Dear city heroes!
Targeted -10 Days was released two months ago, and weve been working on the most important update to date for you.
Since the game's first launch, youve seen a menu option, hinting that while the game was ready, we had something more in mind. This menu is called Anomaly mode, and weve spent the last two months since its release ensuring this distinct mode is now in your hands.
[previewyoutube=iNo8oT15o-E;full][/previewyoutube]
The Anomaly mode is now available for everyone. This is not a temporary mode or a brief detour; it is an integral part of the Targeted -10 Days experience, finally shaping the game the way we envisioned it from the start of development.
Anomaly mode, with its horror elements, now features supernatural traps, requiring a completely different mindset than the assassin-themed Targeted gameplay.

The sounds and environment have been reworked so that it takes a bit more courage to step out of the elevator, as darkness surrounds you, with only a small, shaky flashlight to light your way. The anomalies are more bizarre than ever, with unexpected changes on posters, things happening behind your back, and new terrifying characters youll get to know up close.
Anomaly mode starts from level T-25, which may make it quite challenging. However, with over 60 traps awaiting you in this mode alone, we believe that even after several playthrough attempts, you won't get bored.

The game still saves when you exit, and we track your time so you can appear on the leaderboard.
The playthrough offers a new, hand-animated ending, where youll finally meet Don K. himself!
We Outplayed the RNG Gods!
Many of you provided feedback, and we, of course, listened. One of the most frequent criticisms was that anomalies repeated too often.
Currently, there are so many anomalies in the game that we can't even count them ourselves; with different variations, there are about 170 in normal mode and over 60 in anomaly mode. Still, sometimes the Random Number Generator Gods decided to keep throwing the same anomalies at you.
We tried to outsmart the RNG gods, and programmer 4NDR34 (not Andrs, not Andor, and not the programmers girlfriend) crafted the ultimate code to prevent the same anomaly from appearing consecutively. The issue was that the RNG gods werent appeased; they still made the traps repeat every two rounds, leading some to feel there were too many repeats.

4NDR34 (not the car parked in-game, but our programmer) finally put the RNG gods in their place, creating the perfect code that ensures no trap repeats during a playthrough. In short, from this update onward, repetitions will cease.
We hope you enjoy what is likely the last major update to the game. If you have any questions or encounter bugs, feel free to join us on Discord at
https://glitchyframestudio.eu/discord.
We wish you successful survival!
[ 2024-10-18 09:59:54 CET ] [ Original post ]