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Progress Report #136 - September Summary

Hey lads! Autumn is here, and the heat is finally over, yay! Its been a pretty busy month for me. Since my second child was born in August, Im still getting woken up multiple times at night, and then my first child wakes me up around 7-8 AM, ending my sleep for the day, because she won't let me... I spent two weeks attending rehabilitation with my older child because she has some issues with her legs. Its nothing serious and can be fixed, but I need to take care of it since my wife is busy with our newborn. I also went to Warsaw for her routine check-up. Shes awaiting surgery next year, but despite being fine, shes still not ready for it, so theyve delayed everything by a year, with no check-ups for the next 12 months either. Time sure flies Anyway, brace yourselves for a lengthy & chaotic update! For the past few days (and for the next few), Ive been focused solely on the remastered version because Ill be releasing the character creation demo for all Patreon/SubscribeStar supporters on Monday (September 30th). Its just a preview of the still-in-progress character creation system, so there wont be anything else to try in it. Youll be able to play around with customization sliders, which will be soft-locked and not scaled yet, so you can have fun breaking characters, because why not? By December, well ensure that animations work properly alongside the character customization. However, were still uncertain about which options might be adjusted, removed, or added. Time will tell. Im also working on making the game compatible with 64-bit Android devices, and Im doing my best to have it ready for the September character creation demo. Because of this, v39a will be delayed until October. Ill be adding two anal variants to the glory hole and possibly another sex scene somewhere. I also plan to add Steam Cloud and Steam Deck compatibility. One of the main changes in the remastered version will be that the character art will have a more anime-like style, as my artist specializes in this. However, I dont want it to turn into just another anime game, so well experiment with other art styles. If possible, well even add multiple styles, though I cant promise anything at this point. Its just something I want to try. In UiTC, NPCs could appear in multiple places simultaneously for events. Now, in UiTC:R, NPCs will physically exist in specific locations around The City, with their own unique schedules. So, you wont see Ben waiting for a taxi and then encounter him at home right after. I also plan to add some sort of schedule tracking system later (either via a map or log). Most NPC interactions will now require you to get close or click on them, instead of relying on RNG to trigger events when entering a location at the right time. Oh, and time will pass only upon taking an action or during special situations. Instead of just choosing a Backstory, youll now also select a Route and a Goal. The plan is to have 1 main storyline, 6 routes, 18 backstories, and around 30 goals in-game. More will likely be added during development, but these are the numbers were focusing on for now. The main storyline will be the same for everyone, but there will be multiple ways to approach it, allowing for different playstyles. Routes function like main quests tied to the backstory and will only be hinted at, with no spoilers until they trigger. Theyll trigger based on the chosen backstory (each route will be shared by 3 backstories, so you can experience it through a sex-oriented playstyle or a more pure, vanilla approach, etc.). Backstories will provide information about Jane's past, along with starting bonuses, penalties, and items, and theyll serve as connectors between routes and goals. Goals are straightforward: they represent the reason Jane moved to The City. They can range from something easy, like losing virginity with your boyfriend, to more difficult tasks, like getting married and having multiple kids. Goal options will depend on the chosen backstory, so a non-virgin backstory wont be able to select the 'lose virginity' goal. Rewards for completion will match the difficulty of the route/goal. To sum up: youll choose 1 of 6 routes, then 1 of the 3 backstories associated with that route, and finally 1 of around 10-20 fitting goals. The main storyline will have different outcomes depending on your choices and will be time-limited. Routes can either succeed or fail, leading to permanent bonuses or penalties. Goals cannot fail and will persist until completed. The game will continue regardless of the main storyline choices and success or failure of routes or goals, unless otherwise specified in the tooltip. Fully random Route-Backstory-Goal combo will be possible as well. Tracking everything Ive done in a month is difficult since I dont keep a log, but lets recap what I worked on in September (excluding work on the old project, of course)! Heres a MEGA folder with the uploaded videos, as I cant upload them directly here: https://mega.nz/folder/f7w1VDgQ#TB36SNlgDf5JGCxjJ6dagg
So, the base for the female character in the front view is pretty much done. Of course, some adjustments will be made along the way, but the clothes work, everything animates (so far), and the hair physics are functional. From this point, we can start adding more clothes, faces, hair, and animations. However, well be focusing on the male characters next, so I can finish programming core features like character customization, clothes swapping, the database, and so on, as I need both genders finished to move on. In October Ill try to finish shaders and coloring.
In a recent Patreon poll, I asked whether you prefer eyes and eyebrows to be under (realism) or over (anime) the hair, and about 5/6 of you voted for realism, so well use that as the default. If we can add a toggle to let you choose the style in-game without requiring too many workarounds, we will.

