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Announcement: Release Month and New Trailer!

Nordhold Full Release: March 2025


Your journey to Valhalla rank begins! The wait is over: Nordhold officially launches in March 2025! Check out the new trailer for a glimpse of whats coming: [previewyoutube=xKFLpu7wCeU;full][/previewyoutube] Whats New in the Full Game Release

8 Unique Towers


Build and adapt with a variety of tower combinations.

Fusion System


Combine turret powers for powerful synergies.

Upgrades & Relics


Enhance your strategy with new possibilities.

Hero Spells & Upgrades


Powerful abilities with advanced upgrade paths.

New City Buildings


Add depth with new buildings and mechanics.

Endless Mode


Face infinite waves of enemies and progress through Ascension Levels to achieve the Valhalla rank.

Nordhold launches in March 2025 - prepare for the frozen North!



[ 2024-12-03 16:36:38 CET ] [ Original post ]

Hotfix 0.5.7.33

Adjustments:


- Possibility to adjust the behavior for hiding health bars / damage numbers in the video settings.

Improvements:


- Optimization of the savegame system - Bug fixed where Cost Cog triggers again when restarting the game - Bugs in the display of values for spells fixed


[ 2024-11-28 22:52:08 CET ] [ Original post ]

Hotfix 0.5.7.32

Hotfixes:


- Performance optimization to reduce lags - Fixed a problem that increased the Applied Damage at Magma Field (Banner from the Volcano Mortar) x10 To compensate for this loss of exploit fun, the Magma Field values were raised slightly: - Increase in applied burn stacks from Magma field from Applied Burn: 6/8/10 to 8/10/13

Relic Replacement:


- Removed Relic: Golden Treasure (Legendary) - New Relic: Rikurs Axe (Legendary)

Adjustments:


- Enemy display now updates in real time (when clicking on an enemy, the panel at the top left) - Automatic hiding of damage numbers and health bars above a certain zoom-out level

Improvements:


- Problems in bug/feedback report fixed - Possibility added to reduce the visual effects of the towers and the environment separately in the settings - Prevents multiple sound overlay with many projectiles and thus optimizes the sound perception


[ 2024-11-28 00:05:09 CET ] [ Original post ]

Version 0.5.7.3

Dear Community, Thank you for your incredible patience and unwavering support! After a longer break, we're excited to deliver the next patch, tackling many bugs and adding great improvements. We hope this update resolves most of the remaining issues while we continue making excellent progress on the main game. Together, we look forward to the release of Nordhold in Q1 2025!

NEW:


  • Added the Eye-Function to hide choice events, allowing players to make more informed decisions
  • Added 1x Banish for Banner Choices

Relic Replacement:


  • Removed Relic: Golden Incentive (Common)
  • New Relic: Spearhead (Common)

Adjustments:


[olist]
  • Chests: Resource amounts now scale successively with waves
  • Restart Game: Added a warning that progress will be lost from Wave 3 onwards
  • Lightning Surge now triggers only within the Arc Tower's radius; probabilities increased:
    • Old: 0.9/1.2/2.1%
    • New: 1.2/1.6/2.8%
    [/olist]

    Improvements:


    • Optimized readability of large numbers for DOTs
    • Fixed early decay of burn debuff
    • Resolved issue where Raven Towers stopped shooting
    • Minor UI improvements
    • Resolved persistent error messages
    • Fixed graphical issues for Mac users
    • Deactivated camera panning with ALT to prevent Alt-Tab errors
    Please continue to share your feedback via Discord or here. Your input is invaluable! If you enjoy the game, dont forget to add the full version to your wishlist: https://store.steampowered.com/app/3028310

    Social media


    Discord community Twitter YouTube Instagram


    [ 2024-11-24 20:43:45 CET ] [ Original post ]

  • Version 0.5.7.2

    Dear Community, this time we have reworked the light scenery, made a few balancing changes and, above all, made some relevant bug fixes. We hope you continue to have fun. In the background, we continue to work at full throttle to prepare the full game.

    Adjustments


    [olist]
  • Changing the whole lighting scenery
  • Weakness (debuff) changed:
    • Damage Increase Debuff: 20% -> 10%
    • Debuff Duration: 3sec -> 5sec
  • Timberwind Mark (Banner) changed and adjusted so that the first selection is equivalent to subsequent selections:
    • Old first selection: Wood Production: 1/1/2/ Damage: 115/125/140%
    • Old further selections: Wood Production: +2/2/4 / Damage: +0/10/10%
    • NEW: Wood Production: +2/3/5 /Damage: +12/16/28%
  • Legendary Magma Field (Banner) changed and adjusted so that the first selection is equivalent to subsequent selections:
    • Old first selection: Applied Burn: 6/8/10; Burn Stacks per Hex: 4/5/8; Field Duration: 2/2/2 sec
    • Old further selections: Applied Burn: +6/8/8; Burn Stacks per Hex: +4/5/5; Field Duration: +0/0/1 sec
    • NEW first selection: Applied Burn: 6/8/10; Burn Stacks per Hex: 4/5/6; Field Duration: 2/2/3 sec
    • NEW further selections: Applied Burn: +6/8/10; Burn Stacks per Hex: +4/5/6; Field Duration: +0/0/1 sec
    [/olist]

