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Patch 0.4 Mod Support

Ver 0.4 NEW MOD SUPPORT! You can now import mods into the game, found on the Main Menu under Extras -> Mods, enjoy TDS with wacky things happening You will be warned THERE ARE NO MODS...YET! But keep an eye on our Discord Server as theres a new channel dedicated to such things including how to install/use mods Discord added an experimental multiplayer disconnection error message that SHOULD tell you why you've been disconnected The game is now running in MONO rather than IL2CPP, which in general, makes it easier to snoop through the game files at the slight cost of performance. This was required to get the game to include modding! Because of that I will be monitoring pretty closely how things run. The main change for regular non-modding folks is that the game will take a tad bit longer to boot up initially! CHANGES Adjusted parameters for the main menu's Idle scene so that it doesn't do it in other menus Red enemies no longer can target things outside of units and towers (such as buster's speed pads) Added a failsafe situation on Auraboro where you might get stuck on a upper floor, there is now a path downwards one-way Gavel no longer scales with tier, drastically increased range Improved the blasthead navigation AI to now avoid rocks Buster's Speed pad Collision Course upgrade improved drastically, dealing SIGNIFICANTLY more damage the faster the dog and slightly wider Buster's Totem Blaze debuff now ramps up slightly faster and automatically expires upon reaching a maximum damage (1000) The burst variant of Blaze debuff now starts at 25 damage rather than 0, making it useful. still requiring assistant towers to keep the debuff going Buster's Boost Pad now heals dogs as they pass Buster's Speed Bump now deals damage based off of PERCENT health + speed, dealing significantly more damage to enemies with speed modifiers and the like Buster's Pad Wrong Way and Speed Pad's slow and stun duration increased by a second each Buster's Pad Tower boost increased slightly Buster's Lap Dog damage ramp increased significantly Buster's Rev Dog now is permanently Un-targetable rather than conditional Buster's Dog slightly increased base health and damage Buster's Checkpoint attack speed increased slightly Reworked Buster's Checkpoint Lap 3, no longer grants a large amount of capacity, grants a reasonable capacity (that stacks off of Lap 1 and Lap2) and now ramps in gain the more resource it currently holds Burst pedistals deal more damage Buster's costs in general adjusted (trending lower) Smacky's Quick bombs now give slightly more attack speed, there was a rounding issue making it so they don't display a change in attack speed. Cannon total attack speed should still stay the same BUGFIXES Fixed a navigation issue with a few maps causing certain mobs to get stuck. (Bitterfield + Fish, Ulu + Snobles) Fixed the cardinal, Chimera Crystals adjusted navigation on Hydroplane Fixed medals of various new maps made the non 'Brittle' surfaces on Thanh Bitterfield be selectable and placeable, should feel less gummy Par time reduced on Flood maps Generally, traps no longer can be damaged, leading to things seemingly invincible being destroyed being not the case anymore


[ 2024-11-23 22:40:23 CET ] [ Original post ]

TDS - Tower Defense Strategy
Blockage Developer
Blockage Studios Publisher
2024-08-21 Release
Game News Posts: 14
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (100 reviews)
Public Linux Depots:
  • [0 B]
Defend your Basin, it must stand.

TDS Tower Defense Strategy is a Tower Defense, Real-Time Strategy Hybrid at its core. Build up, defend, and survive the Tides that approach.


Control a Vessel, they are your anchor to the world.
Vessels in themselves are both a unit and a tower. Control them to mine, fight, and build your defense. Each of which comes with their own set of extremely unique towers to help in this endeavor.

Towers, units. Simple yet deep.
Expand your defense through an extremely rich set of upgrades that all play off one another. Synergistic in nature, there are many combinations and strategies you can employ to increase your effective hold. Towers can expand on one another, Vessels can too.

Outsmart, overpower.
Placement is key; you can make it through by sheer power, but you can also do so through your wit. There are many points in which your actions have a bearing more than simply upgrading to the next best thing. Create an ultra powerful single tower, create an impenetrable wall. You can even beat whole areas utilizing no towers* (Please fact check me on this)

TDS is better with friends!
Play with up to 3 of your fellow Vessels and defend together! There are infinitely more combinations and strategies when you play with friends (including goofy cheese ones)



The game has challenges for all with areas containing all matters of difficulty. It CAN be really hard, expect resistance. But also have a fun time!

Join our Discord for frequent updates and progress on the game! :D https://discord.gg/AEzBEZ3



MINIMAL SETUP
  • OS: AnyMemory: 4 GB RAMGraphics: 2 GBStorage: 500 MB available spaceSound Card: Your voice!
  • Memory: 4 GB RAM
  • Graphics: 2 GB
  • Storage: 500 MB available space
RECOMMENDED SETUP
  • OS: AnyMemory: 4 GB RAMGraphics: 4 GBStorage: 500 MB available spaceSound Card: Present
  • Memory: 4 GB RAM
  • Graphics: 4 GB
  • Storage: 500 MB available space
GAMEBILLET

[ 6100 ]

12.74$ (15%)
7.11$ (11%)
8.69$ (13%)
17.59$ (12%)
20.99$ (16%)
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7.11$ (11%)
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2.47$ (17%)
21.99$ (12%)
62.29$ (11%)
25.47$ (15%)
13.34$ (11%)
16.96$ (15%)
33.59$ (16%)
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16.79$ (16%)
13.19$ (18%)
4.44$ (11%)
33.97$ (15%)
15.27$ (15%)
24.91$ (11%)
16.39$ (18%)
GAMERSGATE

[ 1468 ]

11.68$ (53%)
0.75$ (85%)
1.02$ (91%)
0.84$ (58%)
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0.6$ (85%)
21.75$ (56%)
0.85$ (91%)
10.87$ (57%)
0.3$ (85%)
16.57$ (45%)
0.43$ (91%)
35.99$ (28%)
1.8$ (70%)
3.05$ (69%)
0.94$ (81%)
1.49$ (85%)
1.35$ (89%)
1.28$ (87%)
2.55$ (83%)
2.38$ (87%)
6.34$ (65%)
1.5$ (85%)
0.3$ (85%)
12.0$ (60%)
1.5$ (85%)
2.76$ (86%)
11.69$ (10%)

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