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The Opportunity Update

Hey everyone! Here are the notes for our latest patch, the Opportunity Update:
CHANGES

  • Enemy Drops! Regular Enemies now have a chance a variety of mysterious derelicts! (Special Enemies still drop their respective Passive ability as a Passive Pod). Corruption Tumors, Explosive Crates, and a lot more of other goodies (or not, depending on the player's perspective).
  • New Escalation mechanic! As opposed to Extraction, you can now instead choose to Escalate your current Operation - faster resource collection, better rewards, more enemy spawns. ============================================================================
  • Revamped Spawn-blocking mechanic!
  • Damage "pre-calculation" display.
  • Reworked Passive Pods into the new Drops system (they are now targettable, and more streamlined with the gameplay mechanics in place).
  • Reworked Unit-spawning and Drop/Pods spawning logic! (now dynamically picks available neighbor cells if any).
  • Camera object-locking improvements.
  • New Tutorial missions.
  • Major improvements to the Upgrades Tree! (locked Upgrades are now hoverable).
  • Several balancement changes (and significantly more proportional currency rewards, to every RISK).
  • More Airdrop Rerolls Upgrade Levels! (Along with 1 initial level for free!).
  • Further improvements to Camera movement, and shake.
  • Improvements to Death AoE and Self-Destruct visuals.
  • Major improvements and fixes to Missions logic.
  • Tons of general fixes and other QOL improvements.
Dev Notes: Been a long time, for this equally as long list of changes. Among the 2 brand new features that are the focus of the Opportunity Update, I have also addressed pretty much every single point of feedback provided by "Matt From The Awesome Duo" on his recent gameplay video about the Endless Tactics :) Along with, of course, a lot of the feedback filled by new users through our feedback form (link down below). The goal of this update was to, along with bringing in variety with Drops and better per-Operation progression with the Escalation mechanic, to revamp the UX and gameplay commands into a much more streamlined experience, so a lot of effort went into getting the current mechanics and interactions to be as intuitive and clear as possible (this is also gonna be addressed with our upcoming Tutorials Update, so stay tuned for that too!). For any suggestions, feedback, or bugs please use the form below, post in the discord, or use the Steam forums. Thanks! Feedback Form


[ 2024-04-16 06:36:41 CET ] [ Original post ]



Endless Tactics
Dead Battery Games
  • Developer

  • Dead Battery Games
  • Publisher

  • Q4 2024
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 24  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://store.steampowered.com/app/2873070 
  • Steam Store

  • Endless Tactics is a Turn-Based Roguelite game where you play as the commander of a high-risk planetary mining expedition. Defend your base from incessant hordes of alien creatures as you harvest valuable resources, and weather dangerous planetary hazards such as spore filled meteor showers and earthquakes, all while uncovering valuable drop pods and new mysterious Artifacts. Whenever things get too bleak, Extract to your orbiting spaceship to rearm, Upgrade, and unlock more dangerous and profitable worlds the more you further you get. Good luck, Commander. MechTek is counting on you to make a buck!

    SECURE YOUR OPERATION


    Defend your mining operation from the alien menace! Manage a variety of units from military vehicles to towering mechs to fight back the deadly alien hordes as you extract valuable resources! Sometimes, tough decisions and sacrifices will be necessary to keep it going just until the next Extraction Opportunity!

    EXPANSIVE UPGRADES


    Outfit your orbiting spaceship with the latest gear in excavation and offensive technology (warning: some upgrades might increase profits at the cost of survivability).

    A WHOLE SOLAR SYSTEM TO PROFIT


    Approach Operations in any order and scale you wish and choose what missions you undertake. This solar system is home to a variety of quarantined (but highly profitable) planets, from verdant jungles to toxic wastelands.

    EVERY PLANET BRINGS NEW HAZARDS


    Planetary events such steel-piercing sandstorms, earthquakes, airstrikes, and a whole slew of other events accompany each mission tilting the odds in and out of your favor.
    MINIMAL SETUP
    • OS: Debian-based Distribution
    • Processor: Intel i5/AMD RyzenMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: Integrated GraphicsSound Card: N/AAdditional Notes: Requires a 64-bit processor and operating system
    RECOMMENDED SETUP
    • OS: Debian-based Distribution
    • Processor: Intel i7/AMD RyzenMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: Dedicated GraphicsSound Card: N/AAdditional Notes: Requires a 64-bit processor and operating system
    GAMEBILLET

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    49.79$ (17%)
    4.14$ (17%)
    1.77$ (91%)
    13.34$ (56%)
    10.00$ (60%)
    20.00$ (50%)
    1.57$ (69%)
    16.00$ (73%)
    15.63$ (8%)
    32.02$ (47%)
    25.47$ (15%)
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    20.90$ (40%)
    21.24$ (15%)
    3.35$ (16%)
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    44.49$ (26%)
    3.99$ (20%)
    8.27$ (17%)
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    GAMERSGATE

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    11.67$ (27%)
    6.0$ (85%)
    2.5$ (75%)
    7.5$ (70%)
    2.36$ (66%)
    0.66$ (92%)
    12.99$ (35%)
    0.56$ (89%)
    0.75$ (92%)
    11.24$ (55%)
    9.71$ (46%)
    24.49$ (30%)
    1.13$ (92%)
    19.0$ (52%)
    5.0$ (80%)
    2.25$ (91%)
    1.0$ (90%)
    0.68$ (89%)
    1.31$ (81%)
    1.31$ (81%)
    7.13$ (76%)
    3.75$ (62%)
    0.6$ (92%)
    7.92$ (74%)
    1.35$ (85%)
    3.0$ (80%)
    19.8$ (67%)
    9.49$ (50%)
    8.0$ (60%)
    2.25$ (85%)

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