The game will also get a new soundtrack (since I no longer have contact with the previous composer) created by ICA Composers. The concept will be similar, with each main location getting its own theme, but I also want to add situational tracks, like for danger or love, to set the mood based on the situation. You can listen to a sample of the main menu theme in the MEGA folder linked above. Another feature is the scrolling floating text you know from UiTC. In addition to moans, Ill be displaying stat/skill/rep/item increases and decreases (in green and red, respectively). I also plan to use it for NPCs and world interactions, as Im reworking how the general concept functions. My main idea is to display text when Jane gets near NPCs (or interacts with them), instead of entering a dialogue window where they say random jokes or easter eggs. This should make the world feel more alive and immersive, while also making it easier to distinguish between 'useless' and important NPCs, reducing unnecessary clicking and saving time. Font size and display time/speed will be customizable.
Some locations will be split into layers. For example, the first layer in the Jane's home will include the bathroom, hall, and building floor, while the second layer will include the kitchen, flatmates room, and Janes room. Im also trying to make the world feel more alive, so, from the hall, you can see what someone is doing in the bathroom or whos at the door, and from Janes room, youll be able to see the flatmates room and the kitchen. I believe NTR fans will appreciate this change. This turned out to be much trickier than I thought, as Im trying to automate the whole process. With over 100 rooms (sub-locations) in the game, I dont want to spend hours adjusting and debugging each one. Walls/doors will change perspective based on the current room (what you can see below), and transitions between rooms (and other locations) will be instant & seamless. Originally, I planned to merge only outdoor locations, as interiors required much more effort. But since I had some spare money and my background artist didnt get much extra work due to the remaster, I decided to give it a go. As Hayao Miyazaki, the founder of Studio Ghibli, said, 'I never want to regret not doing something. Its better to try and fail.' So, Im going all out with the remaster and we will see how it goes ^^ Video version in the MEGA folder.

I dont want to be one of those devs who release a bugged and unoptimized game, but at the same time, I mostly work solo, and the scope of this project is quite large compared to typical adult games. That said, Ive already started optimizing the game and will have a few people for bug testing, so it shouldnt be too bad. However, as you know, proper optimization and bug fixing is hard and require a large group of testers, so Ill address the remaining issues after release. Since Spine, with all its customization options, will be much more demanding on the CPU than the previous animation system, Ill be adding an optional animation quality scaling feature. This will allow the animation quality to be reduced from 60 FPS to as low as 6 FPS, ensuring that even people on lower-end devices can play the game smoothly. Dont worry, Ill still work on optimizing the game, but this is more of a safety measure, especially for older Android devices. Video in the MEGA folder. Ive implemented a trade system, so you can now buy & sell items across various NPCs. The original game concept wasnt intended to be a big RPG, so I didnt bother adding it earlier and used a simple dialogue system. But nows the perfect time to introduce it. However, dont expect bullshit like selling tissues at a clothes shop. Some NPCs wont be interested in buying your items, while others will only want specific things, like meds. The Shady Dealer, our beloved guy, will buy everything, even junk, but expect cutthroat prices. NPCs will have their own inventories with loot that will refresh (like in RPGs). There will be multiple traders selling various items, and their goods and prices will vary, influenced by the NPCs Disposition (new important stat) toward Jane, which is affected by several factors. In some cases, seducing them or flashing before trading might be a smart move.
Since Ive mentioned Disposition, now is a good time to explain it. Instead of scripting NPCs' reactions and attitudes toward Jane based on things like reputation, stats, backstories, events, quests, etc., Ill be using two new NPC stats - Disposition and Lust. These dynamic stats will indicate whether an NPC loves or hates Jane and how horny they currently are. There will be multiple ways to change these stats, either permanently or temporarily. Previously, you needed a high reputation to trigger certain events. Now, Albert might lower the rent or ask Jane out if she raises his Disposition high enough by wearing revealing clothes, being nice to him during dialogues, or engaging in bonus interactions like giving him a back massage. Kevin will make moves at the diner if his Lust stat is high, which can be increased by wearing revealing clothes, flashing, or using certain perfumes. Dont want to see events involving one of the main NPCs? Scold him, and hell get a Disposition debuff, likely big enough to stop him from interacting with Jane for a day. NPCs will also have random bonuses or penalties to these two stats to spice up the gameplay. Players will be able to read about this in the NPC logs, like for example Kevin having a fight with a client, causing his Disposition to drop a bit for a day, and so on. Ive also been brainstorming and designing various other features, like skills, traits, mini-games, quests, and NPCs. This takes a lot of time, but I can work on it away from my PC, like when babysitting the kids, so it helps save time. For example, Rachel, the lesbian goth flatmate, will be introduced in one of the early game builds, since we already have some events and her story planned. But this is already a pretty long devlog, and I know people rarely read long walls of text, so Ill stop here and dive into those details once theyre actually added to the game :P Cheers!


