Changes
- Added missing Turkish translations
- Added missing Vietnamese translations and improved some existing ones
- Localised display and resolution options (so far only with Turkish and Ukrainian)
- Added pulsing red animation to top bar for resources that are at capacity
- Improved the way the gold-resource unlocks in resource menu
Fixes
- Fixed soft-lock in the job menu tutorial tip when clicking on a specific part of the screen
- Fixed upgrade menu red text updating when resource amount change
[ 2024-12-16 15:17:16 CET ] [ Original post ]
Dear players, The demo for Final Outpost: Definitive Edition is out now! This is the first time that a bunch of new features will be playable so we hope you get stuck in and enjoy it. So let's go through what's new.
What's new in the demo?
Traders
Traders stop by your Outpost every 3 days with a range of trade offers. Gold has been added to the same as a currency to enable the exchange of resources.
One might even save your citizens from the brink of starvation!
Difficulty Modes
The demo includes the Normal and Classic difficulties, each with their own leaderboards. Classic is slightly more difficult as you cannot rewind to an earlier save when your Outpost is destroyed.
Normal mode has a new manually editable save panel which allows you to rewind time and try out new strategies.
Environment + UI Changes
We've improved the forest and rubble images, added dirt and grass tufts around the map, brought the colour palette together, and cleaned up season transitions for a more cohesive visual look. The UI has also been updated for PC with a new control panel that includes a 7.5x speed toggle.
Controller Support
Here's a preview of our full controller support in an alpha build:
A New Building...
New Scoring System
In the demo you can play until the beginning of the first Winter. But there's a twist: we've added a new scoring system that allows you to compete with your friends to build the best Outpost before time runs out!
So what are you waiting for? Get the free demo on the Steam store page: https://store.steampowered.com/app/3066310 - Sam & the Final Outpost team
[ 2024-12-13 17:40:36 CET ] [ Original post ]
Fixes
- Fixed dismissing of tutorial tips on mouse and keyboard which prevented starting the game for new players
[ 2024-12-09 09:17:52 CET ] [ Original post ]
Changes
- Added a score summary to the game over screen
- Rebalanced trade offers
- Trader now turns up every 3 days (from 2)
- Added a warning indicator for when walls have zombies damaging them and no knife fighters are assigned to them
- Added an indicator for when survivors arrive at the gates
- Added a badge to the job menu tab that shows when there are unassigned citizens
- Added a badge to skill menu tab that shows when there are unspent skill points
- Added a cross icon to birth progress text when population capacity is reached or there is no food
- Shortened the skill point gain animation to 2s (from 3s) and made it independent of current game speed
- Material values in building upgrade menus now displays in red when there is not enough of the corresponding resource available
- Moved the pickaxe down by two rows in the crafting menu
- Knife fighters now prioritise the left wall
Fixes
- Fixed keyboard input in big picture mode on Linux
- Fixed tips being rendered underneath the gamepad navigation outline on buttons
- Fixed gamepad navigation going underneath locked turret and sniper selectors
- Fixed a softlock on a tutorial tip when using gamepad
- Added missing translations
[ 2024-12-05 14:04:23 CET ] [ Original post ]
Today we are excited to introduce in-game leaderboards to Final Outpost: Definitive Edition alongside a new scoring system.
This is a great time to talk about the demo for FO:DE. The demo will include all the improvements we've been working on for the last few months and tease new features like difficulty modes and the all-new trading system. You'll be able to play all the way up to the first Winter, which is over 2 hours of gameplay!
The best part? The demo has a new scoring system that shows how well you performed throughout your game. So the demo will have its own competition to see who is the best Outpost manager in the first 36 days. This competition won't be in the full release so make sure to play the demo on Steam when it releases on 13th December!
The new scores are calculated based on days survived, total population, and deaths. This means the players topping this leaderboard will be those who can grow their population the fastest without having any of their citizens starve.
Normal and Classic modes are available in the demo. In terms of difficulty these two modes are identical, but in Normal mode you can save your progress whenever you like. If your walls are breached you can rewind to a previous night and try a new strategy.
In the full game, you will be able to compete against others for overall score, number of days survived, biggest population reached, and prestige level. We will explain prestiging in a future blog post.
In the meantime, thank you so much for reading. Make sure to wishlist the game before the demo releases on 13th December!
- Sam
https://store.steampowered.com/app/3066310
[ 2024-12-02 16:54:32 CET ] [ Original post ]
Clear Your Weekend!
For newsletter subscribers only: Get a free Steam key for the demo! Join us this weekend for the open beta, running from 30th November - 1st December. You will receive a Steam key which you can then add to your library and play as much as you like over the weekend (access will expire afterwards). Keys will be sent to everyone subscribed to the newsletter as of 12:00PM GMT on 29th November. Save your spot in the beta! See you there, - Sam
Add the game to your wishlist here: https://store.steampowered.com/app/3066310/
[ 2024-11-26 17:27:04 CET ] [ Original post ]
Dear players, Today we are talking about a new building coming to Final Outpost: Definitive Edition.
