TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam Image
Progress Report #138 - Happy New Year!


Hey lads! Whenever I try to write a brief devlog, it always turns into an endless essay, eh... I trimmed it greatly, but it's still quite lengthy. Anyway, Ill start with a bit of a rant, and you can find the game progress from the past 1.5 months at the very bottom. Firstly, I want to apologize for the lack of the UiTC:R Demo recently on Patreon/SubscribeStar. Polishing it up for release right now would be too time-consuming, and Id rather release something more substantial than just another character creation. Theres simply too much to address with all the upcoming features and core changes that need to be tackled as early as possible. Recently, we had to stop work on the front view and start on the side view because we couldnt get past certain issues. We need all 3 character angles working to avoid a serious mess later on. Anyway, the next UiTC:R Demo will be ready within the first half of January with some short scenes to give you a better idea of what were aiming for and how smoother everything got. Secondly, I havent been getting much sleep for over a month now, as I have two small kids dealing with teething, colic, muscle tension, and other infant problems. They tend to chain-cry for hours, waking each other up at night and taking turns crying. My wife and I are completely drained, exhausted, and feeling hopeless - like walking corpses. While the situation has improved big time compared to last month, its still ongoing. Weve had to take turns sleeping and caring for the kids, so its been real madness. I have no idea how much longer this will last, but because of this, my work on the project slowed down greatly in December. Yeah, December was also pretty shitty due to how many things overlapped, so I did much less than I originally planned. That said, dont worry - despite the rough times Im having - my artists, animators, and writers are working normally, and it's not like I stopped working myself, but merely slowed down. Also, despite all the stress and even more stressful Steam release in November, I wanted to thank everyone who supported me and bought my game on Steam (especially the EX DLC & OST), as it will ease a bit funding the remastered version in the upcoming few months. Thanks a lot! At some point I was receiving dozens of messages every day. As a single dev with game getting more and more popular, it's impossible for me to answer everyone, check all social media and so on. I try to visit social media from time to time, but I have all notifications turned off aside for Patreon & a few Discord channels (otherwise I would spend a lot of time writing instead of working, and I doubt you would want it), so if you have any urgent problem, I advise you to reach out to me there. Otherwise, you might wait days for me to answer. Sorry! Also, please don't ask me about the gameplay in PMs and please instead use search function to see if your question got answered already - it will really make my & yours life easier. Thanks! I've hit a wall and reached my limit (kind of) to the point where working on this version of UiTC has become a real chore. Even small tasks take an unreasonable amount of time, and when people keep making demands and offering suggestions, my response is often, "Yeah, that's impossible with the current version", or "Adding it will take way longer than it should", or "It would cause too many issues". While the possibilities for content are endless in a project like this, unfortunately, the majority of what you're expecting is simply impossible to achieve on this outdated, messy foundation. That's why, if you want me to continue working for years and deliver a great game in the future, I need to release the remastered version. I got "a few" unpleasant guys about UiTC:R not being already finished in December (lol). To be brief - UiTC took me a few years as a mostly solo & full-time work (had only one guy for art), had a few hundred of animations, even more art files, and over dozen thousands dialogue lines - so despite now hiring a skilled character artist & animator, and writer, it's simply undoable to port that stuff alone in mere 6 months, while we are expanding and adding multiple features, so game became so much more complex, thus work isn't that fast. I think it's a good moment to briefly summarize my project's story. Unaware of the World (UotW)was my first NSFW game, created with a small group of people during our free time. It was only available via Patreon. After the group disbanded, I renamed the game to Unaware in The City (UiTC)and continued working on it alone, picking up where UotW left off. The core code and events from UotW remained, as UiTC was essentially the same game running on the same engine. Fast forward to 2024, UiTC still uses outdated code from 2018, except for an art update I commissioned by hiring a freelancer. At that time, I needed a loan to fund the updated art, as the game was earning around $1k monthly (gross/brutto), which wasnt enough to make a living, let alone cover additional expenses like art assets. Thankfully, my hard work and the art update paid off, allowing me to eventually support myself through the project alone. However, since the game was built on an outdated version of Unity and on a core codebase not designed for a big, feature-rich, open-world RPG, several issues emerged. The game stopped working on newer systems like Android (a significant portion of my patrons), and the code became an unmanageable spaghetti mess due to countless workarounds I implemented to meet player requests. This made adding new features or fixing existing ones increasingly difficult, if not impossible. Seeing that the project might be nearing its limits, I asked my patrons if they wanted me to remake the game on the latest Unity engine using Spine for animations and with additional hired help. The overwhelming majority said "yes". And so, here we are in mid 2024. I now have to find skilled, reliable people and figure