ubuntu 18.04 LTS or CentOS 7Memory: 1024 MB RAM MB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
    • Memory: 1024 MB RAM MB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
    • Storage: 1 GB available space

    GAMEBILLET

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    MacGamestore

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