The Demo version of Tungsten Moon has been updated to fix a problem that cropped up when Steam VR advanced to 2.8.8 a week or so ago. At least on HTC Vive Pro, this update broke the VR controller hands, making VR play impossible. Meta Quest systems appear to have been unaffected.
[ 2025-01-26 22:39:29 CET ] [ Original post ]
Development on the full release of Tungsten Moon has been continuing at a furious pace, but with no flashy visuals to show for it. After a couple of months of intense work, we have incorporated a virtualized on-board flight computer in the Sky Dart spacecraft. The computer, released under an open-source license as AMC Forth on Github, will be the host for all on-board flight control algorithms for the Sky Dart.
The latest development version of Tungsten Moon has the fully-functioning computer on board, but now the work to port all control algorithms to it (using the Forth computer language) begins in earnest.
[ 2025-01-19 21:48:24 CET ] [ Original post ]
In the course of reviewing and revising physics code during the development of the non-demo version, I found that (due to the developer's inexperience with Godot) the landing gear torque calculation was reduced by a factor of about 90. This led to the surprising (to me anyway) behavior where the Sky Dart sitting on the ground could be rolled over on its side by using the RCS thrusters only. The counter-torque that would be provided by the landing gear was negligible. I felt this error was serious enough to warrant spending some time back porting the changes into the demo code and re-releasing.
[ 2024-09-17 19:25:38 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Although you are on a strange moon in an alien solar system, your spacecraft seems to have been built in the final decades of the 20th century. The on-board computer provides some information and automations, but you will have to learn to fly it by the seat of your pants. Eventually, you may be able to upgrade or revise the ship's software, expand your map of Tungsten Moon, and even enter orbit around it.
Your spacecraft and lunar physics are 100% authentic. Spacecraft systems and sensors are modeled with a strict attention to detail and are faithful to the capabilities of 1980s technology. Safety margins are razor-thin, and the consequences of careless inattention come swiftly on Tungsten Moon.
FEATURES
- The simulator is designed with game controllers, flightsim joysticks, and VR in mind, yet can be played with just a keyboard and mouse.
- True open-world access to every square inch of Tungsten Moon.
- Spacecraft physics is accurate and correctly simulates the Tsiolkovsky rocket equation, fully considering the decreasing mass of the ship in flight.
- Orbital physics is modeled using RK4 Runge-Kutta fourth-order integration.
- Moon rotation, orbit around its planet, and the planet's orbit around its sun are modeled with a physically accurate timescale.
- Once the game begins, the world clock advances in real-time with every second you play. Over time, the sun sets, the planet rises, and the appearance of the sky is continually changing. Locations that are in bright sunlight at the start of the game, may be in complete darkness five hours later.
- The spacecraft onboard computer software is user-extensible using a variant of the Forth computer language, which was once a popular platform for spacecraft avionics.
- OS: Various
- Processor: Core i5-6600K or AMD Ryzen 5 1600Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: A Vulkan 1.3-capable video card from NVIDIA or AMD with at least 2 GB VRAM
- Storage: 2 GB available space
- OS: Various
- Processor: Core i5-6600K or AMD Ryzen 5 1600Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: A Vulkan 1.3-capable video card from NVIDIA or AMD with at least 4 GB VRAM (e.g. GTX 1650)
- Storage: 2 GB available space
[ 6140 ]
[ 1851 ]