

Tucked away through the winding alleys of a small medieval town lies your workshop – at first just a humble place for a humble blacksmith, but with potential for greatness. Here, you control the entire production chain - from mining the ores to smelting them into ingots, then crafting weapons, armor, tools, and jewelry to put on display and sell to customers for a profit. You will design your shop to make the best use of space, ensuring there’s enough room for the production and sale of goods alike, while adding personal touches to liven up an otherwise dreary space. As your reputation grows, so too will your operation, and it won’t be long before you become a master of your craft.


Be it a footman’s sword, a woodsman’s axe, or an inn keeper’s frying pan, everything you produce will require raw materials dug up from the earth. Hire miners, equip them with the right tools, and ensure they have everything they need to be efficient – without them, you cannot keep your business operational. Each additional miner means additional wages that need to be paid, though overworked staff are likely to get tired and inefficient. Will you opt to provide rest stations and additional staff to keep your employees satisfied regardless of cost, or will you instead keep a handful of overworked individuals to maximize your profits? After all, mining the ore is only the first step of the process, and there are many more wages to pay.


There will be many different ways to craft items in Blacksmith Master - some will require a longer process which includes heating an ingot, hammering it on an anvil, tempering it, assembling parts, and finally sharpening it on a grinding wheel. Other items will be simpler to make, requiring less effort and time, though they might sell for a smaller profit margin as a result. Your job will be to optimize your workspace as much as possible so your team of blacksmiths can work in tandem, creating goods from the simple to the highly complex, servicing customers from and around your small town. Besides weapons, shields, and armor, your crafting recipes will include other common things that medieval blacksmiths would make. This includes items like:
- Kitchen utensils - spoons, forks, pots, cauldrons and everything in between.
- Tools - from axes to hammers, take your pick!
- Jewelry - necklaces, rings, bracelets, and crowns all fetch a handsome price.
- Plus many others!


Different blacksmiths will have different skills that you need to cultivate. Some will be great at working with metal, others will be great glassblowers, and others still might be particularly proficient with gems. Crafting items of a certain category will increase a blacksmith’s skill level, enabling them to craft more complex creations, though it might come with an added cost. Will you train them as generalists, ensuring they all have support when needed, or will you seek to train famed specialists?
Hello everyone! Today, I will write about the new update that I\'ve been working on for roughly the past month. :)\n\nI\'ll start by saying that this is a content update, but I\'ve decided to take a step back and figure out how I can improve the core loop before I do more content updates. As a result, the next one will focus more on existing systems instead of adding new ones. \n\nA while ago, I published a roadmap, and one of the features on it was Coin Minting. Since I was afraid coins would be confused with other coins used as currency for buying stuff, I decided to make it so that you mint royal coins called Ducats.\n\nThere are five minting machines, and each uses a different ingot to mint a larger amount of ducats.\n
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43725958/5c03d5ac4870c95d7bfeec493d285b2530647a6f.png\"][/img]
[table equalcells=\"1\" colwidth=\"185,218,\"]Minting machine level
[/th][th colwidth=\"218\"]Input
[/th][th]Output
[/th]Level 1
[/td][td colwidth=\"218\"]1 small ingot
[/td]1 ducat
Level 2
[/td][td colwidth=\"218\"]3 small ingots
[/td]4 ducats
Level 3
[/td][td colwidth=\"218\"]3 medium ingots
[/td]9 ducats
Level 4
[/td][td colwidth=\"218\"]5 medium ingots
[/td]16 ducats
Level 5
[/td][td colwidth=\"218\"]3 large ingots
[/td]25 ducats
\nAfter ducats are minted, they are stockpiled on special racks and then used for various upgrades - improving trade routes, improving mines and forest outputs, lowering costs, etc.\n
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43725958/f97446ed1aa9f55e4bb8e4c2debfaa41b0993acc.jpg\"][/img]
Since you can mint copper, silver, or gold ducats, ores are becoming an even bigger bottleneck. Because of that, I changed the rest area in mines and forests to be 3x3 instead of 4x4, which means you can fit many more workers and increase output.\n\nBesides this new content, I\'ve also fixed a few bugs:
Fixed clouds causing giant white blobs on macOS
[/*]Reversed values on the chart for design points in the summary popup
[/*]Improved performance slightly in big workshops
[/*]Edge scrolling won\'t work if the app is not focused
[/*]Miners and lumberjacks will move if you move their rest area
[/*]
In the end, I want to emphasize again that I\'m aware that some systems need revisiting, so that will be my focus for the next update :) I also want to mention that I have endgame content already planned for 1.0, and it will hopefully tie up all the loose ends and different features.\n\nI realize that I didn\'t communicate that enough, but I have some plans for that, and once I\'m more confident in those ideas, I\'ll write about them :). \n\nThank you for playing the game, leaving feedback, writing ideas, it helps me so much with development! ~Luka
Minimum Setup
- Processor: Intel Core 2 Duo E7500 (dual-core) / AMD Athlon II X2 250 (dual-core)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 630 (2 GB) / AMD Radeon HD 6670 (2 GB)
- Storage: 2 GB available space
Recommended Setup
- Processor: Intel Core i5-750 (quad-core) / AMD Phenom II X4 965 (quad-core)Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 650 (2 GB) / AMD Radeon HD 7750 (2 GB)
- Storage: 2 GB available space
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