out how to fund the remaster. Unfortunately, my earnings alone arent enough to make this happen, so I took out another loan and began working on two projects simultaneously: continuing monthly updates for UiTC to keep patrons engaged while developing Unaware in The City: Revisited (UiTC:R)in the background. Since May 2024, Ive been crunching hard, working like crazy on both games to fund the remaster and pay off the loan next year. To be clear, this isnt a plea for more money - just an explanation. All funds go into the project. It's totally different story when you work alone without any budget, and at best you need money only for a living, and when you try to hire multiple skilled people to help you out and who won't work for free, and will charge you extra (because that's how NSFW works), so yeah, developing UiTC:R burns funds like crazy and all money I earn go into funding it. Please don't treat it as asking for more money, as I have enough and I'm gonna work normally, so project isn't endangered by any means, but the speed of my freelancers creating new content (such as art, animations & writing) solely depends on funding, as the extra money won't go into my pocket but into the development at this point. While UiTC was more of an art update for UotW, UiTC:Rinvolves rewriting significant parts of the core code so I can work on it for years to come. It will address UiTCs flaws (e.g., black screens, outdated art, clunky animations), introduce long-requested features (e.g., lesbian content, exhibitionism), and retain most events, NPCs, and locations from UiTC while improving and expanding on them significantly. You'll see it for yourself in 2025 because, as I always say, actions speak louder than words. I promised my wife I wouldnt keep crunching beyond the end of this year. Honestly, Im exhausted, which is why UiTC will stop receiving updates soon. This will allow me to focus solely on UiTC:R and finally catch my breath. I stopped playing games, didn't watch any new anime in ages, and my social life went to hell... My health started getting worse as game dev took its toll on me. Don't get me wrong, I'm not announcing dropping game dev, but after New Year's Eve I'm gonna take it slower and spend a chunk of my time on family, hobbies and such. You know, I have no such thing as "weekend" or "free day", so every day is my work day, whether it's Monday or Sunday, but then again I have no typical work hours, so sometimes I work 4h, sometimes 8h, sometimes I take a day off - because I'm spending time with my wife or visiting family, but in overall I'm pretty sure my work hours easily exceed 300h monthly in the past half year. Game design, writing devlogs, answering people's questions, talking with team members the project - is all part of the game dev, because I have to do it and I'm doing it instead of working on the game, as I can't split myself. And thats the story behind Unaware of the World, Unaware in The City, and Unaware in The City: Revisited- a single game with a long, rough journey. For context, there are more changes between UiTC:R and UiTC than there were between UiTC and UotW. Also, saying that UiTC won't be getting any new content with v43 doesn't mean that I'll also stop releasing bug fixes and some changes. By content I mainly mean sex scenes or animations, so really time consuming stuff, while I don't mind adding new traits or polishing & fixing the game. But yet again, the remastered version is my main focus, and I'm trying to be as transparent as possible. You know, Im not cut out for business, marketing, and similar stuff, so all these devlogs, sneakpeaks, and updates can be pretty chaotic and rough. I became a game dev because I genuinely love making games. While its great to make a living from it, dealing with the games popularity, social media, PR, and everything else feels overwhelming at times. Seeing people enjoy the game and recommend it to others is incredibly motivating and makes me smile, but Ive never aimed for popularity - Im an introvert to the core. Recently, I created two polls asking about overall event length and skipping non-essential dialogue text. The results (using weighted votes) are in: about two-thirds of patrons were fine with the current event length, and one-third wanted them longer, while almost no one wanted shorter events. For the second poll, around three-quarters of people wanted me to skip non-essential dialogue text, such as "Jane enters the shower cabin". Your wish is my command! We wont shorten events, and well make some longer as we add additional features. Additionally, well trim non-essential narration where possible. Cheers! As UiTC:R Demo gains more features and core systems are implemented, everything is shaping up nicely - but its becoming harder to release something polished every month. Were working on multiple things simultaneously, and turning off unfinished features for demo releases can get messy. This leaves us with two options: release the demo with weird and broken stuff everywhere, or finish some critical features and postpone the release until its more polished and presentable. Im sorry that everything is taking so long, but were reworking the games core to minimize the bugs and issues we hit later when expanding features. Were trying hard to avoid repeating the mistakes of UotW/UiTC. Oh, and if you remember me cursing about BSODs - good news! The kind folks at Intel replaced my CPU without any issues, so no more blue screens! For those who supported me through Patreon/SubscribeStar with at least an Unaware tier or for 3+ months and would like a Steam or itch key, please contact me and share your username. I dont have an easy way to automate the process right now. Okay, enough of the rant - time for some updates! I want to include a short masturbation scene at home, a street groping event, and a train intro scene in the upcoming UiTC:R Demo, planned for release in the first half of January. Heres a short (and very rough) video showcasing some WIP animations I intend to include in the next demo:

https://pixeldrain.com/l/2wqLvLXK


In November Ive finally implemented the male character with most of the features from its female counterpart, such as character customization, clothing, shader coloring, and so on. Its still pretty rough and needs a lot of polishing. Ill also be using this tool for designing characters and bug testing, as in UiTC it was... Much less predictable and far more annoying. P.S. Yet again, I'm NOT adding male as a playable main character, for god's sake! Male MC would mean at least half of the game making from scratch.
In November I also managed to update my animation system to work with LustFires Spine workflow. Heres a quick preview of the same animation playing continuously, with both characters dynamically changing their body settings. So whether you make Jane a midget or the random guy a giant - it will work seamlessly regardless of the animation played! I've uploaded more spicy videos, so don't forget to check them as well.
And some more which we want to include in the game intro in the train.
Heres the merged Kevins Diner location. As stated in the previous devlog, we want to eliminate loading times & black screens (fade ins), and make travelling seamless and more enjoyable.
One of the major changes in UiTC:R will be a new writing style - combining narration, dialogue, and even thoughts into a single dialogue line. Keep in mind it's just a random test sentence. Also, we won't force this system in every single dialogue line.
I want to introduce immersive tutorial elements throughout the game, where Jane will explain game mechanics, like in this case after interacting with the shower for the first time. Additionally, the Glossary from UiTC will return, with its keywords directly linked to the dialogue window, indicating that you can read more about them in the Glossary. If anyone finds the colored keywords distracting, there will be an option to disable them in the settings.
Since we want to introduce different looking NPCs and avoid clone wars, we are experimenting a bit with what they could look like.
I'm trying to make the world feel more alive, with more activities, real-time reactions to Jane, and an overall more polished and complete experience. There will be 2 kinds of NPCs - walking and standing. As well as 3 types of events - random events triggered upon entering a location, initiated by dialogues, and proximity-based events (inspired by RPG Maker games, as shown in the video). For example, NPCs may grope Jane if she gets too close, and nearby NPCs might stop to watch and comment if they notice something unusual. Im building a comprehensive database and weighted system for these interactions. NPC bubble chat and groping events will depend on Jane's stats, skills, backstories, clothes, and more. Additionally, revealing outfits will increase the chances of NPCs targeting her (e.g., not wearing panties will make lower-half targeting more likely). A more corrupted Jane's mind will also allow strangers to escalate their actions, while the overall atmosphere and likelihood of events will vary based on location and NPC type. For example, Main Street will be relatively safe, unlike the RLD or Slums. A hobo will never offer money, but a wealthy businessman always will, and Jane can agree if her weighted stats allow it - like high Corruption, estrus state, financial desperation, or a bit of all. Players who wish to avoid these events will have options to lower their chances or prevent them entirely. By implementing this through a database instead of manually scripting dialogues, the system can easily expand with new backstories, traits, and other additions. Youll see this in action in the coming months as things get more polished since much of this is still core-level work at the moment. P.S. This is still a very early work-in-progress draft. Also, please ignore any weirdness with the NPCs; we're currently in the middle of editing shaders and testing Spine's capabilities, so some things are broken, and it will take a bit to fix everything.
We aim to take sex scenes to the next level by giving you more control over how they play out, allowing you to change & mix positions yourself. Here's a small test featuring toilet & shower masturbation. Currently, it's just a quick preview of switching the right & left hand. This will be part of a bigger masturbation mini-game, which Ill explain in more detail once the implementation is complete. Again, I encourage you to check the video.
I still didn't fully make up my mind on UiTC:R monetization method, but for now the current idea is - Patreon/SubscribeStar pricing stays the same; I'm not gonna increase it because of the new year approaching or UiTC:R release. I'll be probably sticking to the same concept as with UiTC, thus 3 versions - Basic, Cheats & Extended, so also no crap like "pay me $40 to get access a few days earlier than $20 tier". For now, as it lacks content, UiTC:R releases are only available to all patrons, but as it shapes and gets actual content, I'll restrict it to Unaware tier and later add CH & EX versions. Steam/itch releases will be one version behind Patreon, while free public versions will exist and be 2 versions behind Patreon. So whether you want to support me monthly, with one-time payment or not support me at all - you will still be able to play UiTC:R, so no worries! Also, while working on a long-term project, it's a common sense to have some DLCs or microtransactions to help with the funding, but since it's a Patreon-funded project, I believe I don't have to resort to such methods, so I'm pretty sure it will be only these 3 versions and that's it. If I have more solid info in the near future, I'll let you know, but that's it for now. Steam EX version had a serious price bug (my bad, as I accidentally overwrote prices, because I didn't fully understand Steam system) and some countries could buy it at the price of BA version. I won't be an ass and won't suddenly increase it out of nowhere, so treat is as Christmas/Winter present :P Anyway, I'll wait until Winter Sale ends, and then game will get around 20% more expensive. I wanted to post this devlog on December 24th, but as you know Christmas time is a real mandess, so I didn't find time to finish it sooner. Either way, it was a crazy year, and since it's the last devlog this year - very late Merry Christmas & also Happy New Year, lads! May 2025 be a great year for you all! Cheers! P.S. Lovely Patreon decided to delete a big chunk of what I wrote and all the images I uploaded when I saved the draft post, making an even bigger mess of this already chaotic devlog :) At this point, I dont even remember what I wrote or changed. Eh...


