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Dear friends, I'm thrilled to announce that The Jewel in the Skull, the DLC for Skelethrone: The Chronicles of Ericona, is officially out! Dive into a new chapter of the dark saga ancient mysteries, lethal foes, and an artifact powerful enough to alter the fate of the world. [previewyoutube=lw4j8IXjveI;full][/previewyoutube] A detailed guide on how to access the DLC content is available on the DLCs Steam page: https://store.steampowered.com/app/3499570/Skelethrone_The_Chronicles_of_Ericona__The_Jewel_in_the_Skull/ This DLC is a token of appreciation to everyone who has supported Skelethrone: The Chronicles of Ericona. Im deeply grateful to each and every one of you whos been on this journey with us playing, sharing your thoughts, and helping make the game better. Your support means the world and inspires us to keep going.
I'm excited to announce that Skelethrone: The Chronicles of Ericona will take part in the Lovecraftian Days 2025 festival, starting on April 14.
And its more than just participation during the event, were launching The Jewel in the Skull, a major DLC that continues your journey through the dark world of Mach-Abyss. Expect grim fantasy, ancient horrors, and a treasure powerful enough to change the course of fate.
Prepare to plunge into an atmosphere of dread and despair, epic battles, and Lovecraftian madness.
Stay tuned and dont miss one of the most thrilling events of the spring!
https://store.steampowered.com/app/3499570/Skelethrone_The_Chronicles_of_Ericona__The_Jewel_in_the_Skull/
Greetings!
All this time, Ive been working hard on the first major expansion for Skelethrone: The Chronicles of Ericona.
And today, Id like to share some details about what it brings, as well as its release date.
This is not just new content, but rather an organic integration of new storylines and world exploration within the main game.
You may have seen similar expansions in Bloodborne [spoiler](when will it finally come to PC?)[/spoiler] or, for example, in the Dark Souls series, where they significantly expand the base game.
Announcement of DLC The Jewel in the Skull.
The world of Skelethrone: The Chronicles of Ericona grows even darker and more mysterious!
Embark on a mysterious adventure where the shadows of the past intertwine with the threats of the present. You will venture into the labyrinth ship of the mad genius Mardek in search of a legendary artifact The Jewel in the Skull. Using this artifact, you can enter the Ghost World and uncover the truth about Demagrass, the brother of Queen Aurora, whose fate is enshrouded in mystery and intrigue.
Keep an eye out, though! Mardek's ship is not just an iron hulk, but a living nightmare where every step can be your last. Each step will lead you to dangerous traps, monsters, and mad scientists' experiments.
Hello, dear players!
Skelethrone: The Chronicles of Ericona has its first chance to participate in the Steam Awards and your support will be everything here!
Skelethrone: The Chronicles of Ericona is a true revelation for Steam Deck owners. The game is perfectly optimized for the portable console and controller gameplay, allowing you to fully immerse yourself in its dark and mysterious world anywhere you go.
With smooth gameplay, optimization for smaller screens, and intuitive controls, every session feels as comfortable as possible. Whether you're engaging in fast-paced battles or delving into the rich lore, The Chronicles of Ericona on Steam Deck feels like a pocket-sized adventure.
If you agree, please support the game in the "Best Game on Steam Deck" category.
If you haven't had a chance to try out thegame yet, this is a great opportunity to purchase Skelethrone at a 30% discount.
https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/
See you soon!
Hello!
New patch is live!
Hello!
New patch is live!
Greetings! I've been silent and haven't shared any news recently. Now I am happy to present you with update 1.3.2, which fixes a few nasty bugs and adds a new character. In addition, I would like to share with you the plans for future updates. Let's take it one step at a time. This post also lists fixes that were made in the previous two patches that were silently released.
Greetings!
Update 1.2.2:
Hello!
New patch is live!
Hello, dear players!
New day - new patch. It's very important for me that you all have as little issues as possible, as such we're releasing these fixes earlier than usual.
Greetings, dear players!
We've carefully observed all problems you were having and we're glad to announce that the first patch is now available.
- Fixed: Crash: When switching menu tabs during an inventory item deletion
- Fixed: Crash: When rebinding an action to a key with no assigned sprite
- Fixed: Crash: If the save stats are inadequate (please, stop using Cheat Engine!)
- Fixed: Crash: When starting a new game in any slot and immediately spamming cancel
- Fixed: Various issues with the main menu
- Fixed: Error when encountering the secret boss
- Fixed: Issues with mouse controls in the Options menu
- Fixed: Crash: When interacting with the statue in Ebony Tower
Thank you for your support!
