

Tucked away through the winding alleys of a small medieval town lies your workshop – at first just a humble place for a humble blacksmith, but with potential for greatness. Here, you control the entire production chain - from mining the ores to smelting them into ingots, then crafting weapons, armor, tools, and jewelry to put on display and sell to customers for a profit. You will design your shop to make the best use of space, ensuring there’s enough room for the production and sale of goods alike, while adding personal touches to liven up an otherwise dreary space. As your reputation grows, so too will your operation, and it won’t be long before you become a master of your craft.


Be it a footman’s sword, a woodsman’s axe, or an inn keeper’s frying pan, everything you produce will require raw materials dug up from the earth. Hire miners, equip them with the right tools, and ensure they have everything they need to be efficient – without them, you cannot keep your business operational. Each additional miner means additional wages that need to be paid, though overworked staff are likely to get tired and inefficient. Will you opt to provide rest stations and additional staff to keep your employees satisfied regardless of cost, or will you instead keep a handful of overworked individuals to maximize your profits? After all, mining the ore is only the first step of the process, and there are many more wages to pay.


There will be many different ways to craft items in Blacksmith Master - some will require a longer process which includes heating an ingot, hammering it on an anvil, tempering it, assembling parts, and finally sharpening it on a grinding wheel. Other items will be simpler to make, requiring less effort and time, though they might sell for a smaller profit margin as a result. Your job will be to optimize your workspace as much as possible so your team of blacksmiths can work in tandem, creating goods from the simple to the highly complex, servicing customers from and around your small town. Besides weapons, shields, and armor, your crafting recipes will include other common things that medieval blacksmiths would make. This includes items like:
- Kitchen utensils - spoons, forks, pots, cauldrons and everything in between.
- Tools - from axes to hammers, take your pick!
- Jewelry - necklaces, rings, bracelets, and crowns all fetch a handsome price.
- Plus many others!


Different blacksmiths will have different skills that you need to cultivate. Some will be great at working with metal, others will be great glassblowers, and others still might be particularly proficient with gems. Crafting items of a certain category will increase a blacksmith’s skill level, enabling them to craft more complex creations, though it might come with an added cost. Will you train them as generalists, ensuring they all have support when needed, or will you seek to train famed specialists?
Hello everyone! Another update for Blacksmith Master is ready for you to try :)
Since the past few updates focused on new content, I\'ve decided to take a step back and see how I can improve core gameplay, especially in the early game.\n\nOne of the main complaints is that the economy is way too chaotic, some things take way too much time, and some are way too easy. Most players have too much money that they can\'t spend.\n
Steam Reviews: Your Feedback Matters
If you like this update or feel the game is heading in a good direction, Id really appreciate a review on Steam. It helps the game a lot, and I really do read all of them. Your feedback is what pushes these updates forward and helps me figure out what to adjust, add, or rethink next. Thanks again for all the support so far it keeps me going.
Difficulty Settings
To address this, the first change is the addition of game difficulty settings:
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43725958/e8372a72c7724d0e0ffdc06da78303da7cd308af.png\"][/img]
All existing save files are considered as \"relaxed\" game difficulty, and you can change that any time you want in the settings menu. With increased difficulty, a couple of things change, mainly item prices, the maximum level for workers, and other economy parameters. An interesting change is about the maximum staff level, because in relaxed mode, you can make all workers have maximum stats eventually, but in normal and hard modes, their maximum level is lower, so some stats cannot be maximized. Because of that, you have to manage them better to see what to prioritize and match with their traits.
Custom item prices
The second change that I introduced is custom item prices. You can decide if you want to sell items for a lower price and increase demand, or increase the price and sell fewer. If you increase the price by 10%, demand will drop by double of that, so it will drop by 20%. \n\nThe opposite applies if you lower the price, demand will increase by double. It\'s entirely up to you to make a decision on how to run the business and maximize profit :) With lower prices, you sell more, but also need to produce more and pay more salaries. On the other hand, you can sell fewer products and pay lower salaries, so you can focus on other things.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43725958/7cc24c842a316f3eb24bcaec951ba1c0f171f632.png\"][/img]
There is also an option to change prices in bulk so you don\'t have to click too much :)
Early progression
There were many illogical things when I thought more about them, like, for example, the ability to unlock smelting before you unlock assistants, which makes smelting useless. Because of that, I made the staff menu unlocked from the very beginning and rearranged some stuff to make a bigger impact in the early game. Staff and general tutorials are now merged into 1 tutorial, which is still optional at the beginning of a new game.
Special merchant offers
Finally, I\'ve introduced rare and even more rare merchant offers which reward you more if you finish them :) It\'s meant to be a slight relief in hard game mode, so it\'s easier to survive.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43725958/7be7ddcc2d8fb0ec9d3bc43497f21df9f7f7d975.png\"][/img]
That is it for this update. I hope you like the direction I\'m taking. As always, please leave feedback on Discord or Steam forums, since I read everything, and it helps me decide what to work on next. If you like the game, also consider leaving a positive review, which helps me a lot! \n\nUntil next time, \n~Luka
Join the Blacksmith Master Community
Become part of the Blacksmith Master community. Join us on Discord to chat with other players, share your builds, and see what others are forging. You can also follow discussions and updates on Reddit .\nMinimum Setup
- Processor: Intel Core 2 Duo E7500 (dual-core) / AMD Athlon II X2 250 (dual-core)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 630 (2 GB) / AMD Radeon HD 6670 (2 GB)
- Storage: 2 GB available space
Recommended Setup
- Processor: Intel Core i5-750 (quad-core) / AMD Phenom II X4 965 (quad-core)Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 650 (2 GB) / AMD Radeon HD 7750 (2 GB)
- Storage: 2 GB available space
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