[ 2024-09-28 20:56:13 CET ] [ Original post ]



Unaware in The City
Mr. Unaware Studios
  • Developer

  • Mr. Unaware Studios
  • Publisher

  • 2024-07-31
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 5  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
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    (39 reviews)


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  • https://twitter.com/MrUnawareStudio
  • Website

  • https://store.steampowered.com/app/2532340 
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  • Public Linux depots

  • Plot - Take control of a 21 years old woman, design her how you like and then dump her into the heart of a metropolis, known as The City! Decide who she talks to, what place she works at, how she performs her duties, the control is all in your hands- err, hand... Have fun with a dynamic world as conversations and situations change based on your choices, your physique, how you respond and your skills! Everything you do can have a ripple effect. Be prepared for a world that is as uncaring as the one we live in. People won't always treat the main character nice or they may be really helpful, like helping her out of a dress whether she wants to or not!

    Inspiration - This project was inspired by many games, like Insexsity, Fleeting Iris and oldschool RPGs. I'm primarily focused on blending the Dating Sim and RPG genres in an immersive open-world side-scroller game. As the game expands, it will become increasingly unique.

    Open World - The action unfolds in a sprawling, modern metropolis known as The City. The main character has the freedom to explore, work, and live wherever she chooses, engaging in various 'activities' at her leisure. This isn't a linear game with a predefined endpoint; instead, it offers a true free-roam experience.

    It's all about the choices - You can establish relationships with the majority of characters you encounter, each with their own distinct personality and storyline. Throughout the game, you'll encounter various situations where you'll need to make choices, and these decisions may have consequences down the line. However, there's often more than one path to resolve each situation.

    Character Creation & Customization - Experience a powerful character creation system like never before seen in similar games! Players can customize their character's name, body size, breast size, facial features, hairstyle, skin color, and even choose their moan type! And the options will continue to expand as more choices are added in the future!



    Backstories, Traits & Perks - Select from multiple background stories, traits, or even blood types, and unlock more traits or new perks as you play! Background stories offer different starting clothes, items, stats, experiences, unique effects, and some new dialogues. Choose from dozens of positive and negative traits that make certain aspects of the game either easier or harder, depending on your taste and desired playstyle. Unlock numerous perks and gain buffs that award you with various permanent or temporary effects.

    Stats & Skills - The main character has a few different stats. The two main ones are Charm and Lewdness. These stats measure what kind of person our character is, and more doesn't always mean better. A charming person might have it easier in life and be better at seducing people or getting what she wants, but they might also attract more thugs or molesters. Having too much Lewdness can open some dirty paths for the character, but it can also change how she perceives the world and her dialogue choices. Another two stats are Cleanliness and Energy. These stats can be depleted, and you might face harsh consequences if they reach 0, so it’s always best to pay attention to them and keep them as high as possible. Then we have Luck, which affects literally everything, such as the chance of triggering events or getting tips while working. There are also a few minor stats, like sex skills, that can unlock new sex positions or alter dialogues.

    Dialogues - I'm aiming for something more ambitious with dialogues and choices, rather than just "let's fuck" and "yes/no". I won't be throwing tons of text at you; it's not a Visual Novel, after all, although the game (as of v30) has over 15,000 dialogue lines. With 0 Lewdness, your character will act as an innocent girl with no sexual experience, while with 100 Lewdness, she will behave like a slut. All stats, in some way, affect dialogues. Even choices like opting for larger breasts or not wearing panties might prompt certain characters to make remarks about them. Whether the character is a virgin or not also influences existing dialogues and events.

    Reputation & Fame - Most of the important characters have their own reputation system, which affects how they perceive the player. Actions the player takes affect her Fame, making her either famous or infamous in The City - and whether it's a good or bad thing, it's up to you to decide.

    Animations - These are really important in these kinds of games, and I try my best to make them as smooth and realistic as possible. So expect something more than typical "left, right, left, right" animations. Additionally, there are bouncing boobs and moving skirts and hair!

    Quality over Quantity - I prefer to create one big game with lots of content where everyone can find something for themselves, rather than releasing small games every few months. So, expect long-term support!

    Humor & Easter Eggs - I'm not a very serious person, so you'll see some funny stuff from time to time, but it won't turn into a comedy. You'll encounter references or tributes to games, movies, books, and songs I admire for various reasons.

    Clothes & Items - Of course, you can dress your character in many ways. There are 8 changeable parts: shirt, bra, pants, panties, shoes, glasses, earrings, and hats. Bras and panties are visible under clothes. Additionally, there are usable items like condoms, vibrators, energy drinks, aphrodisiacs, and more.

    Voice Acting - Exclusively recorded by Miss Maia for this project, featuring moans and expressions! Choose from several moan presets, which adapt based on the current animation speed or whether the character's lips are closed or open!

    Bugs - As an ambitious open-world project developed by a single person, expect a lot! However, with each update, I'll do my best to minimize bugs and ensure saves remain compatible with previous versions.
    MINIMAL SETUP
    • OS: Ubuntu 16.04+
    • Processor: 4 coresMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: 2 GB of VRAM
    • Storage: 500 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 16.04+
    • Processor: 4 coresMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: 3 GB of VRAM
    • Storage: 500 MB available space
    GAMEBILLET

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