Despite the name, for the 5th or so time in a row, this is the biggest Update yet! Not technically this time, but in terms of actual content... Amongst the vast amounts of new features and interactions, there are several major feedback-based UI and UX improvements!

CHANGES
- Brand new Desert Planet! Unlock it after beating Operation 1's main Mission! New Hazards, exclusive Artifacts, Events, and more to uncover!
- ALL maps are now 100% procedurally generated! Making use of pathfinding algorithms and several safety-measures to make them all fair and with enough space to fight your battles!
- Water! A new strategic advantage to make use of with your Mechs - push non-Amphibian Units into it for easy kills as well. Featuring plenty of VFX and Shaders written from scratch to go hand in hand with the minimalistic aesthetic of the game.
- Brand new Intro sequence for ALL Operations! Watch MechTek's finest Cargo Ship strike the whole battlefield clean of Corruption so you can set up your Mining Operation with complete safety.
- New Acid Rain Event (Operation 1 exclusive)! Along with a whole new system for Event Buffs/Debuffs, brand new Events Panel UI, and a brand new Legendary Artifact that makes them all even more of a threat!
- Countless UI improvements and reworks.
- Lots of new Art, Particles, and brand new Unit designs!
- Several major visual improvements!
- Multiple new Artifacts!
- New Upgrades.
- Countless bug fixes.
- Upgrade Menu improvements.
- ... And even more!
Dev Notes: In trade of dropping
Orbital Anomalies off the launch
Roadmap, here are several features that weren't even planned to be included before! And, according to both my overview and the vast majority of user-feedback (google forms), much more important ones to have. A very major step to give the
Endless Tactics the final bits of extra spice, necessary for its much apriced replayability aspect. Proc-gen maps, especially, were always a huge hurdle I was afraid of overcoming (and thus breaking several gameplay aspects)... thankfully, with the proper safety-measures and very customizable ratios for each
Terrain, it turned out to be a vast vast improvement to the overall enjoyability of the "grind", so to say.
For any suggestions, feedback, or bugs please use the form below, post in the discord, or use the Steam forums. Thanks!
Feedback Form
[ 2024-07-20 00:49:00 CET ] [ Original post ]