Hello!
New patch is live!
- Fixed: Obtaining Scythe in exchange for The Eyeball (you can obtain The Eyeball again if you caught the bug)
- Fixed: Equipment from an open chest is now granted automatically
- Fixed: A bug in a reward for the Music manuscript
- Fixed: Dialogue with The Alchemist
- Fixed: A bug in The Tome of Mourners
I'm excited to announce that Skelethrone: The Chronicles of Ericona is participating in the Steam Scream Fest 3. From now until Novemberr 4th, you can get the game at a 25% discount.
https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/ Don't forget to get the wonderful Soundtrack and an Artbook. https://store.steampowered.com/app/2917790/Skelethrone_The_Chronicles_of_Ericona_Soundtrack/ https://store.steampowered.com/app/2917800/Skelethrone_The_Chronicles_of_Ericona__Artbook/
Your feedback and questions
Don't forget to join the official Discord community and chat directly with me!
Hello!
New patch is live!
- Fixed: Crash: In the Abandoned Mines
- Fixed: Enemy HP scaling, rescaling will be performed at the new base values
- Fixed: Obtaining abnormal amounts of XP from enemies
- Fixed: Crash: In the Chapel dialogue
- Fixed: Crash: When pressing the map button during the final cutscene or credits
- Fixed: Very fast scroll speed in certain menus when using the Controller Left Stick
- Fixed: 2nd ring slot being broken (and the bad item copy as the result of this)
- Added: Ability to cancel Skills in the Tree
Greetings, friends!
There are two good news that I would like to share with you today. SKELETHRONE: The Chronicles of Ericona will be a part of the Boomstock Festival, an event dedicated to cool old-school action and retro games, organized by Fulqrum Publishing. Let's celebrate this event together! Enjoy good discounts and demo versions on great games. You will also see announcements from different development teams at the festival.
I have an announcement for you too.
A full-fledged New Game+ mode has been added to the game. You will be able to access the mode across all platforms. But first things first. Let's check out the new trailer dedicated to the release of the new mode. [previewyoutube=I3ARyI_v32w;full][/previewyoutube]
Details:
To start New Game+, after you have defeated the final boss, you need to open the bonfire menu and select "Start New Game+. The New Game+ option is not available in patches prior to 1.3.3, so you will need to defeat the final boss, complete the game, and then be given the option to start a new game. After that, even if you refuse, the bonfire menu will show the corresponding option. As a reward for exploration, you'll receive crystals to improve your equipment instead of duplicates to avoid cluttering up your inventory. Take advantage of the opportunity to upgrade your equipment by finding an anvil in the village of Singing Hills. Available improvements with each new NG+:
- weapons: +5, +10, +15;
- gear: +5, +10;
- rings: +2, +3, +4, +5.
Your feedback and questions
Don't forget to join the official Discord community and chat directly with me! Also, if you have encountered problems and bugs, or the game isnt working for you, please share it in a special topic Bug Report!. I'll be sure to reply and get back to you with a solution. Don't forget to leave feedback and reviews on Steam. Thank you!!! And thank you so much for playing the game!
Ahoy!
The perfect moment to start playing Caribbean Legend! https://store.steampowered.com/app/2230980/Caribbean_Legend/
First, the important stuff:
- Patch 1.3 is available. We've never done anything like this before as a studio.
- Starting NG is not required. We recommend loading version 1.2.1 saves made while on land.
- Today marks the game's second 'release'Steam will be actively promoting it for two weeks.
- To celebrate, we've set a historic low price50% off.
- Now's the perfect moment to start playing if youve been holding off for any reason.
- Black Mark DLC is out now.
What's New:
Ships
One of the goals of Patch 1.3 was not only to rework the remaining player-favorite early-game ships but also to lay the groundwork for the planned boarding scenes. The ships turned out great.
New ships:
- The Valkyrie
- The Meifeng
- Fluyt
- War Schooner
- The Principio (DLC)
- Improved sail and rigging quality for all ships in the game.
