Fixed bug where Ivee's backpack wouldn't display in red zone.
Locked camera degrees value for Y and Z to 0 to prevent camera tilt.
Removed script that was causing error in intro scene.
Removed random garage door in intro before shadow fight and in endgame open world segment.
M9 damage buffed from 14 to 20.
P90 damage buffed from 10 to 13.
VP70 burst damage buffed from 6 to 8.
VP70 single shot damage buffed from 12 to 14.
Vector short range damage buffed from 12 to 13.
Vector long range damage buffed from 6 to 9.
Glock damage buffed from 13 to 15.
Ak5 fire time reduced from 0.2352 seconds to 0.19 seconds.
Fixed bug where KSG shotgun was outputing same damage value as M870.
Fixed missing floating platforms in red zone.
Fixed missing texture in red zone.
Fixed navigation issue in menu where sensitivity sliders were locked to 1 step per slider change.
Hired by a mysterious trillionaire in the not so distant future, Eevi keeps trespassers out and fights the varmints. This mall is a time capsule from a different era. The rich have taken to the skies and abandoned the frozen surface. Gazing at the suffering below from the luxury of their own miniature Earths. Stranded on the deserted island the mall sits on, Eevi the wage slave is left to explore this trillionaire's forgotten playground.
Fight the monsters of the mall in thirdperson. Manage a small inventory to traverse different sectors of the mall and survive their various monster encounters. Take a dive into this mall’s shifting corridors. The Red Silhouette haunts these walls. Appearing to Eevi as warnings. These calls from distant memories open the door for her to explore the mall’s many non-euclidean passages. Experiencing what the mall remembers about us, Eevi is whirlpooled into our cycle of violence.