[ 2024-12-31 16:47:47 CET ] [ Original post ]

Unaware in The City
Mr. Unaware Studios Developer
Mr. Unaware Studios Publisher
2024-07-31 Release
Game News Posts: 8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (71 reviews)
Public Linux Depots:
  • [0 B]
Plot - Take control of a 21 years old woman, design her how you like and then dump her into the heart of a metropolis, known as The City! Decide who she talks to, what place she works at, how she performs her duties, the control is all in your hands- err, hand... Have fun with a dynamic world as conversations and situations change based on your choices, your physique, how you respond and your skills! Everything you do can have a ripple effect. Be prepared for a world that is as uncaring as the one we live in. People won't always treat the main character nice or they may be really helpful, like helping her out of a dress whether she wants to or not!

Inspiration - This project was inspired by many games, like Insexsity, Fleeting Iris and oldschool RPGs. I'm primarily focused on blending the Dating Sim and RPG genres in an immersive open-world side-scroller game. As the game expands, it will become increasingly unique.

Open World - The action unfolds in a sprawling, modern metropolis known as The City. The main character has the freedom to explore, work, and live wherever she chooses, engaging in various 'activities' at her leisure. This isn't a linear game with a predefined endpoint; instead, it offers a true free-roam experience.

It's all about the choices - You can establish relationships with the majority of characters you encounter, each with their own distinct personality and storyline. Throughout the game, you'll encounter various situations where you'll need to make choices, and these decisions may have consequences down the line. However, there's often more than one path to resolve each situation.

Character Creation & Customization - Experience a powerful character creation system like never before seen in similar games! Players can customize their character's name, body size, breast size, facial features, hairstyle, skin color, and even choose their moan type! And the options will continue to expand as more choices are added in the future!



Backstories, Traits & Perks - Select from multiple background stories, traits, or even blood types, and unlock more traits or new perks as you play! Background stories offer different starting clothes, items, stats, experiences, unique effects, and some new dialogues. Choose from dozens of positive and negative traits that make certain aspects of the game either easier or harder, depending on your taste and desired playstyle. Unlock numerous perks and gain buffs that award you with various permanent or temporary effects.

Stats & Skills - The main character has a few different stats. The two main ones are Charm and Lewdness. These stats measure what kind of person our character is, and more doesn't always mean better. A charming person might have it easier in life and be better at seducing people or getting what she wants, but they might also attract more thugs or molesters. Having too much Lewdness can open some dirty paths for the character, but it can also change how she perceives the world and her dialogue choices. Another two stats are Cleanliness and Energy. These stats can be depleted, and you might face harsh consequences if they reach 0, so it’s always best to pay attention to them and keep them as high as possible. Then we have Luck, which affects literally everything, such as the chance of triggering events or getting tips while working. There are also a few minor stats, like sex skills, that can unlock new sex positions or alter dialogues.

