




Endless Tactics is a Turn-Based Roguelite game where you play as the commander of a high-risk planetary mining expedition. Defend your base from incessant hordes of alien creatures as you harvest valuable resources, and weather dangerous planetary hazards such as spore filled meteor showers and earthquakes, all while uncovering valuable drop pods and new mysterious Artifacts. Whenever things get too bleak, Extract to your orbiting spaceship to rearm, Upgrade, and unlock more dangerous and profitable worlds the more you further you get. Good luck, Commander. MechTek is counting on you to make a buck!


Defend your mining operation from the alien menace! Manage a variety of units from military vehicles to towering mechs to fight back the deadly alien hordes as you extract valuable resources! Sometimes, tough decisions and sacrifices will be necessary to keep it going just until the next Extraction Opportunity!
Outfit your orbiting spaceship with the latest gear in excavation and offensive technology (warning: some upgrades might increase profits at the cost of survivability).
Approach Operations in any order and scale you wish and choose what missions you undertake. This solar system is home to a variety of quarantined (but highly profitable) planets, from verdant jungles to toxic wastelands.
Planetary events such steel-piercing sandstorms, earthquakes, airstrikes, and a whole slew of other events accompany each mission tilting the odds in and out of your favor.

SECURE YOUR OPERATION

Defend your mining operation from the alien menace! Manage a variety of units from military vehicles to towering mechs to fight back the deadly alien hordes as you extract valuable resources! Sometimes, tough decisions and sacrifices will be necessary to keep it going just until the next Extraction Opportunity!
EXPANSIVE UPGRADES

Outfit your orbiting spaceship with the latest gear in excavation and offensive technology (warning: some upgrades might increase profits at the cost of survivability).
A WHOLE SOLAR SYSTEM TO PROFIT

Approach Operations in any order and scale you wish and choose what missions you undertake. This solar system is home to a variety of quarantined (but highly profitable) planets, from verdant jungles to toxic wastelands.
EVERY PLANET BRINGS NEW HAZARDS

Planetary events such steel-piercing sandstorms, earthquakes, airstrikes, and a whole slew of other events accompany each mission tilting the odds in and out of your favor.
PATCHNOTES - 0.7.5
Dev Notes: To follow The Exposition Update's major focus on smoothing beginners' UX, this mid-update patch brings major revisions to essentially ALL of the systems in place - old and new - in order to make controls, decision-making, and the gameplay loop in general feel as intuitive as possible to navigate through. After receiving some major feedback from testers, I've decided to wrap this up before moving onto the Artifacts Update, so that players will be able to properly experience all of the content available until then. The UI is still visually very much a WIP, however I believe that its behavior and responsiveness by now should be very close to final, at last.
- the_procrastinator
For any suggestions, feedback, or bugs please use the form below, post in the discord, or use the Steam forums. Thanks!
Feedback Form
CHANGES
- HP Bars.
- Reworked selection logic (better contextual actions + simplified controls)!
- No more dead turns at the start of each wave.
- Smarter Hover Panels (terrain and units').
- Additional tutorial dialogue.
- Clearer UI.
- Deeply reworked UX... less intrusive and more efficient at passing general information to the player.
- Major bug fixes.
- New Buildings art.
- Better Dialogue Portraits.
- Improved Dialogue Box.
- Better Weather Events Overlay.
- Smarter Confirmation Prompts.
- Smoother transitions for Cursor "toggling".
- Improved Camera.
Dev Notes: To follow The Exposition Update's major focus on smoothing beginners' UX, this mid-update patch brings major revisions to essentially ALL of the systems in place - old and new - in order to make controls, decision-making, and the gameplay loop in general feel as intuitive as possible to navigate through. After receiving some major feedback from testers, I've decided to wrap this up before moving onto the Artifacts Update, so that players will be able to properly experience all of the content available until then. The UI is still visually very much a WIP, however I believe that its behavior and responsiveness by now should be very close to final, at last.
- the_procrastinator
For any suggestions, feedback, or bugs please use the form below, post in the discord, or use the Steam forums. Thanks!
Feedback Form
[ 2024-05-22 23:12:05 CET ] [Original Post]
Minimum Setup
- OS: Debian-based Distribution
- Processor: Intel i5/AMD RyzenMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Integrated GraphicsSound Card: N/AAdditional Notes: Requires a 64-bit processor and operating system
Recommended Setup
- OS: Debian-based Distribution
- Processor: Intel i7/AMD RyzenMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Dedicated GraphicsSound Card: N/AAdditional Notes: Requires a 64-bit processor and operating system
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