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Elliot Quest has been rebuilt from the ground up! This latest version is the first release of the C++ rewrite, which was done so we can add new features and continue to support the game. In honor of these updates, and to thank the Steam community who have supported the game, we're discounting Elliot Quest by 25%. (Next week we will be raising the price to $14.99) These updates are only for the PC build. Mac & Linux updates should be coming at some point in the future. - Adds multiple save slots - Adds Steam achievements - Adds Steam Cloud Saves - Adds Full controller support + multiple control modes (choose between 4 modes on the title screen) - Adds Localization: English, French, Italian, German, Spanish, and Japanese - Adds new hidden collectibles and a secret area (paintings from the console version) - Lots of performance optimizations - Lots of bug fixes - Removes Windows XP support *IMPORTANT* Unfortunately your existing save data will not work with the updated version. We are currently working on a tool that will export and convert the save data from the old version, which we are expecting to finish in about a month.
Elliot Quest has been rebuilt from the ground up! This latest version is the first release of the C++ rewrite, which was done so we can add new features and continue to support the game. In honor of these updates, and to thank the Steam community who have supported the game, we're discounting Elliot Quest by 25%. (Next week we will be raising the price to $14.99) These updates are only for the PC build. Mac & Linux updates should be coming at some point in the future. - Adds multiple save slots - Adds Steam achievements - Adds Steam Cloud Saves - Adds Full controller support + multiple control modes (choose between 4 modes on the title screen) - Adds Localization: English, French, Italian, German, Spanish, and Japanese - Adds new hidden collectibles and a secret area (paintings from the console version) - Lots of performance optimizations - Lots of bug fixes - Removes Windows XP support *IMPORTANT* Unfortunately your existing save data will not work with the updated version. We are currently working on a tool that will export and convert the save data from the old version, which we are expecting to finish in about a month.
Hello! I'm excited to introduce myself! I'm with PlayEveryWare, and we've been working with Ansimuz Games to develop a C++ version of Elliot Quest. We've rebuilt the game from scratch so that we can bring it to consoles (which we just announced) as well as further support the game on Steam! Some of the new features that will come with this update on Steam: - Multiple save slots - Steam achievements - Steam Cloud Saves - Full controller support + multiple control modes - Localization: English, French, Italian, German, Spanish, and Japanese - New hidden collectibles We plan to release this update on Steam on May 8th. There may be some updates on the product page in the meantime, showing the new features - but they won't actually be available until the update is released on Monday. With all of this, we feel like it's fair to update the price of the game to $14.99. However, we won't be starting that until May 15th. Until then, we will be discounting the game by 25% of it's current price (so $7.49 USD) once the update is released. There are two other important notes for this update to know about: - This C++ rewrite of the game does not currently support Mac or Linux. The current plan is to update the engine to support Mac near the end of summer, and Linux sometime after that. - Existing save data is not yet supported. We are currently working on a conversion tool that will extract and convert the original save data. Thank you everyone!
Hello! I'm excited to introduce myself! I'm with PlayEveryWare, and we've been working with Ansimuz Games to develop a C++ version of Elliot Quest. We've rebuilt the game from scratch so that we can bring it to consoles (which we just announced) as well as further support the game on Steam! Some of the new features that will come with this update on Steam: - Multiple save slots - Steam achievements - Steam Cloud Saves - Full controller support + multiple control modes - Localization: English, French, Italian, German, Spanish, and Japanese - New hidden collectibles We plan to release this update on Steam on May 8th. There may be some updates on the product page in the meantime, showing the new features - but they won't actually be available until the update is released on Monday. With all of this, we feel like it's fair to update the price of the game to $14.99. However, we won't be starting that until May 15th. Until then, we will be discounting the game by 25% of it's current price (so $7.49 USD) once the update is released. There are two other important notes for this update to know about: - This C++ rewrite of the game does not currently support Mac or Linux. The current plan is to update the engine to support Mac near the end of summer, and Linux sometime after that. - Existing save data is not yet supported. We are currently working on a conversion tool that will extract and convert the original save data. Thank you everyone!
Hi, I have released a new patch that fixes the bug that crashes the game after dying just after a cutscene/flashback without saving on a checkpoint. Affected Platforms: WIN and MAC
Hi, I have released a new patch that fixes the bug that crashes the game after dying just after a cutscene/flashback without saving on a checkpoint. Affected Platforms: WIN and MAC
Hey everybody. Its been a long time for Linux users to get an update. Sorry for this. But here it is. Finally. Linux Version update to 1.1.6b
Hey everybody. Its been a long time for Linux users to get an update. Sorry for this. But here it is. Finally. Linux Version update to 1.1.6b
- Added a way out to prevent players from being locked at the mountain temple - Improved pixel resolution to 4x - Optimised and removed unused dialogue texts
- Added a way out to prevent players from being locked at the mountain temple - Improved pixel resolution to 4x - Optimised and removed unused dialogue texts
- Fix area that locked player in the cemetery and the desert area where the heart upgrade is. - Adjust resolution for better performance
- Fix area that locked player in the cemetery and the desert area where the heart upgrade is. - Adjust resolution for better performance
- Easier navigation inventory window. Gamepad Bumpers change pages now - Optimised performance adding "2D Drawing Culling" - Added Soft lock to the Ice Temple to prevent defeating the Ice Guardian Before the Rock Guardian - Fixed The Rogue won't appear on the second spot till Rock Magic is acquired.
- Easier navigation inventory window. Gamepad Bumpers change pages now - Optimised performance adding "2D Drawing Culling" - Added Soft lock to the Ice Temple to prevent defeating the Ice Guardian Before the Rock Guardian - Fixed The Rogue won't appear on the second spot till Rock Magic is acquired.
- Fixed Glitch preventing to reach ledges on the bombs cave. - Fixed "Toggle Fullscreen" It didn't returned to windowed mode from fullscreen - Fixed Glitch that gives player a 100% half dmg when the second vit Perk is set. - Fixed Missing Music cue when leaving the last Dungeon from the entrance. Affected platforms: Win and Macos
- Fixed Glitch preventing to reach ledges on the bombs cave. - Fixed "Toggle Fullscreen" It didn't returned to windowed mode from fullscreen - Fixed Glitch that gives player a 100% half dmg when the second vit Perk is set. - Fixed Missing Music cue when leaving the last Dungeon from the entrance. Affected platforms: Win and Macos
Fixed bugs that locked players progression: - Fairy no longer opens locked doors - Fixed shortcut exits that exits players to the overworld from temples before taking that temple power.
Fixed bugs that locked players progression: - Fairy no longer opens locked doors - Fixed shortcut exits that exits players to the overworld from temples before taking that temple power.
Elliot Quest been online for a week now and been listening to players feedback all this time. I made a major update addressing most of the critical issues and suggested improvements:
Elliot Quest been online for a week now and been listening to players feedback all this time. I made a major update addressing most of the critical issues and suggested improvements:
http://store.steampowered.com/app/293440/ There are a few bugs around but nothing that breaks the game at the moment. Currently v.1.0.3 is the most recent and stable version. Working on a new update to add fullscreen functionality and bug fixes.
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