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Coin presses, cannon wheels, and a whole lot of molten metal Blacksmith Masters Early Access roadmap is officially underway.
This is Part 1 of whats planned for the months ahead, and its already off to a strong start. The first wave of community-requested quality-of-life features arrived last week in Update #5, including:
Two new furnaces supporting 24 blacksmiths at once
Shared access for ore and ingot storage (no more queuing!)
Smaller ingot racks for tighter layouts
FPS improvements on cluttered workspaces
A rebalanced mastery tree for slower late-game unlocks
Fixes for assistant pathing, save UI clutter, Mac edge scrolling, and more
That was just the warm-up.
Next in line:
Ingot Smelter Upgrades allowing multiple ingots to be smelted simultaneously (I hope I spelled that right)
Coin Minting, a new production chain turning copper, silver, and gold into royal currency
Staff Management upgrades for more control over worker loadouts and abilities
A second batch of QoL features, based on continued community feedback
And the crown jewel: the Siege Workshop, where players can construct multi-phase war engines built for the battlefield, not the storefront [img src="https://clan.cloudflare.steamstatic.com/images/43725958/ffa489de28882914ecb2ae63a574590e7500f031.jpg"][/img]
You can view the full Part 1 roadmap above. Five updates are already live and this is just the beginning.
Speaking of Community Quality of Life (QoL) features, many of the improvements in Update #5 were driven by player feedback. From furnace capacity to storage behavior, weve been reviewing Steam comments closely to help guide ongoing development.
If youve had thoughts while playing, leaving a review is one of the most effective ways to share them. It provides us with a clearer understanding of whats working, whats needed, and where to focus next as we continue to expand the game.
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