Added master volume slider to options
Fixed Music slider not saving changed value
Fixed gamepad sensitivity not saving changed value.
Realigned Sprite for Glock weapon because it looked like Eevi was clipping into walls
Fixed bug where Inverted Y look would only enable on loading or reloading a scene
Added tutorial popup in first cutscene to signify to the player to cycle dialogue with interact key
Added missing colliders in post game
Fixed bug where Tomb dialogue wouldn't display correctly
Dev Note for Non Vulkan Users :
If your hardware cannot support Vulkan drivers but can support Opengl 3.0 or higher you can switch the game's renderer by setting a launch option in the game's properties in your library. Just set launch option to --rendering-driver opengl3. This prevented crash on startup for one player. Give it a go if you're experiencing any compatability issues while playing.
Here's the walkthrough guide if anyone gets stuck or needs a hint :
https://steamcommunity.com/sharedfiles/filedetails/?id=3312249014
Hired by a mysterious trillionaire in the not so distant future, Eevi keeps trespassers out and fights the varmints. This mall is a time capsule from a different era. The rich have taken to the skies and abandoned the frozen surface. Gazing at the suffering below from the luxury of their own miniature Earths. Stranded on the deserted island the mall sits on, Eevi the wage slave is left to explore this trillionaire's forgotten playground.
Fight the monsters of the mall in thirdperson. Manage a small inventory to traverse different sectors of the mall and survive their various monster encounters. Take a dive into this mall’s shifting corridors. The Red Silhouette haunts these walls. Appearing to Eevi as warnings. These calls from distant memories open the door for her to explore the mall’s many non-euclidean passages. Experiencing what the mall remembers about us, Eevi is whirlpooled into our cycle of violence.