Quests
Extinguished Star Weve never created a quest this complex, non-linear, and intricate before. It has everything: new content with Mary and Helen, direct impact on the main storyline, cutscenes, crazy flashbacks, and valuable loot. The quest starts at the end of "The Dutch Gambit" and continues through to "Turtle Soup." No spoilerssee it for yourself.
Black Mark A non-linear quest, designed for the early stages of the game, offering valuable rewards and nods to veterans of the "Sea Dogs" series. Available in both Story and Sandbox modes. Part of the "Black Mark" DLC.
Rewards include: a duelling double-barreled pistol, an Italian rapier, an Army broadsword, a Black Spot ward, armor, as well as a new officerTommy Irons, and the legendary Pink of Nicholas Sharp, the Principio. The Pink is stunning, but the true star of the DLC is Irons. He's got killer jokes.
Locations
No new locations in this patch, aside from a few scenes for the Longway quest. The boarding decks took up almost all of our time and will continue to do so. All four decks will be included in either Patch 1.3.1 or 1.5. However, we did update several old locations, especially those that significantly lagged behind the newer ones in quality. Locations update:
- Locations and scenes for the "Extinguished Star" quest
- The Old Lighthouse
- Port Royal Lighthouse
- Several beaches
- Indian village
- Improved ground textures in towns.
Animations
We continue the challenging journey of bringing quests, battles, and cities life to life. The minimum program has already been fulfilled, and with Patch 1.5, we aim for something even more ambitious. Next-gen is just around the corner.
New animations:
- Unique animations for the "Extinguished Star" quest
- 7 new contextual death battle animations
- 2 prayer animations in churches
- 2 animations for drunks in towns
- Tavern musicians no longer drown out the games music
- Fishermen, blacksmiths, and musicians now work according to the time of day
New Hero
Due to popular demand, Helen McArthur is now a fully-fledged character in Sandbox mode. She is compatible with the "Vile Little God" and "Black Mark" DLCs. She has unique dialogues in her hometown Blueweld, unique achievements, loot, and starts her pirate career on a war schooner. For now, she doesnt carry a musket or visible armor, and there may be some "gender errors" :rofl_pirate: in the dialogues. Her development will continue in Patch 1.5, along with other Sandbox characters.
Notification System
Traditionally, games in this series have never been known for being player-friendly or transparent, often requiring guides. What happened to my character? Why did I fail a dialogue check? What reward did I just receive? Any game needs to communicate with the playerand now Caribbean Legend does. I consider this the key feature of Patch 1.3.
New notifications:
- Over 100 new format notifications on sea, land, and in dialogues
- Combat statusesfrom poisonings to critical damage
- Loot markersso far, only for plants in the jungle, but this is just the start
- Quest navigationso far, only for the beginning of the game
- More quest markers over characters and on the global map
- New tutorial videos for core game mechanics
Interface
Lets be honest, we have the best interface. But somehow, the list of fixes for it has already stretched to three pages. :rofl_pirate: The first half of the first page finally made it into Patch 1.3.