Dialogues - I'm aiming for something more ambitious with dialogues and choices, rather than just "let's fuck" and "yes/no". I won't be throwing tons of text at you; it's not a Visual Novel, after all, although the game (as of v30) has over 15,000 dialogue lines. With 0 Lewdness, your character will act as an innocent girl with no sexual experience, while with 100 Lewdness, she will behave like a slut. All stats, in some way, affect dialogues. Even choices like opting for larger breasts or not wearing panties might prompt certain characters to make remarks about them. Whether the character is a virgin or not also influences existing dialogues and events.

Reputation & Fame - Most of the important characters have their own reputation system, which affects how they perceive the player. Actions the player takes affect her Fame, making her either famous or infamous in The City - and whether it's a good or bad thing, it's up to you to decide.

Animations - These are really important in these kinds of games, and I try my best to make them as smooth and realistic as possible. So expect something more than typical "left, right, left, right" animations. Additionally, there are bouncing boobs and moving skirts and hair!

Quality over Quantity - I prefer to create one big game with lots of content where everyone can find something for themselves, rather than releasing small games every few months. So, expect long-term support!

Humor & Easter Eggs - I'm not a very serious person, so you'll see some funny stuff from time to time, but it won't turn into a comedy. You'll encounter references or tributes to games, movies, books, and songs I admire for various reasons.

Clothes & Items - Of course, you can dress your character in many ways. There are 8 changeable parts: shirt, bra, pants, panties, shoes, glasses, earrings, and hats. Bras and panties are visible under clothes. Additionally, there are usable items like condoms, vibrators, energy drinks, aphrodisiacs, and more.

Voice Acting - Exclusively recorded by Miss Maia for this project, featuring moans and expressions! Choose from several moan presets, which adapt based on the current animation speed or whether the character's lips are closed or open!

Bugs - As an ambitious open-world project developed by a single person, expect a lot! However, with each update, I'll do my best to minimize bugs and ensure saves remain compatible with previous versions.

MINIMAL SETUP
  • OS: Ubuntu 16.04+
  • Processor: 4 coresMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 2 GB of VRAM
  • Storage: 500 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 16.04+
  • Processor: 4 coresMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 3 GB of VRAM
  • Storage: 500 MB available space
GAMEBILLET

[ 6109 ]

25.49$ (15%)
22.24$ (11%)
26.69$ (11%)
17.19$ (-15%)
16.01$ (11%)
17.79$ (11%)
8.89$ (11%)
10.00$ (50%)
24.59$ (18%)
17.79$ (11%)
33.99$ (-70%)
10.91$ (16%)
16.90$ (15%)
17.79$ (11%)
4.24$ (15%)
11.43$ (12%)
4.22$ (15%)
4.22$ (15%)
41.47$ (17%)
26.69$ (11%)
16.79$ (16%)
4.19$ (16%)
8.27$ (17%)
17.79$ (11%)
50.39$ (16%)
6.71$ (16%)
16.52$ (17%)
17.79$ (11%)
15.95$ (47%)
40.95$ (18%)
GAMERSGATE

[ 1104 ]

15.0$ (62%)
3.4$ (57%)
0.56$ (81%)
0.94$ (81%)
0.51$ (91%)
0.43$ (91%)
0.58$ (92%)
0.85$ (91%)
3.4$ (91%)
22.77$ (43%)
4.34$ (71%)
0.68$ (91%)
2.55$ (83%)
6.0$ (70%)
0.56$ (81%)
3.32$ (74%)
6.8$ (83%)
0.9$ (92%)
1.95$ (90%)
31.49$ (48%)
9.99$ (50%)
8.0$ (60%)
1.53$ (91%)
0.56$ (81%)
1.0$ (80%)
4.25$ (83%)
0.9$ (92%)
3.4$ (83%)
1.02$ (87%)
2.21$ (83%)

FANATICAL BUNDLES

Time left:

20 days, 2 hours, 53 minutes


Time left:

0 days, 2 hours, 53 minutes


Time left:

27 days, 2 hours, 53 minutes


Time left:

16 days, 2 hours, 53 minutes


Time left:

13 days, 2 hours, 53 minutes


Time left:

21 days, 2 hours, 53 minutes


Time left:

23 days, 2 hours, 53 minutes


Time left:

44 days, 2 hours, 53 minutes


Time left:

356468 days, 18 hours, 53 minutes


Time left:

26 days, 2 hours, 53 minutes


Time left:

55 days, 2 hours, 53 minutes


HUMBLE BUNDLES

Time left:

0 days, 20 hours, 53 minutes


Time left:

7 days, 20 hours, 53 minutes


Time left:

9 days, 20 hours, 53 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE