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A new CHORDIOID: First Breath update has arrived!
[previewyoutube=2_rfoghpV4E;full][/previewyoutube]
Demo version 1.2 introduces the ARCADE, a Free Play mode accessible from the overworld and main menu. Replay your favourite battles to go for a high score whenever you want - or enjoy community levels with the new Custom Battle support.
First Breath now has two methods for making your own CHORDTENT (CHORDIOID CONTENT): Add your own battles to the Arcade using the Custom Battle loader, or use the newly-bundled Godot Mod Loader to mod anything you like, including the game's code. Shove DOOM into it, I don't care!
Both of these methods require some familiarity with Godot - see the work-in-progress Modding Wiki for more information, or join the Discord to get assistance and share your creations.
As for what's next...
We've got ONE MORE MAJOR UPDATE in store for the demo, and it's shaping up to be the juiciest - and perhaps most surprising - by a long shot. More on that, and the CROWDFUNDING campaign planned to accompany it, soon.
Now go, my chordlings. Go and make the playable AMVs of your dreams.
Balance
Hey chordheads! It's been about two weeks since CHORDIOID: First Breath released, and the response has been incredible. After hearing your feedback (and seeing some really sketchy speedrun tech), we've gotten the first proper patch together to address some pain points, balance issues, and a bunch of bugs. This patch is largely focused on improving the difficulty balance - we've done our best to make the Accessible and Balanced difficulties a bit more forgiving, while keeping Challenging... well, challenging. We've also added some new QoL features, and a couple new mechanics meant to discourage some really boring battle strategies. We're still getting the hang of this whole "making a videogame" thing, so please let us know what you think, and we'll take your feedback into account for future updates!
Hey y'all! CHORDIOID: First Breath released yesterday, and the response so far has been amazing! Thanks to everyone who's played the game so far, it's been wonderful to see people enjoy it. Unfortunately, people getting to play the demo also means people getting to find bugs in it, so I've been hard at work patching out the most egregious problems. Here are the fixes included in hotfixes 1.0.1 and 1.0.2, respectively!
Hello chordheads! (Yes, that's what you're called.)
It's been an exciting couple months for CHORDIOID! Let me catch you up to speed real quick:
- First of all, CHORDIOID got a publisher!
The lovely folks over at DECONRECONSTRUCTION, known for works like Vast Error and Snowbound Blood, have offered to act as publisher for the game. I'm really stoked about this - I've worked with the folks at DCRC for a number of years now, and I don't think there's anyone I'd trust CHORDIOID with as much as them. Suffice it to say, They Get It.
- Second: we just dropped a brand new trailer!
If you ask me, this bad boy really shows off how far we've come in such a short amount of time. I'm immensely proud of everyone's work, and I cannot wait to show you what we've got in store.
(This trailer was edited by the incredible Vivian Sierra - she knocked it out of the park!)
[previewyoutube=rHfMqbYgZN8;full][/previewyoutube]
- And finally... CHORDIOID: First Breath releases in just two weeks!!
That's right! CHORDIOID: First Breath, the game's demo we've been working on non-stop for the past year-and-a-bit, finally releases December 16th, 2024. That's right around the corner!! Aaaa!!! Oh god!!!! Say it ain't so!!!!!
I'll keep it brief (partially because there is so much left to do oh my god), but what you can expect is a 30-60 minute slice of the full game's opening act, with enemies to fight, people to talk to, and a boss or two to knock your socks off. It's pretty swell!
We do have some other stuff in the works post-demo, but you'll have to wait a bit longer for that. Rest assured, we continue to be hard at work in the chord mines.
And that's all I've got for you today! Hope you're as excited as I am to finally CHORD some IOIDS.
See you soon,
ash
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