UI update:
- Unlimited key remappingadjust the controls to your liking
- Control hints in loot, trade, and exchange windows
- Highlighting new entries in the ships log and documents
- Highlighting available skill points for characters
- Keeping the selected character when switching tabs between inventory and skills
- Displaying character roles in officer assignment windows
- Improved interaction with items in the inventory
- Added a DLC button in the menuif all are purchased, it will be inactive
Miscellaneous
- 13 achievements
- New ward
- New sword
- Automatic crash reports sending - let's see how bad it really is out there
- Longway can now carry muskets
- New dialogue camera
- Missing textures restored for some objects in the "Flying the Jolly Roger" quests
- Claude Durand now reliably triggers his loyalty event after a set time
- Obtaining a patent removes pirates from the crew
- Reputation no longer drops if the player exits "Flying the Jolly Roger" questline before Cartagena
- Fewer soldiers in towns, and they stop the player less often
- Chance to deceive the guards can no longer exceed 90%
- Governors no longer ask you to infiltrate friendly towns
- Passengers no longer ask to be taken to hostile towns
- "Iron Will" perk no longer allows intimidating officers
- Missing item descriptionsskill bonuses, etc.have been added
- Additional optimization of the tutorial on Martinique
- Spelling and grammar corrections - thanks to all reports you have been sharing on Discord
- Numerous bug fixes
- Improved overall game stability
1.5
Thats all for now! Over the past six months, weve done an incredible amount of work together. Weve done everything possible and even more. Except for the Story mode epilogue, of course. We could have done it already, but it would have been too... simple? I want to create something special and worthy of Charles de Maure's storycall it a "directors cut" of his storyline, if you will. Plus, the game has long needed list of truly new mechanics, fixes for old ones, a complete rebalance, a new loot category, and a proper uplift of Sandbox mode. Not to mention improved controls, gamepad support, Steam Deck experience. Patch 1.5 will take at least six months, and it will definitely require starting the new game. So for now, well take a short break, rest, and then get back to work. Leave reviews steamthumbsup as blue as the Caribbean Sea, download the patch, buy the DLCand if youve been putting off playing the game for any reason, nows the perfect moment to start!
Coming soon... :jollyr:
-
Fixed: Wrong controller button hints for the Map Pins UI.
Greetings! I've been silent and haven't shared any news recently. Now I am happy to present you with update 1.3.2, which fixes a few nasty bugs and adds a new character. In addition, I would like to share with you the plans for future updates. Let's take it one step at a time. This post also lists fixes that were made in the previous two patches that were silently released.
Update 1.3.2:
Fixed:
- Crash: When entering water with a keyboard
- Inability to continue playthrough after defeating Chromash Soul Keeper in Kzar Karos
- Inability to switch to a gamepad in the main menu unless a button was pressed during boot logos
- Crash: Invalid gamepad controls settings will now be repaired or reset during start
- Crash: Due to a bug in Mushroom Slaver mobs programming
- Changing skills in the skill tree
- Unintended item duplication in the inventory
- Stats reset when unequipping the shield
- Blood Lady being able to escape the room
- Negative stats (sometimes you may need to unequip everything and reload your last save)
- Plot tips, if "Exploring" was chosen when starting a save, none will appear
- Softlock in The Abyss Rift when visiting it again
- All false or invalid entrances on the map
- Fixed non-functional crossbow on Nintendo controllers by default (sorry!), and also on others if the attack button is bound to Triangle or Y
- Map markers, also the map is now centered and zooming will take this into account
- A new quest character (their location is left as an exercise for the player ;D)
Your suggestions and queries
Don't forget to join the official Discord community and chat directly with me! Furthermore, if you encounter problems and bugs, or experience any kind of issue with launching the game, please share them here in a dedicated thread. Bug Report! Please be assured that I will reply with a solution to your problem.
Greetings!
Update 1.2.2:
- Fixed: Crash: When binding an action to the "0" key
- Fixed: Animation freeze when defeating the boss Collector
- Fixed: The Compass item will now be granted if you don't have it, but meant to
- Fixed: Sudden deaths from heights in the Abyss Rift
- Fixed: If you forgot to get the cemetery key after defeating the boss, it will be in the Soul Keeper Chromash boss room
- Fixed: Interaction with an item in the Nektus Fortress zone
- Fixed: Character stuck if fell from a height
Hello!
New patch is live!
- Added a Story difficulty mode
- Fixed: Crash: In the Abandoned Mines
- Fixed: Collision bugs
- Fixed: Stamina bar now restores properly after being underwater
- Fixed: It is now impossible to enter water without possessing the "Gift of the Abyss" item
- Fixed: Skill tree for two-handed weapons now works correctly
Hello, dear players!
