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The Environmental Mid-Update! (0.8.5)

Despite the name, for the 5th or so time in a row, this is the biggest Update yet! Not technically this time, but in terms of actual content... Amongst the vast amounts of new features and interactions, there are several major feedback-based UI and UX improvements!
CHANGES

  • Brand new Desert Planet! Unlock it after beating Operation 1's main Mission! New Hazards, exclusive Artifacts, Events, and more to uncover!
  • ALL maps are now 100% procedurally generated! Making use of pathfinding algorithms and several safety-measures to make them all fair and with enough space to fight your battles!
  • Water! A new strategic advantage to make use of with your Mechs - push non-Amphibian Units into it for easy kills as well. Featuring plenty of VFX and Shaders written from scratch to go hand in hand with the minimalistic aesthetic of the game.
  • Brand new Intro sequence for ALL Operations! Watch MechTek's finest Cargo Ship strike the whole battlefield clean of Corruption so you can set up your Mining Operation with complete safety.
  • New Acid Rain Event (Operation 1 exclusive)! Along with a whole new system for Event Buffs/Debuffs, brand new Events Panel UI, and a brand new Legendary Artifact that makes them all even more of a threat!
  • Countless UI improvements and reworks.
  • Lots of new Art, Particles, and brand new Unit designs!
  • Several major visual improvements!
  • Multiple new Artifacts!
  • New Upgrades.
  • Countless bug fixes.
  • Upgrade Menu improvements.
  • ... And even more!
Dev Notes: In trade of dropping Orbital Anomalies off the launch Roadmap, here are several features that weren't even planned to be included before! And, according to both my overview and the vast majority of user-feedback (google forms), much more important ones to have. A very major step to give the Endless Tactics the final bits of extra spice, necessary for its much apriced replayability aspect. Proc-gen maps, especially, were always a huge hurdle I was afraid of overcoming (and thus breaking several gameplay aspects)... thankfully, with the proper safety-measures and very customizable ratios for each Terrain, it turned out to be a vast vast improvement to the overall enjoyability of the "grind", so to say. For any suggestions, feedback, or bugs please use the form below, post in the discord, or use the Steam forums. Thanks! Feedback Form


[ 2024-07-20 00:49:00 CET ] [ Original post ]



Endless Tactics
Dead Battery Games
  • Developer

  • Dead Battery Games
  • Publisher

  • Q4 2024
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 24  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://store.steampowered.com/app/2873070 
  • Steam Store

  • Endless Tactics is a Turn-Based Roguelite game where you play as the commander of a high-risk planetary mining expedition. Defend your base from incessant hordes of alien creatures as you harvest valuable resources, and weather dangerous planetary hazards such as spore filled meteor showers and earthquakes, all while uncovering valuable drop pods and new mysterious Artifacts. Whenever things get too bleak, Extract to your orbiting spaceship to rearm, Upgrade, and unlock more dangerous and profitable worlds the more you further you get. Good luck, Commander. MechTek is counting on you to make a buck!

    SECURE YOUR OPERATION


    Defend your mining operation from the alien menace! Manage a variety of units from military vehicles to towering mechs to fight back the deadly alien hordes as you extract valuable resources! Sometimes, tough decisions and sacrifices will be necessary to keep it going just until the next Extraction Opportunity!

    EXPANSIVE UPGRADES


    Outfit your orbiting spaceship with the latest gear in excavation and offensive technology (warning: some upgrades might increase profits at the cost of survivability).

    A WHOLE SOLAR SYSTEM TO PROFIT


    Approach Operations in any order and scale you wish and choose what missions you undertake. This solar system is home to a variety of quarantined (but highly profitable) planets, from verdant jungles to toxic wastelands.

    EVERY PLANET BRINGS NEW HAZARDS


    Planetary events such steel-piercing sandstorms, earthquakes, airstrikes, and a whole slew of other events accompany each mission tilting the odds in and out of your favor.
    MINIMAL SETUP
    • OS: Debian-based Distribution
    • Processor: Intel i5/AMD RyzenMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: Integrated GraphicsSound Card: N/AAdditional Notes: Requires a 64-bit processor and operating system
    RECOMMENDED SETUP
    • OS: Debian-based Distribution
    • Processor: Intel i7/AMD RyzenMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: Dedicated GraphicsSound Card: N/AAdditional Notes: Requires a 64-bit processor and operating system
    GAMEBILLET

    [ 5951 ]

    2.67$ (91%)
    13.79$ (8%)
    8.49$ (79%)
    27.59$ (8%)
    8.27$ (17%)
    33.19$ (17%)
    16.39$ (18%)
    24.49$ (51%)
    16.99$ (15%)
    8.38$ (16%)
    1.83$ (8%)
    25.48$ (15%)
    40.95$ (18%)
    4.12$ (17%)
    6.67$ (78%)
    16.74$ (33%)
    13.27$ (17%)
    10.00$ (50%)
    27.59$ (8%)
    12.59$ (16%)
    8.49$ (15%)
    0.89$ (91%)
    4.14$ (17%)
    4.85$ (81%)
    16.57$ (17%)
    8.26$ (59%)
    12.95$ (19%)
    3.00$ (70%)
    36.92$ (26%)
    25.19$ (16%)
    GAMERSGATE

    [ 3198 ]

    12.59$ (37%)
    7.3$ (51%)
    0.68$ (89%)
    0.85$ (83%)
    3.48$ (83%)
    0.38$ (92%)
    1.35$ (89%)
    0.51$ (74%)
    3.0$ (92%)
    6.0$ (50%)
    0.75$ (81%)
    9.49$ (50%)
    7.99$ (20%)
    4.95$ (67%)
    9.0$ (70%)
    10.0$ (75%)
    1.25$ (75%)
    0.51$ (83%)
    12.0$ (70%)
    5.25$ (85%)
    0.58$ (85%)
    21.24$ (15%)
    16.19$ (46%)
    8.7$ (78%)
    1.31$ (81%)
    8.49$ (58%)
    0.64$ (87%)
    4.4$ (78%)
    3.19$ (79%)
    3.4$ (83%)

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