




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
We would like to share with you our roadmap for FaeTerra.
If the launch of FaeTerra is well received we will firstly address any bugs affecting the game.
We will prioritize improving core features of the game first, and then move on to implementing new
in-game features.
We are a very small team so we appreciate your patience.
2025 Content Roadmap
Near future updates:
OTP is currently down for registering users please sign in through steam via the steam button at the login screen. Will post update when this is polished and fixed, thank you!
FaeTerra started as a solo development passion project. With early prototypes exhibiting potential, I decided to pursue a dream to release my first commercial game. I grew up inspired by creature collection games and always had a taste for the competitive battling aspect. With this in mind, I started carving out the basics stumbling upon the growing genre of auto battlers. Immediately sparking a vision of capturing the most fun parts of a creature collector, for me it was crafting the coolest team for battling. FaeTerra tries to scratch this itch of team-building, evolving, and battling. Trying new compositions against friends and opponents in PVP! With the help from Juego Studios together we created FaeTerra! I hope players can see the vision for this title, as this is just a launch point and stepping stone for FaeTerra with hopes to expand this universe in a much bigger way in the future! We look forward to your support!!! Thank you. - Dez solfire
FaeTerra build 1.0 will be releasing on May 7th, we appreciate your patience! An incompetent former team member released the demo as the main game, so we temporarily removed FaeTerra from our Steam page. However despite many challenges we persevered and now arriving at our official release. May 7th @ 11am (CDT) FaeTerra is heavily inspired by Super Auto Pets and Pokmon, with the fantastic game play and mechanics of SAP and the nostalgic essence of Pokmon, we aim to bring a new title to the creature collection and auto-battler genres. I am super thrilled to have reached this milestone of releasing Solfiregames first title and hope to grow the FaeTerra IP. Thank you to my development team at Juesgo Studios for their brilliant engineering on this project. All the best, Derek Z
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