New day - new patch. It's very important for me that you all have as little issues as possible, as such we're releasing these fixes earlier than usual.
- Fixed: Wrong controller detection in the Linux version
- Fixed: Missing space characters in some texts
- Fixed: Crash: After beating Djabrass
- Fixed: Crash: Interacting with the door if the language is neither RU nor EN
- Fixed: Crash: On boss Ghul the Jailer
- Fixed: Wrong display of the current location on the map
Greetings, dear players!
We've carefully observed all problems you were having and we're glad to announce that the first patch is now available.
- Fixed: Crash: When switching menu tabs during an inventory item deletion
- Fixed: Crash: When rebinding an action to a key with no assigned sprite
- Fixed: Crash: If the save stats are inadequate (please, stop using Cheat Engine!)
- Fixed: Crash: When starting a new game in any slot and immediately spamming cancel
- Fixed: Various issues with the main menu
- Fixed: Error when encountering the secret boss
- Fixed: Issues with mouse controls in the Options menu
- Fixed: Crash: When interacting with the statue in Ebony Tower
Thank you for your support!
If you encounter problems and bugs, or experience any kind of issue with launching the game, please share them here in a dedicated thread.
Bug Report!
Please be assured that I will reply with a solution to your problem.
Greetings friends!!!
I have some great news to share with you today.
Skelethrone: The Chronicles of Ericona is now available on Steam! We are offering a special 15% discount during the launch period
The game is also available on PlayStation, Xbox, Nintendo Switch.
https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/
All of this would not have been possible without the support of the community. So, I would like to thank all the people who played the demos, shared their thoughts, and left feedback. My special thanks goes out to all the wonderful people who helped with localization, porting to other platforms, testing, and other stages of development that would have been impossible to handle on my own.
Let's celebrate the game's launch!
In honor of the release, please watch the trailer and immerse yourself in the world of Makh-Abyss before fully exploring the story and finding out what actually happened after the death of Lord Derek Ericona. [previewyoutube=PtAhNjGXCuY;full][/previewyoutube]
And this is not goodbye at all.
I have prepared a FAQ with explanations of some gameplay mechanics just for you. The information I've provided will surely be useful, and if you will still have questions left, please feel free to ask them directly in the comments section within the thread. Furthermore, if you encounter problems and bugs, or experience any kind of issue with launching the game, please share them here in a dedicated thread. Bug Report! Please be assured that I will reply with a solution to your problem. Good luck on your adventure, if you can't wait to get started already! If you have a moment, please consider leaving a Steam review for the game. It is incredibly helpful and motivating to receive reviews for the game, and in the future it is possible that more content will be added thanks to that.
Your suggestions and queries
Don't forget to join the official Discord community and chat directly with me!
Greetings, friends!
I'm happy to announce that Skelethrone: The Chronicles of Ericona is all set for release on PC, PS4, Xbox and Nintendo Switch. The release is scheduled for August 7th Many improvements have been made in the meantime.
A summary of the most important improvements is provided below:
Optimized the loading of the game, which made it several times faster. The results are impressive. Here's a video showing the difference clearly. [previewyoutube=WWdL4ppuCsk;full][/previewyoutube] There are more options for screen settings now, including full screen mode, resizing windows, and adjusting brightness and color. Added the option to select Exploring or Journey modes. If you choose the first option, you will have to explore the world on your own, getting hints only from dialogs. As for the second scenario, you will see hints about the main events on the map, so you can easily figure out how to proceed further.
Improved the skill tree.
Lots of visual improvements and additions to locations and their variety
Interactive objects, such as loot vases, have been added to locations.
More polishing. We have conducted additional testing sessions in order to identify and fix possible bugs. Japanese language was added. See you on August 7th! I hope you enjoy this wonderful Mah-Abyss world! Don't forget to join official Discord community and communicate directly with the developer!
Hey there, friends!
Together with the publisher, we decided to delay the release until Q3 of this year.
