Dear players,
as promised, weve been working hard on a new version of the game. There are so many improvements that we decided to completely rewrite the entire program not only to fix some pesky bugs, but above all to make it easier to use, with a responsive GUI that adapts smoothly to 1920x1080 resolutions and above, without graphical glitches.
And while we were at it, we also expanded the gameplay experience: we included more versions of The Sumerian Game and its derivatives, added a greater amount of educational content, and hopefully made everything more engaging with a large set of achievements.
Here are a few screenshots from The Sumerian Game 2.0!

The main menu has been completely redesigned with a small infographic that not only shows all versions of the game, but also arranges them in chronological order.
It displays the technologies used to create each one (FAP on IBM, FOCAL-68 or 69 on PDP, BASIC, and so on) in a kind of family tree that clearly indicates which games influenced later ones, or evolved into their next versions.

Each version or game is accompanied by a background image carefully chosen to be historically accurate.
For the Suilxr version of The Sumerian Game, you can see a young student who took part in a photo shoot for IBM and actually tested that specific version of the game.
We paid close attention to every detail for example, the red-colored player input. The IBM 1050 terminal used by students at the time was capable of printing in two colors: red and black. It had been programmed to print user input in red and system output in black.
Surviving printouts from that era are indeed two-colored. Fascinating, isnt it?

The improved Suilxr version featuring slides and questions (not historically accurate, unfortunately, as the original questions have been lost and the exact slide mechanics are unknown) has been enhanced.
This is an optional piece of content that can be played by purchasing the Supporter Pack.

The Sum9rx version has also been improved it was developed in parallel by IBM at the Mohansic Laboratory in Torktown Heights.
This version, too, is playable with the purchase of the Supporter Pack.

Thanks to the work of a researcher friend, Kate Willaert, we were able to reconstruct the very first version of King of Sumeria by Douglas Dyment.
Its quite different from the more well-known one and the most practical way to spot the differences is to play it :)
Here it is: King of Sumeria for FOCAL-68.

Much less known than the other versions but mentioned on Wikipedia! here is Sumer (French), a French-language version programmed by two university researchers from Lige.
Its a much more poetic take, Id say.

Hamurabi for BASIC, written by David Ahl based on the work of Dyment, but with the influence of games and modifications made by the students of Lexington High School also the birthplace of Lunar Lander and Civil War.

Preview of Pollution Game, the midway point between The Sumerian Game and Hamurabi.
Programmed by James Storer the creator of Lunar Lander Pollution Game is also one of the most entertaining versions in the great Sumerian Game family.
Welcome to Setates Detinu!
And to keep things interesting or to give you a reason to play one more round here come lots of new achievements!
They werent designed to make the game harder, but rather to highlight something special.
Most achievements are unlocked when the player encounters a unique aspect of the version theyre playing.
Reading the description should help you figure out what interesting event just happened.
And if youre still not sure feel free to ask on the forum or reach out to us directly :)
And thats not all there are more exciting things on the way, but well talk about them next time!
Now for the most important part: when?
Next week.
[ 2025-04-09 17:37:49 CET ] [ Original post ]