    Further Improvements:


    • Bug fixed that some towers could be unlocked multiple times with Honor
    • Fixed a bug where Arcane Accumulation no longer worked when loading the game
    Please continue to share your feedback via Discord or here. It helps us greatly. Thanks for reading and if you like the game, remember to add the full version to your wishlist - it would help us very much: https://store.steampowered.com/app/3028310

    Social media


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    [ 2024-10-26 22:53:20 CET ] [ Original post ]

  • Hotfix 0.5.7.14

    Hotfixes:

    • Fixed a bug with Save & Exit that could cause the savegame to be lost under certain circumstances
    • Fixed a critical bug when opening chests (multiple selection was possible under certain conditions)
    Further Improvements:
    • Significant optimization of the savegame size and sync with the cloud
    • Auto-level setting (for Towers) added to the savegame
    • Problem with the old Hero being loaded when restarting fixed


    [ 2024-10-17 14:05:32 CET ] [ Original post ]

    Hotfix 0.5.7.13

    Hotfix:

    • Save game bugs solved and stability of the game increased
    Adjustment:
    • Logic of Pact of Prosperity (Relic, common), Quarry Legacy (Relic, rare) adapted so that their conditions apply across wave phases for Economy and Defense phase. -> No more distribution of 3 gold / 30 stone for free
    Further Improvements:
    • Added 2 new options under the General settings item: - Run in background - Play music in background
    • Minor UI optimizations (Purchases in the market / calculation of tower price inflation)
    Restored changes from 0.5.7.12: https://store.steampowered.com/news/app/3086510/view/4514387160627548368


    [ 2024-10-15 22:34:46 CET ] [ Original post ]

    Rollback to the last version - Patch 0.5.7.1

    Due to a critical bug, we unfortunately have to roll back to the last version and are already working hard to fix the new critical bug (savegame related). We apologize for the trouble and will deliver another hotfix as soon as possible within 24 hours, which will bring back the changes of 0.5.7.12. Information on 0.5.7.1: https://store.steampowered.com/news/app/3086510/view/4514387160623800364 No longer valid patch notes for the revised 0.5.7.12: https://store.steampowered.com/news/app/3086510/view/4514387160627548368 Thanks for the bug reports and sorry for the inconvenience.


    [ 2024-10-14 22:40:36 CET ] [ Original post ]

    Hotfix 0.5.7.12

    Hotfixes:

    • Castle Upgrades: Economy Budget and Tax Burden sorted as before (First Tax Burden again)
    • Fixed a bug where Endless Mode is also incorrectly offered when Wave 20 is lost
    • Bug fixed where the information at the bottom of the screen that a tower construction can be canceled by right-clicking remains
    • Bug solved where the spawned minions spawn with a time delay in case of lags
    Further Improvements:
    • Purchased relics in the market are now more clearly recognizable as purchased
    • Save game stability increased
    • Optimized position of the saving symbol when saving the game
    • Performance optimizations


    [ 2024-10-14 16:53:55 CET ] [ Original post ]

    Version 0.5.7.1

    It's really incredible how many people have already celebrated successes in our new mini-endless mode. More than 1500 players have completed at least Wave 21 and it's worth highlighting: This mode is for the pros, the heavy hitters. Hats off! Your feedback has helped us a lot in identifying further bugs and optimizations. We hope this makes the game more fun (especially the better performance)!

    NEW Content:


    Relic Replacement


    • Removed Relic: Golden Emblem (Rare)
    • New Relic: Alternative Nutrition (Rare)

    Buffs:


    • Tower (Upgrades): BarrierDamage Upgrade: +50% -> +100%
    • Artifact of Determination (Relic): Fire Rate: +50% -> +60%

    Further Improvements:


    • Optimized map construction design (less map RNG)
    • The bonus on the gold income of trading ships (upgrade) through the Meta Perk in the Trading Post (Established Trade Relations) is now displayed directly updated
    • Corrected calculation for demolish after receiving the Master Builder's Hammer
    • Tower price inflation calculation with the oracle Path of Expansion corrected
    • Performance optimizations
    • Problem with Save & Exit, including a vulnerability for corrupted files and an exploit possibility, fixed
    • Optimized a few UI elements
    • Optimized Twin Feathers (Raven Tower Banner) text
    • Achievement attainment corrected, even if you select Endless mode
    Please continue to share your feedback via Discord or here. It helps us greatly. Thanks for reading and if you like the game, remember to add the full version to your wishlist - it would help us very much: https://store.steampowered.com/app/3028310

    Social media


    Discord community Twitter YouTube Instagram


    [ 2024-10-13 16:20:42 CET ] [ Original post ]

    Hotfix 0.5.7.03

    Hotfix:

    • Fixed a bug where the Hero attribute that gives 35 gold gives 100 instead
    Further Improvements:
    • Devastation (Spell) now also kills immune enemies directly.
    • Added some of our new current Top 10 Hero Names
    • Fixed a bug where the reroll count of the oracle could be incorrect after loading
    • Optimized error behavior when trying to start the game if Steam crashes in the background
    • Tooltip optimizations


    [ 2024-10-06 13:22:28 CET ] [ Original post ]

    Hotfix 0.5.7.02

    Wave 29 has been reinforced following WinWing's unbelievable triumph over what we thought was unbeatable. We didnt believe anyone could make it through until now! Prepare yourself for an even more intense battle in the next defense! WinWing has been immortalized in our Hero Database, and now the top 10 players have a chance to stand beside him! Send us a screenshot of your rank on Discord, and well ensure your legacy lives on in-game as a Hero name. Hotfixes:

    • Problem solved that chests/banner events contained mismatched banners (as a result, chests can only be opened in the economy phase)
    • Wave 29 reinforced
    Further Improvements:
    • Boss relic chests now contain 2 relics instead of 1
    • Oath of Bones (legendary Relic): Counter added
    • Elite monsters no longer spawn regularly in boss waves (elite chance = 0%) - elite monsters can still be spawned in the boss wave voluntarily through hero selection / oracle selection (as additive increase in opportunities)
    • Bugs in the visualization of the new elevation highlights solved


    [ 2024-10-04 20:13:57 CET ] [ Original post ]

    Version 0.5.7.0

    First and foremost, thank you for your patience and unwavering support. As promised in our recent announcements, we're pleased to deliver the latest update to "Nordhold: Origins." This patch brings the much-anticipated Mini Endless Mode, a new rotation of relics, and several quality-of-life improvements inspired by your feedback. We hope these enhancements make your experience even more enjoyable.

    NEW Content:


    Introducing the Mini-Endless Mode


    From Wave 20 onward, experience our new "Mini-Endless Mode"! This ultra-difficult mode offers seasoned players a true challenge to test their builds and make the leaderboard fairer. Face nearly unbeatable hordes up to Wave 29 (hence "Mini-Endless") and aim for the top of the rankings. Get ready for an intense fight - it's going to be tough, so gear up!

    New QoL Content:


    • Color highlighting when building towers, which directly shows you the range elevation per hex
    • Clearer radius display to show the exact range of towers/spells

    Relic Replacement


    • Removed Relics: Crown of Prudence (legendary), Valknut's Ascendant (legendary), Vision Chest (rare)
    • New Relics: Oath of Bones (legendary), Artifact of Determination (legendary), Rake for Hire (rare), Master Builder's Hammer (rare), Seal of Constancy (common)

    Buffs:


    • Trading Ships (Trading Post Upgrade), Lvl. 5: 23 -> 25 Gold per Wave
    • Magma Field (Volcano Mortar Banner):
      • 1st Time: Stacks on Impact: 2/3/5 -> 6/8/10 Stacks per Hex Field: 2/3/5 -> 4/5/8
      • Follow-Ups: Stacks on Impact: 2/3/5 -> 6/8/8 Stacks per Hex Field: 2/3/5 -> 4/5/5
      • Optimized Burn Tool Tip

    Nerfs:


    • Tower (Upgrades):
      • Crit Damage Upgrade: +50% -> +40%
      • An inflation level has been added to the tower upgrades (the tower upgrade prices double every 5 levels)
      • Maximum Tower Level currently: 20
    • Runestone Tower:
      • Fire Rate: 8 -> 7
    • Trinity (Banner), 1st Time: Beam Damage: 39/41/50% -> 39/41/47%
      • Trinity (Banner), Follow-Ups: Beam Damage: +7/10/17% -> +6/8/14%
      • Focus Rune (Banner): Increase per second: +13/18/31% -> +10/12/20%
    • Grimlock the Bandit King (1st Boss): 11000 -> 10000 HP
    • Arc Tower:
      • Chain Crits (Banner): Crit Chance: +0.24/0.32/0.56% -> +0.18/0.24/0.42%

    Adjustments:


    • Adaptation of the scoring system to take kills into account in order to make the Endless Mode more competitive and accurate
    • Rank milestones shifted:
      • Silver: 0-799 -> 0-999
      • Gold: 800-1499 -> 1000-1799
      • Platin: 1500-2099 -> 1800-2499
      • Obsidian: 2100-2599 -> 2500-3099
      • Valhalla: 2600+ -> 3100+
    • Adjustment of the elite monster calculation
    • Now there is only a maximum of 1 elite enemy per wave, but the enemy with the highest HP is now selected as the elite enemy. The elite chance previously calculated individually per monster is now replaced by a simpler calculation:
      • Waves 0-5: 0% Elite-Chance
      • Waves 6-10: 10% Elite-Chance
      • Waves 11-15: 15% Elite-Chance
      • Waves 16+: 20% Elite-Chance
      This also changes the calculation/influence of the following perks:
      • Hero Attribute (+20% Elite Enemy Chance) -> is now added to the above opportunity (more impact than before)
      • Oracle Effect (Elite Surge): is no longer quintupled, but increases the above-mentioned chances by an additional 50%.