If you encounter problems and bugs, or experience any kind of issue with launching the game, please share them here in a dedicated thread.
Bug Report!
Please be assured that I will reply with a solution to your problem.
Greetings friends!!!
I have some great news to share with you today.
Skelethrone: The Chronicles of Ericona is now available on Steam! We are offering a special 15% discount during the launch period
The game is also available on PlayStation, Xbox, Nintendo Switch.
https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/
All of this would not have been possible without the support of the community. So, I would like to thank all the people who played the demos, shared their thoughts, and left feedback. My special thanks goes out to all the wonderful people who helped with localization, porting to other platforms, testing, and other stages of development that would have been impossible to handle on my own.
Greetings, friends!
All changes for the demo version:
Greetings, friends!
Welcome to "Lovecraftian Days" on Steam!
First of all, I would like to thank all of you who have played SKELETHRONE: THE PREY and left your feedback.
In order to prevent you from getting bored, I would like to invite you to play the demo version of Skelethrone: The Chronicles of Ericona if you haven't already played it at previous festivals. The demo is available on the game page.
https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/
The events of the demo unfold right after the end of THE PREY. New bosses, weapons, enemies and characters are waiting for you. Leveling up is now extremely important, as the main character in the story (SPOILER: [spoiler]dies at the end of the prologue, but is reborn again, albeit losing all his skills[/spoiler].
It's worth noting that all the changes made (improved animations, impact, etc.) from THE PREY have not been carried over into this demo, as it's technically difficult at the moment and would take too long to implement.
Currently, all efforts are concentrated on improving and finalizing the main game version based on community feedback.
This demo still has a lot to offer, so I hope you enjoy it.
It is highly recommended that you play Skelethrone: The Prey before tackling the demo.
https://store.steampowered.com/app/2139870/Skelethrone_The_Prey/
Hello, everyone!
Metroidvania Fusion is now live! From March 4th until March 11th, you have the opportunity to try the demo of Skelethrone: The Chronicles of Ericona!
We would be really happy if you decided to play the demo and perhaps add the game to your wishlist so you are the first to know any news.
https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/
Thank you and enjoy the gameplay!
Check the Metroidvania Fusion - Official Lineup Trailer
[previewyoutube=Ja62gkhD_zU;full][/previewyoutube]
Greetings, Eternal Wanderers!
We are super excited to let you know that Skelethrone: The Chronicles of Ericona is a part of the Steam Next Fest: February 2024 Edition!
Which means that the demo will be available during the event.
The Demo will be available from February 5 at 10:00 AM PST (UTC-8) to February 12 at 10:00 AM PST (UTC-8)
Join us for the Broadcast and get ready for a great adventure inspired by games like Castlevania and Dark Souls. Bloodthirsty monsters, divine creatures and epic boss battles.
Assume the role of Derek Ericona, a lord who escaped the persecution is now trying to get to the borders of the neighboring kingdom to resist the tyranny of Queen Aurora, but he is being chased and faces an uphill battle. Prepare all your skills to overcome all the obstacles and difficulties prepared for our hero. And now the hunt is on!
Greetings, Eternal Wanderers! I would like to share with you today how the universe of Mah-Abyss came to exist, as well as the being responsible for its creation.
Hello friends!
I think now is a good time to introduce you to our game in detail. This includes how it was conceived, its prerequisites and inspirations, as well as its lore and inhabitants. Seeing so many enthusiastic people like you looking forward to the release of this game is wonderful. Ksayfar is my nickname; I am the developer of Skelethrone, and I am starting a Developer Diary.
Welcome to the Makh-Abyss world.
Michael John Moorcock. Many are familiar with the name, while others are hearing it for the first time. As a fan of his Eternal Champion books, I was inspired to create this world. He is a superb (at least in my opinion) English writer of heroic fantasy.
During the height of the pandemic in February 2020, I (like many others in this world) isolated myself. In the middle of a cold winter night, I was conquering another adventure (for the umpteenth time). A sudden thought flashed across my mind; why don't I make a game? This was the right time to do something like this. Despite my lack of experience in game development, my artistic and musical abilities were not lacking. The only thing I had to do was learn how to work with the game engine. Almost half a year later, the first prototype was ready. As I had several variations of the game's main character, I decided he would be absolutely neutral in his quest for victory, as he is neither good nor evil. That's how the Skeleton came to be.
My story will continue soon, but for now, you can check out the updated trailer to the Prologue.
[previewyoutube=3bAmZ_2hr34;full][/previewyoutube]
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