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[Arch Toasty] [Benedikt ] [David Martínez Martí]


The lost revision of the lost game - The Sumerian Game Sum9rx is back!

Dear players, First of all, I want to thank you for your support. Exactly 100 of you chose to purchase the supporter package to fund this and other initiatives. Yes, because the restoration of The Sumerian Game is just the first of the adventures we can embark on, and Im already working on the next exploration back in time, going even further, all the way to the 1950s. But for now, I wont say more. Lets focus on the updates for this project. The version of The Sumerian Game youve played over the past few weeks was named Suilxr by its developers (it was the filename of the code saved on tape and loaded by the technicians before the game). As you already know, the source code didnt survive, but some game printouts did, including the one Ive called Scotts game in honor of the student who was playing. Thanks to the printout of Scotts game and Richard Wings notes, it was possible to almost entirely restore the Suilxr version, but we know that there was at least one other version. Ive studied it extensively, and unfortunately, Ive come to the conclusion that there isnt enough material to faithfully recreate it. However, its possible to imagine some of the missing parts of the game, and thats what I did. So here is the forgotten revision of the lost game: Sum9xr. This version is quite different and simpler than Suilxr. There is less text, no slides, and no questions either. The player had complete control of the inventory, being able to withdraw the oldest grain from storage year by year and replace it with the most recent harvest. The only challenge was performing mental calculations: adding and subtracting the grain withdrawn and deposited into the storage, adding it to what was harvested in the fields, and then dividing it between seed and food supply. These are simple calculations for adults, but they were designed for 10-year-old children experiencing a computer for the first time! With the restoration of Suilxr, the recovery work of The Sumerian Game is officially complete. Phases 2 and 3 where the player was given full control of the kingdom, including recruiting soldiers, sending caravans, building infrastructure, and advancing technology have been completely lost. So this is not a restoration but rather a reinvention. Maybe one day. Well see :) In addition to the update that adds Suilxr, a small bug fix and a few minor tweaks have been made. Nothing major. Suilxr is available to those who purchased the Supporter Pack DLC, but thats not all: the development and restoration document for The Sumerian Game has been enhanced with a lot more information. Its not complete yet, so it will be updated again in the future. All the material included in the development document will be part of the printed book The Sumerian Game: A Digital Resurrection, along with the collectors edition for Commodore 64, Apple II, and PC of The Sumerian Game, soon on Kickstarter.
Once again, thank you all for the support and for being part of this project. If you had fun or consider my work worthy of recognition, please leave a review and/or purchase the supporter package. The funds will be used for further research projects like this one, so I believe it will be well spent :) Thanks again, and enjoy the game!


[ 2024-08-23 13:45:43 CET ] [ Original post ]



The Sumerian Game
HareSoft
  • Developer

  • HareSoft
  • Publisher

  • 2024-07-15
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 4  
    Keyboard ⬛ Mouse ⬛ Partial Controller Support⬛ Full Controller Support
  • Controls

  • Positive

    (23 reviews)


  • Review Score

  • https://store.steampowered.com/app/2699250 
  • Steam Store

  • Between 1962 and 1965, some classes of students in New York were involved in an innovative research project. The goal was to create a new teaching method without teachers, using powerful computers, automatic systems such as slide projectors, and the playback of recorded audio lessons.

    At the conclusion of the lesson, a 300-baud modem connected a powerful mainframe, costing tens of millions of dollars at the time, to a teletype under the students' control. The teletype printed long texts on continuous paper rolls, forcing the students to make difficult decisions on how to manage scarce resources to feed the population and plant crops for the next season.

    It was the Sumerian Game, the ancestor of all strategy, management, and city simulation games.



    The Sumerian Game, which was lost for 60 years, has been rebuilt and is now playable. Manage your grain, store it to withstand harsh seasons and natural disasters, grow your population, and expand your settlements. Find the best balance between people and food, or between arable land and cultivated fields.

    You have ten years to expand your city and save it from extinction. If the population drops to zero, the lesson is over.

    Call the teacher.

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