    Improvements:


    • Fixed a bug where the life bar of an Orc Shaman killed during a teleport left an artifact behind
    • Upgrade badge handling optimized
    • Game performance optimized
    • Fixed a bug where Bleed had too little Bleed duration in the beginning and too much in the late game
    • Optimized leaderboard loading behavior
    • Fixed some SFX bugs (e.g., the Upgrade Label SFX was sometimes played twice)
    • Bug solved where the ingame feedback/bug report did not work in the end screen
    • Optimized saving behavior including bug fixes (elite chest prediction, new tile generation, double unique banners)
    • Intelligible labeling on the Lucky Shot banner (Arrow Tower) that Rapid Archer has no effect on this: The probability of the Lucky Shot extra shot therefore affects the entire shot sequence and not each individual shot from Rapid Archer.
    Please remember to communicate any feedback/bugs via Discord or ideally this way: How to send Feedback/Bugs Thanks for reading and if you like the game, remember to add the full version to your wishlist - it would help us very much: https://store.steampowered.com/app/3028310

    Social media


    Discord community Twitter YouTube Instagram


    [ 2024-10-03 21:06:53 CET ] [ Original post ]

    Join Over 40,000 Players in "Nordhold: Origins"!

    Over 40,000 Players in "Nordhold: Origins"


    Dear Players, We're excited to share that "Nordhold: Origins" has welcomed over 40,000 players into its world! In less than a month since our launch, your amazing support has placed us in the top 10% of all Steam games for average playtime. We couldn't have achieved this milestone without you.

    Your Feedback Makes a Difference


    Thanks to your valuable feedback, we've released over 10 patches to enhance your gaming experience. Your suggestions help us fine-tune the game, and we're grateful for your active participation in our community.

    Mini Endless Mode Coming Next Week


    We're pleased to announce that the Mini Endless Mode is in its final stages of development and will be released next week. Get ready to push your strategies to the limit as you face endless waves of challenges and aim for the top of the leaderboards.

    Looking Ahead to the Main Game


    There's even more to look forward to in the full version of Nordhold, including:
    • New Towers: Our 3 hidden towers and a whole new world of synergetic banner systems!
    • Brand new mechanics: that refresh/expand the core loop of Nordhold and intensify new tactics and replayability
    • Tactically highly relevant new buildings: One example of this is our future research system: Check our X-Post

    Interested in the full version?


    WISHLIST:


    https://store.steampowered.com/app/3028310 Your support means a lot to us!

    Join the Conversation


    We appreciate your input. For further feedback beyond the in-game form, please connect with us on Steam Discussions or Discord. Your insights help us make the game even better. We sincerely thank you for being part of our journey. Your enthusiasm inspires us to keep improving and expanding the world of Nordhold. Stay tuned for more exciting updates! Your Stunforge Team


    [ 2024-09-29 11:35:30 CET ] [ Original post ]

    Hotfix 0.5.6.52

    Hotfix: Fixed a bug for new players who get an internet issue displayed on the leaderboard Further Improvements: - Optimized some texts and translations - Optimized leaderboard loading behavior - Prevented overlapping of texts for hotkeys (towers, spells) - The boss wave has been added to the event wheel


    [ 2024-09-25 13:48:48 CET ] [ Original post ]

    Version 0.5.6.5

    We are in the middle of preparing the mini-endless mode, which should be released within the next 2 weeks. We therefore apologise for the extra time between the last patch and this one. However, we have now solved some annoying bugs and implemented some important rebalancing. Thanks for your feedback as always!

    Update Version 0.5.6.5:


    NEW Content:


    - Tower Upgrade Prices: Implementation of a new button to display all current upgrade costs of all towers - 2 new focus settings (Immunity and Health reg.), which will only be relevant for the upcoming mini-endless mode

    Buffs:


    - Volcano Mortar (Tower) Damage Increase 120 -> 150

    Nerfs:


    -

    Adjustments:


    Trading Post Perks have been adjusted: Established Trade Relations (Meta Perk)
    • Before: Provided a fixed bonus of +2/+5 Gold to Trading Ships.
    • Now: Grants +1/+2 Gold per level of Trading Ships. The Gold bonus now scales with the level of your ships.
    Rebalancing of Trading Ships (Upgrade) in Combination with the Change of Established Trade Relations (Meta Perk) in the "Total Gold" Column: [table] [tr] [th]Level[/th] [th]Old Trading Ships[/th] [th]Old Total Gold at Full Meta[/th] [th]New Trading Ships[/th] [th]New Total Gold at Full Meta[/th] [/tr] [tr] [td]1[/td] [td]3[/td] [td]8[/td] [td]5[/td] [td]7[/td] [/tr] [tr] [td]2[/td] [td]8[/td] [td]13[/td] [td]8[/td] [td]12[/td] [/tr] [tr] [td]3[/td] [td]13[/td] [td]18[/td] [td]12[/td] [td]18[/td] [/tr] [tr] [td]4[/td] [td]19[/td] [td]24[/td] [td]17[/td] [td]25[/td] [/tr] [tr] [td]5[/td] [td]25[/td] [td]30[/td] [td]23[/td] [td]33[/td] [/tr][/table] Reason for Changes:
    • To make progression through Trading Ship levels more meaningful by having bonuses that scale with your investment.