The Radio Tower
From base level 6, you can build the radio tower. This unlocks a new trading slot for your exchanges with the Trader, allowing you to trade more of what you want.
Building the radio tower unlocks an extra trading slot with the level 1 trader
From base level 9, you can upgrade the radio tower. Long-range broadcast technology attracts a new type of trader to your Outpost. This trader sometimes sells special parts. These will become important as you grow your Outpost. Upgrading the radio tower to level 2 attracts the level 2 trader
Lightning strikes are conducted by the radio tower, protecting your buildings from burning down during storms.
Beta Signup
In advance of the demo later this year, we are running a closed beta. Anyone can join to help us test and give feedback on the game. Save your spot in the beta: https://exabyte.kit.com/beta Thanks for reading! Add FO:DE to your wishlist now to get notified when the demo comes out later this year. - Sam https://store.steampowered.com/app/3066310
[ 2024-11-05 12:13:42 CET ] [ Original post ]
Dear players,
We have some exciting news on the development of Final Outpost: Definitive Edition.
The first major addition to the game is here. Introducing the Trader!
The Trader will regularly come to your Outpost offering up a variety of trades.
In order to buy resources, you will need to sell something to obtain a new resource: electronic scrap!
With electronic scrap, you can buy and sell everything from wood to machine gun bullets.
Because Traders change the types of trades they offer as you build up your Outpost, you'll need to save up different resources to make sure you always have something to sell.
The trader could save you next time your citizens are starving!
In other news, we have been working on a new checkpoint saving system:
With checkpoints, you will be able to return to any point in the game to try out a new strategy.
And finally, we've implemented a new settings menu with video settings for PC - see the preview below.
Thanks for reading! Add FO:DE to your wishlist now to get notified when the demo comes out later this year.
https://store.steampowered.com/app/3066310
- Sam
[ 2024-10-03 23:02:15 CET ] [ Original post ]
Dear players,
That was a... weird? month.
First off, thank you so much for all your support around the launch of Final Outpost: Definitive Edition. In our first month on Steam, nearly 1000 of you added the game to your wishlists! That is an incredible result for our first game on Steam and this makes us even more excited to bring you the full game.
We also released a major UI overhaul as part of the 1.6 update and you all seem to really like the new look. We've had so many messages, comments and discussion on Discord so it really feels like we have a strong foundation on which to build FO:DE.
Work on patches for 1.6, holidays for the devs, and the Steam page launch basically took us to the middle of August, with gamescom fast approaching.
Although we didn't have a booth of our own this year, gamescom was such a great experience. We had the chance to meet some of our favourite developers and gaming journalists and try out upcoming games! We of course made sure to tell as many people as possible about the upcoming release of FO:DE.
All this meant that we didn't have a whole lot of time to work on Definitive Edition features but, fear not, we have been working on something very important to the game's PC playability: controller support!
We are happy to announce that Final Outpost: Definitive Edition will have full controller support. As the game is now fully playable with keyboard and mouse, we decided to start developing a system for players to experience our RTS world from a controller while having full and responsive control of the UI. Here is a sneak-peek:
Building on these foundations, we are planning to have the game verified on Steam Deck.
We have also implemented a range of important PC features, such as Steam achievements, cloud save and, of course, the early stages of resolution settings:
We are working on support for ultra-wide monitors. So far we can confirm the game will run as normal without any stretching on these monitors. However full ultra-wide support, including removal of black bars, is not yet confirmed - full details will be updated in our FAQ.
Please add FO:DE to your wishlist. If you'd like to try the base game, you can download the free version now.
I will be back again next month with a new devlog.
- Sam
https://store.steampowered.com/app/3066310/Final_Outpost_Definitive_Edition/
[ 2024-09-03 12:27:29 CET ] [ Original post ]
Thats right, its a Definitive Edition. That means well be taking the original popular mobile strategy game to a new level with more features, content, and replayability as we wrap up our creative journey into a complete premium game without microtransactions. The game will be available in 16 languages across 5 platforms (PC, Mac, Linux, Android and iOS). New features we know will be in the Definitive Edition:
- Trading system
- More gameplay and replayability
- Difficulty modes
- New leaderboards and achievements
- All premium features included
- More features TBC...
[ 2024-08-04 08:45:01 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Choose from 10+ job roles for each of your citizens, and watch them get to work!
Construct and upgrade 12+ building types and expand your sprawling settlement. Build vital resource storage, production buildings and housing for new survivors.
Deck out your defences to keep 5+ zombie types away from your walls. Start out with a single knife and progress to mowing down hordes with machine guns, crossbows and snipers.
Feed your hungry citizens as your Outpost expands. Begin farming wheat in your fields to overcome the dwindling deer population outside your walls.
Survive harsh droughts, cold winters, and unforgiving thunderstorms with simulated weather and seasons.
Upgrade your citizens’ skills to gather, defend and repair more efficiently.
- Memory: 2 GB RAMStorage: 500 MB available space
- Storage: 500 MB available space
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