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Update 1.3
- Difficulty of the first ~30 waves has been lowered - Music now changes every 10 nights
- Every location now shows highscores of your Steam friends - Campaign locations show how much time it took to complete the location - Desolate Plateau (endless) shows how many nights the player managed to survive
- Fade-in and fade-out animations have been added to the tooltips
[ 2024-11-29 19:10:40 CET ] [ Original post ]
Desolate Plateau (endless) Adjustments
- Difficulty of the first ~30 waves has been lowered - Music now changes every 10 nights
Friends Leaderboard
- Every location now shows highscores of your Steam friends - Campaign locations show how much time it took to complete the location - Desolate Plateau (endless) shows how many nights the player managed to survive
Improvements
- Fade-in and fade-out animations have been added to the tooltips
[ 2024-11-29 19:10:40 CET ] [ Original post ]
Discord Server
[ 2024-11-22 08:56:02 CET ] [ Original post ]
Discord server has been created for the game. If you want to leave feedback, suggest an improvement, report a bug or ask a game related question - you're welcome. A link to the server may be found on Credits screen or Steam Store page. https://discord.gg/53tDMJ4fAB
[ 2024-11-22 08:56:02 CET ] [ Original post ]
Update 1.2
[ 2024-11-03 17:32:25 CET ] [ Original post ]
Campaign overhaul
- Campaign has been split into 3 parts (locations)
- Blueprints from previous location are available in the next one from start
- Separate location for endless mode has been added
Complete re-balancing
- Amount of XP required to earn upgrade points on higher levels has been reduced
- Exploration - Chance to find a PoI in the fog has been increased - Number of cells explored with Explore card has been increased to 2 (3 for Explorer)
- Ossuary and altars - Amount of skulls required by altars has been reduced - Altar buffs: Altar - Bounty, Altar - Repair, Altar - Anatomy - Skull price has been increased to 2 gold
- Upgrades - Town Gate upgrades now reduce repair cost during the day - Immobilizing Shot, Searing Shot, Explosive Formula upgrades now become active immediately, no need to purchase them in the Laboratory - Buffs: Searing Shot, Explosive Formula, Spikes
- In-game Upgrades - Prices are reduced for: Laboratory and its upgrades, Library and its upgrades, Town Gate upgrades, Spikes, Last Resort, Mortar Tower specs, Raised Platform - Laboratory - Burn upgrade has been buffed and no longer scales with Cannon Tower damage
- Some of the monster changes - Bosses are less tanky but have more speed and deal more damage - Overall buffs: Arsonist, Ghoul, Archer, Bomber, Arbalist - Overall nerfs: Glutton, Battering Ram, Knight - Auras: Dissipation aura has been buffed, Protection aura has been nerfed
Steam cloud saves
- Game progress is now saved to Steam cloud and can be transferred between machines as well as between Windows and Linux
Fixes & Improvements
- General - Frame rate drops caused by some of the assets being lazy-loaded for the first time are fixed - Altars now show an indicator when an upgrade becomes available - Number of upgrade points has been made always visible on the Upgrades screen - Purchasing a defense tower upgrade requiring population now shows "-X population" text above the Gold Mine - Searing shot now has its own unique battle text - Result screen has been animated - Status card - game speed translation issue has been fixed - Issue with XP bar getting stuck at full for a moment after receiving an upgrade point has been fixed - Treasure I PoI battle text position has been fixed - Flag height of a defense tower on a raised platform has been fixed
- Sound - New sounds: tree destruction, double gold drop (Luck Totem), Tactician reward, 2nd repair sound, Refinery upgrade, Armory upgrade, Laboratory upgrade, Library upgrade, Watch Tower shooter upgrade, Cannon Tower upgrade, Mortar Tower upgrade - Sounds moved to 3D space: tree sounds, PoI sounds, demolish sound, exploration sound, gate reinforce and repair, building sounds, gold sounds
Achievements
- Role-based achievements are now granted for completing any location for specific role
- Tower-based achievements are now granted for defeating Titan using specific tower, you can use any tower for monsters other than Titan
[ 2024-11-03 17:32:25 CET ] [ Original post ]
Update 1.1
[ 2024-08-26 23:07:31 CET ] [ Original post ]
Patch Notes:
- Add buttons to speed up time
- Increase number of points of interest hidden in the fog at the start of the game
- Display information about new monsters in the morning
- Bind Tab key to switch focus between towers of the same type
- Show help messages on loading screen and pause menu
- Warn about upcoming boss fights - "Blood moon" nights
- Change Combustion mechanic: reduce interval between hits instead of less hits and more damage
- Lower the amount of skulls required by altars, reduce Ossuary capacity
- Nerf Grave Digger. Buff Archer, Bomber and Arbalist
- Nerf Mortar Tower Shockwave upgrade
- Upgrade to Godot v4.3
- Other bug fixes and balance tweaks
[ 2024-08-26 23:07:31 CET ] [ Original post ]
Creeping Dusk
PolyShroom
Developer
PolyShroom
Publisher
Q3 2024
Release
Game News Posts:
4
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Mixed
(48 reviews)
Public Linux Depots:
- [0 B]
Step into the eerie world of Creeping Dusk, a tower defense game that blends strategic base-building and intense battles against waves of undead. Your task is to build a small town around an abandoned gold mine and defend against monsters that swarm the area. Plan your next move during the day, explore surrounding area, expand the town, fortify your defenses and prepare for the increasingly challenging nights.
After each night’s battle, choose from a variety of rewards, such as blueprints for new buildings, resources and bonuses. Discover what hides in the heavy fog around the gold mine to get advantages in battle. Gain XP and earn upgrade points to increase your chances of survival.
After each night’s battle, choose from a variety of rewards, such as blueprints for new buildings, resources and bonuses. Discover what hides in the heavy fog around the gold mine to get advantages in battle. Gain XP and earn upgrade points to increase your chances of survival.
Game Modes
- Campaign - Face 20+ types of monsters and bosses with different abilities and strengths
- Endless - if you're still standing, the real challenge begins. How long will you be able to survive?
MINIMAL SETUP
- OS: Ubuntu 20
- Processor: 2GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2GB
- Storage: 250 MB available space
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