    Improvements:


    - Zoom QoL: Zooming is now performed on the position of the mouse instead of centered - Navigation through the leaderboard is more performant and the first 30.000 entries are now visible to everyone, the focus is initially set on your own rank - Problem solved where sometimes the Level Up info did not disappear when the tower was demolished - Problem solved where in rare cases an eternal loop of the chest selection at the end of the game appeared - Bug fixed where you can get unique banners multiple times (Skyfall Arrows) - Optimized the savegame behavior a bit -Solved an performance issue which were able to freeze the game for 1-2 seconds at the start of the game - Problem fixed where the milestone rewards (Hero Tower, Market, Oracle) after reaching waves 8/10/13 may disappear - Problem where the spell hover (Lightning Strike) remains visible for too long in the banner selection has been fixed - Optimized the "(Last Wave) Average DPS per Cost" calculation - Optimized some texts and translations - Fixed an optical anomaly that sometimes occurred with Arrow Towers when several Arrows were fired one after the other at the very same time (Lucky Shot, for example) - Fixed a bug where the Volcano Mortar could not benefit from the Runestone Tower's Runic Fire aura. Please remember to communicate any feedback/bugs via Discord or ideally this way: How to send Feedback/Bugs Thanks for reading and if you like the game, remember to add the full version to your wishlist - it would help us very much: WISHLIST NORDHOLD

    Social media


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    [ 2024-09-23 17:50:39 CET ] [ Original post ]

    Version 0.5.6.4

    Your reported issues - thank you!


    We would like to thank you all for your feedback! Your ideas and direct reports on bugs and the current state of the game are invaluable as we continue our journey toward the full release. All of it helps us immensely. This patch is based almost entirely on your feedback. Thank you, community!

    Update Version 0.5.6.4:


    NEW Content:


    -

    Buffs:


    -

    Nerfs:


    -

    Adjustments:


    -

    Improvements:


    - Wrath Scattering (Raven Tower Banner) splitting issues fixed - Brewery problem solved, where wheat shortage of the future wave already resulted in a non-execution of the brewery in the current wave - Fixed a Bug where a chest grants infinite loot - Fixed some savegame issues (workers/houses across different versions) - Implementation of the possibility to display multiple hints when heroes have multiple tool-tip relevant infos - Raven tower shoot VFX optimized (was difficult to recognize in rare cases before) - Solved problems with opening chests and the market event at the same time in which you then buy relics that open chests - Optimization of memory behavior - Optimized button hover behavior Please remember to communicate any feedback/bugs via Discord or ideally this way: How to send Feedback/Bugs Thanks for reading and if you like the game, remember to add the full version to your wishlist - it would help us very much: WISHLIST NORDHOLD

    Social media


    Discord community Twitter YouTube Instagram


    [ 2024-09-13 13:14:38 CET ] [ Original post ]

    Hotfix 0.5.6.33

    Optimized the relic selection choices for the "Artifact of Fate" (Market Meta Perk).


    [ 2024-09-11 20:31:55 CET ] [ Original post ]

    Hotfix 0.5.6.32

    The relic selection screen for the "Artifact of Fate" (Market Meta Perk) has been expanded from one to six relics for users who previously had fewer than six relics, ensuring that the original experience of discovering new relics is preserved.


    [ 2024-09-11 19:21:59 CET ] [ Original post ]

    Version 0.5.6.3

    Relic Choice: Artifact of Fate QOL


    The highly anticipated Relic selection screen for "Artifact of Fate" (Market Meta Perk) is now available, offering a broad range of choices for your initial Relic. Additionally, we've addressed several other commonly reported issues: the tutorial no longer experiences a soft lock, sound issues have been resolved, and the impact of Wave 14 has been gradually adjusted with fewer spawners, among other improvements. Thank you once again for all the valuable feedback!

    Update Version 0.5.6.3:


    NEW Content:


    - Artifact of Fate (Market Meta Perk) now allows you to choose your start Relic

    Buffs:


    -

    Nerfs:


    -

    Adjustments:


    - Doubled the Teleport Distance of the Orc Shaman - Number of orc minions spawned by the orc general has been reduced from 11 to 8

    Improvements:


    - Solved some sound related issues - ESC now works in the end screen after winning/losing the game as well to open the menu directly - Optimization of the Raven Tower shooting behavior, so that it still changes the opponent during rotation/charging if the opponent dies prematurely - Optimized some texts and translations - Optimization of the game flow based on optimization of memory usage - Fixed some savegame issues (Chain Crits, Ghost Worker, Reroll possibility of chest rewards or trading post prices etc.) - Fixed the issue where burning/bleeding to death did not count towards the gold count of the Blessing of Wealth statue upgrade - Added a warning in the tutorial that prevents a player from spending too much wood and getting into a softlock Please remember to communicate any feedback/bugs via Discord or ideally this way: How to send Feedback/Bugs Thanks for reading and if you like the game, remember to add the full version to your wishlist - it would help us very much: WISHLIST NORDHOLD

    Social media


    Discord community Twitter YouTube Instagram


    [ 2024-09-11 15:26:40 CET ] [ Original post ]

    20.000+ "Nordhold: Origins" Players!

