- Gamers who prefer top-down perspective games.
- Gamers who enjoy bullet-hell and action games.
- Gamers who prefer 2D over 3D games.
- Gamers who enjoy tense and responsive gameplay.
Guardians of Restoration is an action game where players defend the universe by defeating continuously invading enemies.
Variety of Enemies
Different types of enemies appear depending on the stage, each offering diverse gameplay with unique attack patterns.

Growth through Leveling Up
Defeating enemies in stages earns experience points, allowing players to level up and choose skill cards upon reaching certain thresholds.

Various Boss Battles Full of Tension
The game consists of 10 stages, each featuring bosses who challenge players with a variety of attack patterns.
Except for certain bosses, they randomly use one of three special attack patterns, providing enjoyment across multiple playthroughs.

Elements of Growth
Finding the game difficult?
Upgrade your robot's stats and abilities using resources obtained during gameplay to strengthen it.
Additionally, unlock and enhance weapon skills, which will change the way you confront enemies.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45102903/5b1682d6c53556967c5ac1678988b14660e476ed.png\"][/img]
Guardians Of Restoration has been updated to version 0.8.9.0.
New Features
Added 2 new sub weapons
Lightning Generator Generates lightning to attack enemies. (Chain Lightning, Electric Orb skill tree)
Turret Deployer Installs turrets to attack approaching enemies. (Sniper Turret, Healing Zone skill tree)
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45102903/948cd09f2dfb7b348ea1efba8664767091702d05.gif\"][/img]
Sub Weapon Formation System
Previously, each robot had fixed sub weapon formations based on its main weapon. Now, you can customize your own sub weapon formations by directly changing the position and rotation on the 5 boards provided for each robot.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45102903/b40a73ab22e2f38088664102d05412bb4237a9a8.gif\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45102903/e7bc4dfad0c5f5887a885719a1101cb5b330b77e.gif\"][/img]
Added Artifact and Circuit items
Bosses and enemies now drop Artifacts and Circuits upon defeat.
Artifacts can include robot-specific and common skills. Equipping them can add or change a robots skills.
Circuits apply their abilities when formation slots are connected on the formation board.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45102903/5e2cbfe5e0625226dcbd2f12c8a1c40ee8189393.gif\"][/img]
Added Inventory
Artifacts and Circuits can now be upgraded and sold.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45102903/dbbd6a08e0a36ee5cfe975995282be318c1613cf.gif\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45102903/3d413e4d96d6366601ec9cae3af658b44ae7b085.gif\"][/img]
Changes
Each robots first main weapon is unlocked from the start.
Robot images have been added to the main screen.
Information displayed on the pause screen has been updated.
Boss HP gauge depletion effects have been added.
Balance adjustments:
Special skills now apply Attack Power Increase and Damage Increase options, but their base attack power and scaling per level have been reduced.
Enemy projectile-type attack coefficients have been increased, while melee attack coefficients have been reduced.
Early-game boss attack power has been slightly increased, and late-game boss attack power has been slightly decreased.
Enemy defense has been adjusted.
Balance adjustments have been made to robot traits, main weapons, main weapon skills, sub weapons, sub weapon skills, and passive skills.
Bug Fixes
Fixed various issues.
Thank you.
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