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Dev diary #1 - Design goals and recent milestones

Hello everyone :) To mark the start of TactiCon 2023, I've decided to start writing dev diaries where I'll talk about exciting new features that I am working on. I won't talk too much about specific gameplay elements to begin with, because that changes quite fast, but I hope you'll still find these posts interesting and informative while you wait for the demo :) The biggest thing I am working on right now is finishing the core loop which consists of hiring miners to excavate ores, hiring smiths to turn ores into ingots and ingots into items, displaying items on racks, and finally customers buying items and using that money to scale up your production. I believe this core loop will be closed very soon :) After that my next milestone will be finalizing the demo.
One of my main goals for this game is to improve replayability, more so than in Tavern Master. I have identified many areas that can be improved, like the map being too static, not enough things to do while you wait for money to generate, not enough customization options etc. but I wanted to start small for now. I've always felt that character diversity in Tavern Master wasn't great. There were only female waitresses and bartenders and they all looked pretty much the same. I was very limited with 3D characters that I owned, but I've overcome that and so far I have made a random blacksmith generator so every blacksmith you hire looks different.
I will also make something like this for other staff types like miners and cashiers, and for customers as well. The biggest milestone recently was that I've added wood as a new resource. So far there are 75 items in the game which can be crafted from start to finish, and I'm working on having a wide variety of different crafting processes because I don't want it to feel that every item created in the same way. Besides wood and metal, my plan is to add leather (mainly for armor), gems (jewelry and some more expensive items) and glass (jars, potions, perhaps even alchemy!).
Many of those 75 items are shields which were the most recent items added to the game:
From these 2 gifs you can also notice that animations look much more polished compared to Tavern Master which was also one of the goals for this game :) It's an ongoing process of course, but by the time we get to a proper demo build, you should be able to appreciate the differences more fully. The development of Blacksmith Master started while I was still doing major updates for Tavern Master. Since both games share the same code base, I have also transferred new features from TM to BM like basements and weather. My 3D artist Marcis has started prototyping a coin minting machine which I am very excited about. To start with, the machine will be split in 2 parts - a smelter for creating blank coins and a stamp for finalizing the coins. It will be a slow process but later on you will be able to upgrade it into a more effective machine doing both jobs at the same time:

That is it for this dev diary - I will try to update with new diaries at least monthly :) I am very curious to read your feedback because as a solo dev it always helps me a lot when I know what potential players think about the things I implement :) Don't forget to join the Blacksmith Master Discord and I hope you enjoy the rest of TactiCon! :)


[ 2023-05-11 17:26:25 CET ] [ Original post ]



Blacksmith Master
Untitled Studio
  • Developer

  • Hooded Horse
  • Publisher

  • 2024
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 8  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
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  • Review Score

  • https://store.steampowered.com/app/2292800 
  • Steam Store

  • Blacksmith Master puts you in charge of your own medieval forge and has you manage resource acquisition, refining, and the production and sale of finished goods alike. Find and hire the best staff for each respective step of the process and equip them with the right tools to optimize your business. Design your shop for the best throughput, and seek out new opportunities in the market as customers come in looking for a variety of historically inspired items – from weapons and armor to tools and cooking utensils, you’ll perfect your craft to become the Blacksmith Master.




    Tucked away through the winding alleys of a small medieval town lies your workshop – at first just a humble place for a humble blacksmith, but with potential for greatness. Here, you control the entire production chain - from mining the ores to smelting them into ingots, then crafting weapons, armor, tools, and jewelry to put on display and sell to customers for a profit. You will design your shop to make the best use of space, ensuring there’s enough room for the production and sale of goods alike, while adding personal touches to liven up an otherwise dreary space. As your reputation grows, so too will your operation, and it won’t be long before you become a master of your craft.




    Be it a footman’s sword, a woodsman’s axe, or an inn keeper’s frying pan, everything you produce will require raw materials dug up from the earth. Hire miners, equip them with the right tools, and ensure they have everything they need to be efficient – without them, you cannot keep your business operational. Each additional miner means additional wages that need to be paid, though overworked staff are likely to get tired and inefficient. Will you opt to provide rest stations and additional staff to keep your employees satisfied regardless of cost, or will you instead keep a handful of overworked individuals to maximize your profits? After all, mining the ore is only the first step of the process, and there are many more wages to pay.




    There will be many different ways to craft items in Blacksmith Master - some will require a longer process which includes heating an ingot, hammering it on an anvil, tempering it, assembling parts, and finally sharpening it on a grinding wheel. Other items will be simpler to make, requiring less effort and time, though they might sell for a smaller profit margin as a result. Your job will be to optimize your workspace as much as possible so your team of blacksmiths can work in tandem, creating goods from the simple to the highly complex, servicing customers from and around your small town. Besides weapons, shields, and armor, your crafting recipes will include other common things that medieval blacksmiths would make. This includes items like:

    • Kitchen utensils - spoons, forks, pots, cauldrons and everything in between.
    • Tools - from axes to hammers, take your pick!
    • Jewelry - necklaces, rings, bracelets, and crowns all fetch a handsome price.
    • Plus many others!




    Different blacksmiths will have different skills that you need to cultivate. Some will be great at working with metal, others will be great glassblowers, and others still might be particularly proficient with gems. Crafting items of a certain category will increase a blacksmith’s skill level, enabling them to craft more complex creations, though it might come with an added cost. Will you train them as generalists, ensuring they all have support when needed, or will you seek to train famed specialists?
    MINIMAL SETUP
    • Processor: Intel Core 2 Duo E7500 (dual-core) / AMD Athlon II X2 250 (dual-core)Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 630 (2 GB) / AMD Radeon HD 6670 (2 GB)
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • Processor: Intel Core i5-750 (quad-core) / AMD Phenom II X4 965 (quad-core)Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 650 (2 GB) / AMD Radeon HD 7750 (2 GB)
    • Storage: 2 GB available space
    GAMEBILLET

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