    OVER 20.000 PLAYERS! Wow, we are absolutely blown away by the incredible response to our game! With an average playtime of 6.2 hours, its clear that youre as excited about this game as we are. A massive thank you for all the feedback you've shared - its helping us shape the game into something even more special. Weve heard you loud and clear: you want more content, more variety, and more ways to strategize! Dont forget to wishlist the main game, where were bringing in even more towers, banners, relics, and some exciting new mechanics that will deepen the core gameplay loop and keep you coming back for more: WISHLIST NORDHOLD THIS HELPS US A LOT - THANKS! Plus, due to the overwhelming interest and your enthusiasm for climbing the leaderboards, were thrilled to announce a mini Endless Mode soon! This mode will put your strategies to the ultimate stress test, pushing your builds to their limits and truly rewarding the most successful ones. For further feedback besides the ingame form, please click here: Steam Discussions or Discord. Thank you for being a part of this journey. We cant wait to share whats next! Your Stunforge Team


    [ 2024-09-09 14:15:01 CET ] [ Original post ]

    Version 0.5.6.2

    Dear Community, Thank you for the continued high level of feedback. This is fantastic and helps us to quickly address the bugs that have been communicated. Thank you very much!

    Update Version 0.5.6.2:


    NEW Content:


    -

    Buffs:


    -

    Nerfs:


    -

    Adjustments:


    -

    Improvements:


    - Fixed problem with barriers not dissolving - Lags/crashes based on too many Arrows of the Arrow Tower fixed - Fixed a problem with the Magma Field (Volcano Mortar Banner) Duration - Fixed some savegame issues (quarry legacy (relic), wheat production etc., continue savegame, tower upgrades) Please remember to communicate any feedback/bugs via Discord or ideally this way: How to send Feedback/Bugs Thanks for reading and if you like the game, remember to add the full version to your wishlist - it would help us very much: WISHLIST NORDHOLD

    Social media


    Discord community Twitter YouTube Instagram


    [ 2024-09-08 23:16:53 CET ] [ Original post ]

    Version 0.5.6.1

    Version 0.5.6.1 Dear Community, As some of you may have noticed, since our updates 0.5.5.1 and 0.5.5.2, branching paths in the game have been occurring more frequently and earlier than before. This introduced too much randomness to the map generation and inadvertently increased the difficulty for various playstyles due to premature branches. This was an unintended consequence of our efforts to further reduce the already low probability of a map evolving into a "spiral" scenario, which could prematurely end the game - an understandably frustrating outcome. We've now implemented an alternative solution that allows continuing the game, even in the event of a potential spiral scenario. This adjustment ensures that map development proceeds more naturally. Thank you for your feedback and continued support as we strive to enhance your gaming experience.

    Update Version 0.5.6.1:


    NEW Content:


    -

    Buffs:


    -

    Nerfs:


    -

    Adjustments:


    -

    Improvements:


    - Better wayfinding with fewer and less early branches - Option to continue playing in the spiral scenario - Issue fixed where the Raven Tower sometimes does not fire a 2nd shot (when Twin Feathers is active) if it had to abort a shot due to the premature death of its victim - Some UI fixes (old Trading Post UI visible / incorrect worker cost query) - Minor Tooltip Changes (Auto-Lvl-Up-Feature) Please remember to communicate any feedback/bugs via Discord or ideally this way: How to send Feedback/Bugs Thanks for reading and if you like the game, remember to add the full version to your wishlist - it would help us very much: WISHLIST NORDHOLD

    Social media


    Discord community Twitter YouTube Instagram


    [ 2024-09-07 21:47:05 CET ] [ Original post ]

    Version 0.5.6.0

    Nordhold: Origins Biggest Patch Yet! Thank you all for your incredible support weve received a ton of top-notch feedback that helped us fix critical bugs, potential exploits, and important balancing issues. Weve also made changes to the Trading Post meta to better align with the core vision of the game. For those of you who had gotten used to the old system, we hope youll bear with us! :)

    Update Version 0.5.6.0:


    NEW Content: - Tower focus: Elite/Boss - elite or bosses can now be focussed

    Buffs:


    - Magic Contract (Relic) now triggers when leaving the market, no longer when entering (which leads to give you the Effect directly when you buy it) - Ghost Worker (Relic) no longer increases the food costs of the next workers - Price reduction of LVL3 Upgrades for resource production buildings:
    • Vein Tracing: LVL3 60 Gold -> 55 Gold
    • Granite Grip: LVL3 60 Gold -> 55 Gold
    • Golden Fertility: LVL3 60 Gold -> 55 Gold
    • Oak crusher: LVL3 60 Gold -> 55 Gold
    - Outreach First (Banner):
    • Base Range: 2.6 / 3 / 4.2 -> 2.9 / 3.6 / 5.2
    • Base Fire Rate: -15 / 13 / 10% -> -10 / 7 / 2%
    • Upgrade Range: 1.3 / 1.6 / 2.4 -> 2.1 / 2.8 / 4.9
    • Upgrade Fire Rate: +1 / 2 / 5% -> +1 / 2 / 3%
    - Early Game strengthening, as some of the Meta Perk resources have been reallocated to the Start resources (+ 30 Stone, 30 Wheat, 15 Gold, 10 Wood) This enhances skill expression in the game while providing a more engaging experience for first-time players.

    Nerfs:


    - Reduction of LIGHTNING STRIKE (Spell) damage from 1000 to 900 - Lightning Surge (Banner):
    • Removal of the Extra Lightning Strike at Legendary level.
    • Adjustment of the trigger probabilities:
    • Common: 1 -> 0.9
    • Rare: 1.5 -> 1.2
    • Legendary: 1 -> 2.1
    - Golden Incentive (Relic): Reduction in gold rewards per tower construction from 4 to 3. Reduction in resources recovered per tower demolition from 20% to 10%. - Trading Post:
    • Starting Price Control: Set starting trading price to 6/4 for wave 1.
    • Inflation System: After trading, prices will be inflated for the next 3 waves, worsening the trade rates (+1 to buy prices, -1 to sell prices).
    Probabilities changed from a 33% per buy/sell rate and addition of another level:
    • Buy: 8 (25%), 7 (45%), 6 (25%), 5 (15%)
    • Sell: 2 (25%), 3 (45%), 4 (25%), 5 (15%)

    Adjustments:


    - Leaderboard score calculation: Wave progress is rewarded more. Economy therefore carries less weight. The rank thresholds have been adjusted accordingly. - Leaderboard Opt-Out: Added a feature to no longer participate in the leaderboard if desired - Minor UI and translation changes

    Improvements:


    - Add a warning window when trying to build the brewery without the tavern - Tower Demolish Hint: Display of specific return resources - Volcano Mortar aiming optimized (can better predict the future now) - Worker Hire Hint: Display of all next worker prices - Fixed problems with the display and execution of tower upgrades - Fixed a bug where you had a higher range when hovering over the range upgrade button - Fixed a calculation bug from Spell Damage when several factors come together at the same time - Mac optimisation: VFX for the Mac have been optimized (Arc Tower projectiles, Volcano Mortar projectiles, Arcane Explosion) - UI optimization: Switching between towers is now a little faster (new tower window opens directly instead of closing the previous one first) Please remember to communicate any feedback/bugs via Discord or ideally this way: How to send Feedback/Bugs Thanks for reading and if you like the game, remember to add the full version to your wishlist - it would help us very much: WISHLIST NORDHOLD

    Social media


    Discord community Twitter YouTube Instagram


    [ 2024-09-06 20:07:32 CET ] [ Original post ]

    10.000+ honourable defenders of Nordhold!

    A Huge Thank You to Our Amazing Community! Today, we hit an incredible milestone of 10.000 players! This is a significant achievement for us as a small indie studio with our very first game, Nordhold: Origins. Your enjoyment, feedback, and engagement within the community mean the world to us. We're grateful for all your fantastic ideas and suggestions! P.S.: The in-game feedback form does not transmit your name, so we're unable to respond directly to feedback requests. However, you can always reach out to us directly via Steam Discussions or Discord. Your Stunforge Team


    [ 2024-09-04 19:10:21 CET ] [ Original post ]

    Version 0.5.5.3

    Hey dear community, Thank you very much for using our bug and feedback form. Thanks to this we were able to identify and fix some bugs. Community, you are great!

    Update Version 0.5.5.3:


    Buffs:


    - Ancient Bargains: +5%

    Nerfs:


    - Trading Ships: changed values of LVL1

    Adjustments:


    - Chain Echo: changed values slightly - Optimisation of the sound design with several simultaneous effects - Optimisation in the sound volume of the intro splash screen

    Improvements:


    - Fixed soft lock that can occur when an Orc General runs into the city gates - Fixed some errors in the saving process - Fixed issues with displaying leaderboard results - Fixed sending problems with the feedback form - Fixed a bug where the brewery worked without the tavern Please remember to communicate any feedback/bugs via Discord or ideally this way: How to send Feedback/Bugs Thanks for reading and if you like the game, remember to add the full version to your wishlist - it would help us very much: WISHLIST NORDHOLD

    Social media


    Discord community Twitter YouTube Instagram


    [ 2024-09-03 00:18:45 CET ] [ Original post ]

    Version 0.5.5.2

    Hey dear community, Thank you very much for the feedback so far! We have used it to optimize the game in a few places:

    Update Version 0.5.5.2:


    Buffs:


    - Coinfall: +1 Gold per Spell - Swift Service: increased the value / reduced the price - Arrow Tower Banner slight increase in stats: Rapid Archer - Raven Tower Banner slight increase in stats: Twin Feathers

    Nerfs:


    - Grimlock lost some HP

    Adjustments:


    - Golden Incentive: changed values

    Improvements:


    - Torch of Fortune: Fixed problems that prevented the relic from being executed correctly - Optimizations in the feedback form - Further efforts to prevent the path from running in circles - Fixed some errors in the saving process - Fixed an issue with the rank display in the end screen after finishing a run Please remember to communicate any feedback/bugs via Discord or ideally this way: How to send Feedback/Bugs Thanks for reading and if you like the game, remember to add the full version to your wishlist - it would help us very much: WISHLIST NORDHOLD

    Social media


    Discord community Twitter YouTube Instagram


    [ 2024-09-02 00:44:41 CET ] [ Original post ]

    Version 0.5.5.1

    Hey dear community, Thank you very much for the feedback so far! We have used it to optimize the game in a few places:

    Update Version 0.5.5.1:


    Buffs:


    - Buffed Relics: Golden Incentive, Pact of Prosperity, Bannerlords Sigil - Buffed Building Upgrades: Economy Budget

    Nerfs:


    - None so far. Who discovers the most overpowered builds first?

    Adjustments:


    - adjusted Building Upgrade costs for: Well Construction, Scandinavian Style, Tax Burden - Golden Emblem (Relic) reduced from Legendary to Rare

    Improvements:


    - fixed sound effect cancellations with too many identical effects - UI optimisations on the feedback form - UI update after building the Workshop fixed so that the new tower costs are now directly visible - fixed some minor UI and translation issues - fixed an error message on Mac regarding 32-bit versions - fixed the potential of the paths running into a snail (which would end the game) - fixed some problems in the FPS settings - fixed a few UI problems when displaying the leaderboard (WIP, more Updates coming) - fixed a problem with the tower focus setting Focus until death Please remember to communicate any feedback/bugs via Discord or ideally this way: How to send Feedback/Bugs Thanks for reading and if you like the game, remember to add the full version to your wishlist - it would help us very much: WISHLIST NORDHOLD

    Social media


    Discord community Twitter YouTube Instagram


    [ 2024-08-31 21:04:17 CET ] [ Original post ]

    Nordhold: Origins - Prologue Now Available!

    Greetings, Brave Defenders of the North!


    The free prologue Nordhold: Origins is here, challenging you to defend your Castle against 20 intense waves of enemies.

    Master the art of strategy


    Face 20 relentless waves of enemies in a one-of-a-kind tower defense challenge that will put your tactical skills to the ultimate test. Choose from 5 unique towers, each with an extensive upgrade system, allowing you to tailor your defenses to crush even the most formidable foes.

    Grow your Kingdom


    Youll need a robust economy to fuel your war efforts. Build and expand your medieval Nordic Castle, balancing resource management with the relentless need for stronger defenses.

    Compete on Leaderboard


    Test your skills globally or with friends in our competitive ranking system. Can you achieve the coveted Valhalla rank? Go on, defend Nordhold! And dont forget to add the full version of the game to your wishlist.


    [ 2024-08-30 15:51:05 CET ] [ Original post ]

    Nordhold: Origins
    StunForge Developer
    HypeTrain Digital Publisher
    Q3 2024 Release
    Game News Posts: 29
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
    Overwhelmingly Positive (569 reviews)
    Public Linux Depots:
    • [0 B]
    Nordhold: Origins is a tower defense game designed for strategy enthusiasts seeking high replayability with endless combinations. Immerse yourself in managing a medieval Nordic village while enjoying deep tactical gameplay that's accessible yet challenging.

    20 Waves of Challenges

    Experience a unique version of Nordhold with 20 waves of relentless enemies. Build, strategize, and defend Nordhold through escalating challenges that test your tactical prowess.

    Grow Your Economy

    With 14 buildings offering diverse strategic development options through unique upgrades and meta-progression, strike the perfect balance between economic growth and defending Nordhold.

    Build Towers

    Choose from 5 towers with unique abilities and numerous customization options. Fine-tune your defensive tactics to safeguard Nordhold effectively.

    Tailored Upgrades

    Explore over 80 custom upgrades that provide versatile customization options, enhancing strategic depth and offering countless combinations.

    Heroes, Relics, Spells & More

    Select from a multitude of hero combinations to defend Nordhold. Relics grant strategic bonuses across your economy and defenses, while spells unleash powerful effects to turn the tide of battle.

    Master Escalation

    Harness synergies and make strategic decisions that escalate your power to conquer ever-stronger waves of enemies and challenging bosses.

    Compete on Leaderboards

    Test your skills globally or with friends in our competitive ranking system. Can you achieve the coveted Valhalla rank?

    GAMEBILLET

    [ 6138 ]

    16.96$ (15%)
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    GAMERSGATE

    [ 3395 ]

    27.99$ (30%)
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    7.49$ (63%)
    3.52$ (65%)

    FANATICAL BUNDLES

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