



A few minor bugfixes: - Fixed a bug with the timer in the racing mini game and the shopping card mini game - Changed the music transition to be a little quicker
[ 2025-03-11 16:20:04 CET ] [ Original post ]
Two of the new additions to our Mini Game gauntlet, had an issue with the in-game timer. This caused the in-game timer of those games to start, without the games being active, which resulted in a loss of the run. Both timer issues should be fixed now.
[ 2025-03-09 14:18:56 CET ] [ Original post ]
Just a few bugfixes. Thanks @SirMegalodon for pointing them out :)
[ 2025-03-01 07:39:22 CET ] [ Original post ]
And here it is, the final addition to our collection of 16 Minigames. Apart from bug-fixes, there wont be any content-updates in the near feature. The code-base has become a Frankenstein-themed mix of spaghetti code and reference errors, since I got a little bit lazy putting everything together - Lesson learned, but I hope I never have to touch this code again ...
[ 2025-02-28 10:43:32 CET ] [ Original post ]
It's finally happening... The final release of Catastrophic Cat Command is just around the corner, thanks to the amazing work of my students in the Q2 MINT computer science course. Numerous project contributions were submitted, and four of them made it into the live version of CCC. One more contribution is still pending and will be added in a future patch. Have fun trying it out! Your CCC Dev Team: Dr. Ews, Niklas, Helene, Elena, Till, Yara, Linus, Johanna
[ 2025-02-25 13:09:47 CET ] [ Original post ]
A new mini game has been added (Codename: Maus Klatsche). The mini game is used as a guided tutorial for my students to learn how to implement new assets (like new mini games) into catastrophic cat command. The mini game is probably only live for a brief period of time until the guided tutorial is finished (which is most likely in early december). Enjoy while it lasts!
[ 2024-11-01 13:11:18 CET ] [ Original post ]
- Rocket velocity in planet mini-game was set to a constant velocity - Removed FPS dependency of rotation in heat-shield mini-game - Removed FPS dependency of rotation in parachute mini-game All three games might feel slightly different now, if you were not playing at a constant 60 FPS.
[ 2024-09-18 07:41:38 CET ] [ Original post ]
Fixed a small Bug, that caused the menue screen after a game reset to stay visible
[ 2024-09-13 09:18:38 CET ] [ Original post ]
A small update regarding the credits screen to accommodate more entries - the new school year has started and the first developement cycle with students has begun. All deserve a spot on the credits screen :)
[ 2024-09-06 09:21:27 CET ] [ Original post ]
Minor Gameplay Tweaks
- The sky-diver game wont launch in unfair conditions (e.g. too much wind)
- The car game prompts for "Drive" and "Stop" have been increased in size
- Panels now spawn with a 1s delay
[ 2024-08-06 11:59:45 CET ] [ Original post ]
Tutorial live for Catastrophic Cat Command!
- The game now features a brief tutorial at the beginning of the game
- The game renderer was switched from Vulcan to OpenGL to increase compatability.
[ 2024-08-06 10:52:31 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
There are currently a total of 12 mini-games that take only a few seconds to complete. You’ll start with only one game active, but every 60 seconds, a new game spawns that you have to manage simultaneously. It gets stressful pretty fast, so bring a sweatband.
The game starts in Tutorial Mode, where you can try out all available mini-games in a less stressful environment. Once you’re familiar with all the games, you can start the main mode by pressing Enter. Here, you’ll try to save as many cats as you can until you inevitably fail.
- OS: Linux
- Processor: x64Memory: 4 GB RAMStorage: 500 MB available space
- Memory: 4 GB RAMStorage: 500 MB available space
- Storage: 500 MB available space
- OS: Linux
- Processor: x64Memory: 4 GB RAMStorage: 500 MB available space
- Memory: 4 GB RAMStorage: 500 MB available space
- Storage: 500 MB available space