Ultimately, this will ensure that everyone has the best gaming experience, and more time can be devoted to tweaks, changes, and updates. There was a lot of feedback from new players who tried the demo version for the first time and from those who compared the prologue and demo version. Thanks to this feedback it was possible to understand all the weaknesses of the game. Therefore, it will take time to improve some aspects of gameplay. For starters, I have decided to overhaul the talent tree. Make it more diverse. Now if you follow a particular leveling path you will get special talents that fit your gameplay style. Here is an example: Blunt - Increases the effectiveness of blunt and crushing weapons. Blades - Increases the effectiveness of short swords and daggers. Ammo - Increases the number of charges for ranged weapons. Shields - Reduces stamina expenditure when blocking a blow with a shield. Two-handed - Reduces stamina consumption when using a two-handed weapon. This is how the updated talent tree looks like:
This is just a small portion of what we have planned. In the coming days, I'll share with you how the polishing process is going. Stay tuned and see you soon! Best wishes, 70`Strike and the Valkyrie Initiative team
Greetings, friends!
All changes for the demo version:
- Fixed a bug with picking up essence shards.
- Reworked character physics.
- In the title screen menu you can choose between windowed and full screen mode.
- You can now cancel an attack by dodging or jumping fixed for keyboard control.
Greetings, friends!
Welcome to "Lovecraftian Days" on Steam!
First of all, I would like to thank all of you who have played SKELETHRONE: THE PREY and left your feedback.
In order to prevent you from getting bored, I would like to invite you to play the demo version of Skelethrone: The Chronicles of Ericona if you haven't already played it at previous festivals. The demo is available on the game page.
https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/
The events of the demo unfold right after the end of THE PREY. New bosses, weapons, enemies and characters are waiting for you. Leveling up is now extremely important, as the main character in the story (SPOILER: [spoiler]dies at the end of the prologue, but is reborn again, albeit losing all his skills[/spoiler].
It's worth noting that all the changes made (improved animations, impact, etc.) from THE PREY have not been carried over into this demo, as it's technically difficult at the moment and would take too long to implement.
Currently, all efforts are concentrated on improving and finalizing the main game version based on community feedback.
This demo still has a lot to offer, so I hope you enjoy it.
It is highly recommended that you play Skelethrone: The Prey before tackling the demo.
https://store.steampowered.com/app/2139870/Skelethrone_The_Prey/
Release Date Announcement!
[previewyoutube=b0WjHlkGtL8;full][/previewyoutube]
Greetings, folks!
The free version of SKELETHRONE is now available on Steam! https://store.steampowered.com/app/2139870/Skelethrone_The_Prey/ The Prey is a one-hour [spoiler](depending on your skills)[/spoiler] prequel to the main game, which includes a small part of the plot and explain how our protagonist came to be so "skeletal".
The Prey includes Steam achievements (even several hidden ones). Come celebrate the launch with us by watching the brand-new GamePlay Trailer! [previewyoutube=47mZojvgQ2k;full][/previewyoutube]
What is going to happen after The Prey has been launched?
Our plan is to release Skelethrone: The Chronicles of Ericona on Steam, Nintendo Switch and Xbox! We will announce the exact date very soon! So, please, add the full version of the game to your wishlist! https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/ We are very grateful for everyone who is joining us on this journey today! Cheers, Valkyrie Initiative, 70`Strike Don't forget to jump into discussion on official Discord and share your feedback with the developer!
Hello, everyone!
Metroidvania Fusion is now live! From March 4th until March 11th, you have the opportunity to try the demo of Skelethrone: The Chronicles of Ericona!
We would be really happy if you decided to play the demo and perhaps add the game to your wishlist so you are the first to know any news.
https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/
Thank you and enjoy the gameplay!
Check the Metroidvania Fusion - Official Lineup Trailer
[previewyoutube=Ja62gkhD_zU;full][/previewyoutube]
Greetings, dear players!
