Blacksmith Master puts you in charge of your own medieval forge and has you manage resource acquisition, refining, and the production and sale of finished goods alike. Find and hire the best staff for each respective step of the process and equip them with the right tools to optimize your business. Design your shop for the best throughput, and seek out new opportunities in the market as customers come in looking for a variety of historically inspired items – from weapons and armor to tools and cooking utensils, you’ll perfect your craft to become the Blacksmith Master.


Tucked away through the winding alleys of a small medieval town lies your workshop – at first just a humble place for a humble blacksmith, but with potential for greatness. Here, you control the entire production chain - from mining the ores to smelting them into ingots, then crafting weapons, armor, tools, and jewelry to put on display and sell to customers for a profit. You will design your shop to make the best use of space, ensuring there’s enough room for the production and sale of goods alike, while adding personal touches to liven up an otherwise dreary space. As your reputation grows, so too will your operation, and it won’t be long before you become a master of your craft.


Be it a footman’s sword, a woodsman’s axe, or an inn keeper’s frying pan, everything you produce will require raw materials dug up from the earth. Hire miners, equip them with the right tools, and ensure they have everything they need to be efficient – without them, you cannot keep your business operational. Each additional miner means additional wages that need to be paid, though overworked staff are likely to get tired and inefficient. Will you opt to provide rest stations and additional staff to keep your employees satisfied regardless of cost, or will you instead keep a handful of overworked individuals to maximize your profits? After all, mining the ore is only the first step of the process, and there are many more wages to pay.


There will be many different ways to craft items in Blacksmith Master - some will require a longer process which includes heating an ingot, hammering it on an anvil, tempering it, assembling parts, and finally sharpening it on a grinding wheel. Other items will be simpler to make, requiring less effort and time, though they might sell for a smaller profit margin as a result. Your job will be to optimize your workspace as much as possible so your team of blacksmiths can work in tandem, creating goods from the simple to the highly complex, servicing customers from and around your small town. Besides weapons, shields, and armor, your crafting recipes will include other common things that medieval blacksmiths would make. This includes items like:


Different blacksmiths will have different skills that you need to cultivate. Some will be great at working with metal, others will be great glassblowers, and others still might be particularly proficient with gems. Crafting items of a certain category will increase a blacksmith’s skill level, enabling them to craft more complex creations, though it might come with an added cost. Will you train them as generalists, ensuring they all have support when needed, or will you seek to train famed specialists?


Tucked away through the winding alleys of a small medieval town lies your workshop – at first just a humble place for a humble blacksmith, but with potential for greatness. Here, you control the entire production chain - from mining the ores to smelting them into ingots, then crafting weapons, armor, tools, and jewelry to put on display and sell to customers for a profit. You will design your shop to make the best use of space, ensuring there’s enough room for the production and sale of goods alike, while adding personal touches to liven up an otherwise dreary space. As your reputation grows, so too will your operation, and it won’t be long before you become a master of your craft.


Be it a footman’s sword, a woodsman’s axe, or an inn keeper’s frying pan, everything you produce will require raw materials dug up from the earth. Hire miners, equip them with the right tools, and ensure they have everything they need to be efficient – without them, you cannot keep your business operational. Each additional miner means additional wages that need to be paid, though overworked staff are likely to get tired and inefficient. Will you opt to provide rest stations and additional staff to keep your employees satisfied regardless of cost, or will you instead keep a handful of overworked individuals to maximize your profits? After all, mining the ore is only the first step of the process, and there are many more wages to pay.


There will be many different ways to craft items in Blacksmith Master - some will require a longer process which includes heating an ingot, hammering it on an anvil, tempering it, assembling parts, and finally sharpening it on a grinding wheel. Other items will be simpler to make, requiring less effort and time, though they might sell for a smaller profit margin as a result. Your job will be to optimize your workspace as much as possible so your team of blacksmiths can work in tandem, creating goods from the simple to the highly complex, servicing customers from and around your small town. Besides weapons, shields, and armor, your crafting recipes will include other common things that medieval blacksmiths would make. This includes items like:
- Kitchen utensils - spoons, forks, pots, cauldrons and everything in between.
- Tools - from axes to hammers, take your pick!
- Jewelry - necklaces, rings, bracelets, and crowns all fetch a handsome price.
- Plus many others!


Different blacksmiths will have different skills that you need to cultivate. Some will be great at working with metal, others will be great glassblowers, and others still might be particularly proficient with gems. Crafting items of a certain category will increase a blacksmith’s skill level, enabling them to craft more complex creations, though it might come with an added cost. Will you train them as generalists, ensuring they all have support when needed, or will you seek to train famed specialists?
Update #9 - More Flexible Tree Mastery
\n
Hello everyone, welcome to the blog post for Blacksmith Master Update #9! In this update, I bring you one really big change, and it\'s related to the Mastery Tree.\n\n
Why the previous change wasnt enough
[hr][/hr]As you might remember, two updates ago, I changed the mastery tree to be much less linear (Update #7: Master Tree Rework ) It introduced many more paths that could be taken for progression, but it was not good enough. \n\nSince each mastery still had a fixed price, it was pretty much already predetermined what was possible to unlock and what wasn\'t. It was pretty obvious that you need to unlock something costing 30 shields before you can unlock something that costs 500.\n\nThe new approach
[hr][/hr]I thought a lot about it, and I wanted to make a change where you can really go any route you want at the start and experiment with each play-through. If you prefer to unlock hiring upgrades first, you should be able to do that. If you want to start producing jewelry as fast as possible, you should be able to do that, too.\n\nTo achieve this, I decided to remove shield currency from the game entirely. Now you get a single goal, for example, \"Craft 10 items of common or higher quality,\" and when you do that, you gain the ability to unlock any mastery that you want (that has all the required masteries already unlocked, of course).\n\nWhat this unlocks
[hr][/hr]With this new system, you can rush and unlock the silver mine before you unlock the store, or you can rush and unlock advanced metalworking before unlocking the second floor. This gives you a true freedom of choice and enables you to shape your play-through however you want :).\n\n
\nBug fixes
[hr][/hr]Besides this big change, I used these 2 weeks to fix bugs:\n- \n
- Fixed a scenario where you could get stuck during the tutorial.\n
- Ingot storages that have \"use for smelting\" unchecked can now accept incoming ingots.\n
- Fixed miners and lumberjacks walking strangely when you have too many elite workers who boost walking speed.\n
- Fixed a few mentions of blacksmiths doing design and replaced them with scholars.\n
Next update
[hr][/hr]For the next update, I plan on doing something big so that I might skip the next bi-weekly update. I\'ll share more when I have something to show.\n\nThank You and Help Shape Future Updates!
[hr][/hr]Thank you for playing the game. :)\n\nIf you have a minute, a short Steam review helps with visibility and tells me what to focus on next. Even a few honest lines about what worked for you, what didnt, or what you want more of makes a difference.[ 2025-08-19 10:05:13 CET ] [Original Post]
Minimum Setup
- Processor: Intel Core 2 Duo E7500 (dual-core) / AMD Athlon II X2 250 (dual-core)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 630 (2 GB) / AMD Radeon HD 6670 (2 GB)
- Storage: 2 GB available space
Recommended Setup
- Processor: Intel Core i5-750 (quad-core) / AMD Phenom II X4 965 (quad-core)Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 650 (2 GB) / AMD Radeon HD 7750 (2 GB)
- Storage: 2 GB available space
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