It is with great excitement that we announce Skelethrone: The Prey to be released on March 14! The countdown is on! Only 2 weeks left. It will be priced at...well, uhm, actually... it is free! Skelethrone: The Prey is a prequel to Skelethrone: The Chronicles of Ericona. This free prologue developed specifically to be standalone allows you to experience the beginning of the story. And ultimately learn how Ericona's fate was sealed. Well... an't wait to share this journey with you. See you in the Makh-Abyss world, folks. https://store.steampowered.com/app/2139870/Skelethrone_The_Prey/
Join us at the Steam Next Fest Event as we're playing through the SKELETHRONE: THE CHRONICLES OF ERICONA Demo.
The Demo will be available from February 5 at 10:00 AM PST (UTC-8) to February 12 at 10:00 AM PST (UTC-8) The Demo tells the story about Derek Ericona, a lord who escaped the persecution is now trying to get to the borders of the neighboring kingdom to resist the tyranny of Queen Aurora, but he is being chased and faces an uphill battle.
Wishlist and Follow. The launch is just around the corner!
Skelethrone: The Prey is a free prequel to the main game, setting the stage for the events that will unfold throughout Skelethrone: The Chronicles of Ericona campaign. https://store.steampowered.com/app/2139870/Skelethrone_The_Prey/
Full version
https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/
Ask The Dev
You are very welcome to join our Discord server to discuss more about the game.
Greetings, Eternal Wanderers!
We are super excited to let you know that Skelethrone: The Chronicles of Ericona is a part of the Steam Next Fest: February 2024 Edition!
Which means that the demo will be available during the event.
The Demo will be available from February 5 at 10:00 AM PST (UTC-8) to February 12 at 10:00 AM PST (UTC-8)
Join us for the Broadcast and get ready for a great adventure inspired by games like Castlevania and Dark Souls. Bloodthirsty monsters, divine creatures and epic boss battles.
Assume the role of Derek Ericona, a lord who escaped the persecution is now trying to get to the borders of the neighboring kingdom to resist the tyranny of Queen Aurora, but he is being chased and faces an uphill battle. Prepare all your skills to overcome all the obstacles and difficulties prepared for our hero. And now the hunt is on!
Wishlist and Follow. The launch is just around the corner!
Skelethrone: The Prey is a free prequel to the main game, setting the stage for the events that will unfold throughout Skelethrone: The Chronicles of Ericona campaign. https://store.steampowered.com/app/2139870/Skelethrone_The_Prey/
Full version
https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/
Ask The Dev
You are very welcome to join our Discord server to discuss more about the game.
Greetings, Eternal Wanderers! I would like to share with you today how the universe of Mah-Abyss came to exist, as well as the being responsible for its creation.
Margoss.
From the depths of the universe he came, tired of endless wandering, a titan and beholder determined to construct his own world - an Ideal Utopia on the edge of the Milky Way. This world is now known as the Mach-Abyss. This world was ruled by order and harmony centuries before the events of our story. An ideal world without flaws. As in many realms, nothing lasts forever. An unforeseen error makes the harmony tumble into chaos when strange beings appear whose code differs from everything else in this world. In the course of time, the Titan fell into a thousand-year slumber. The Red Comet manifested itself into this world, which marked the birth of one who would later come to be known as the Creator.
Using aether flows, he created amazing yet terrifying miracles, such as the Crystal Tower that appeared out of nowhere, being a vivid proof of his mastery. Consequently, people began to believe in Gods that never existed. Eventually the Creator usurped the world. While Margoss slept, the world he created, slipped into obscurity. How do you like the demo version, by the way?. Please share your impressions in the comments or in the community center on Steam You can also ask your questions at Discord server.
Please wishlist the game if you haven't already!
https://store.steampowered.com/app/2139870/Skelethrone_The_Prey/ https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/ See you soon!
Hello there Soul Seekers!
We're getting closer to the Halloween Festival on Steam, so I'd like to share a demo with you. It will introduce the main character, Derek Ericona, at the beginning of his adventure. You can try out the demo from October 26th to November 2nd! Prepare for a true test of your mettle. It doesn't end here, though! A full-fledged prologue will be available in February 2024, explaining how our protagonist transformed into something else and became so "skeletal". You don't want to miss the release of the prologue! https://store.steampowered.com/app/2139870/Skelethrone_The_Prey/ Don't forget to add the main game to your wishlist! https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/
Have any questions?
We welcome any questions you may have in the comments or in Steam's community center The Discord server is also a good place to get an answer from developer.
Hello friends!
I think now is a good time to introduce you to our game in detail. This includes how it was conceived, its prerequisites and inspirations, as well as its lore and inhabitants. Seeing so many enthusiastic people like you looking forward to the release of this game is wonderful. Ksayfar is my nickname; I am the developer of Skelethrone, and I am starting a Developer Diary.
Welcome to the Makh-Abyss world.
Michael John Moorcock. Many are familiar with the name, while others are hearing it for the first time. As a fan of his Eternal Champion books, I was inspired to create this world. He is a superb (at least in my opinion) English writer of heroic fantasy.
During the height of the pandemic in February 2020, I (like many others in this world) isolated myself. In the middle of a cold winter night, I was conquering another adventure (for the umpteenth time). A sudden thought flashed across my mind; why don't I make a game? This was the right time to do something like this. Despite my lack of experience in game development, my artistic and musical abilities were not lacking. The only thing I had to do was learn how to work with the game engine. Almost half a year later, the first prototype was ready. As I had several variations of the game's main character, I decided he would be absolutely neutral in his quest for victory, as he is neither good nor evil. That's how the Skeleton came to be.
My story will continue soon, but for now, you can check out the updated trailer to the Prologue.
[previewyoutube=3bAmZ_2hr34;full][/previewyoutube]
Add to your wishlist if you haven't already!
https://store.steampowered.com/app/2139870/Skelethrone_The_Prey/ https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/
Ask The Dev
You are very welcome to join our Discord server to discuss more about the game.
Skelethrone: The Chronicles of Ericona
70`Strike
Valkyrie Initiative
Q3 2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 24
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(109 reviews)
https://store.steampowered.com/app/2139840 
[0 B]
Assume the role of Derek Ericona, a lord destined for death by treachery, who avoided it in favor of a more grim fate. You're in for a great adventure inspired by games like Castlevania and Dark Souls. Bloodthirsty monsters, divine creatures and epic boss battles. The game’s story is shaped by choices that will define your journey.
- Metroidvania - Unlock unique upgrades for movement and combat to expand the world. Maintaining the game's progression requires you to use different relics, items and abilities.
- Challenging bosses - Test your skills against multiple bosses and other creatures from the Dark Ages. The game will constantly test your patience as you face challenging battles that require their own unique approach.
- Combat galore - You must use an ever-expanding arsenal of weapons and equipment to repel a wide variety of enemies. Put your courage, skills, and resolve on display for them.
- Exploration - The game features a huge world represented by a variety of hand-crafted levels. From fog-shrouded ruins, where undead corpses cling to any living being passing by, and shambling figures emerge. To the Sun-city that hides in the labyrinthine of an ancient tomb where an unspeakable evil lingers, long forgotten by mankind.
- Non-linear exploration – Play through levels and bosses, discover side areas with more secrets and enemies to defeat.
- Weapons and Equipment – Your character can be armed with bows, scythes, longswords, whips, pistols, rifles, and many more traditional weapons. More exotic weapons will also be available to you, so use any means to achieve success.
- Multiple Endings – Make key decisions along the way to determine Ericona's fate as you progress through the story.
- OS: Ubuntu 18.04 LTS or SteamOS 3
- Processor: x64 CompatibleMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3+ compatible. 2 GB VRAM
- Storage: 4 GB available space
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