This update brings, as the title says, a massive amount of QoL features and extra balancing to help keep the game funky fresh!
Just a preface, this patch, compared to the last few, are much more up and down with Vessel balancing for those who care! Notable touch ups for our lovely Fie once more.

0.6 QoL Mid-Way Patch
HIGHLIGHTS
New Discovery tab! this tab will record your travels, cardinals, and unlocks relative to when you unlock them! And also act as a guiding hand to your adventures. This should a pretty helpful tool for mainly newer players! But also very helpful for returning players aswell! (You might need to rediscover a few items if you're returning!)
The 'Docks/Fast Travel' System has been overhauled! You can now travel from ANY buoy (Yes they're called buoys) to any Stilled map! from ANYWHERE! Not only that, but there are more waypoints to travel to including Buoys for traveling between whole regions.
More information and visuals such as difficulty and medals have been added to help give a sense of both accomplishment and spatial awareness across the world. The Buoys are organized by distance to also help with this!
New Save Slots and more Robust save/load! I've created a new menu to manage, change, and start multiple new save slots! Found in 'Extras', You can do everything you might expect save slots would have!
There's also a 'Auto Save' feature in the small case your saves STILL get funny, there's a backup that saves your last real save state! And a *backup* to that backup that you can apply IN GAME!
AND even though I triple checked everything worked, there's an ADDITIONAL backup with your old data called "Oldversionbackup.es3" to restore to case this doesn't work!
- Note: you WILL need to at least press 'embark' once to convert your save to the new system, otherwise the save screen will appear blank!
New Cardinal
Fragment - Have the Artrio Barrier survive to at least Tide 20
Greatly improved overworld UI! Many aspects have been made streamlined and added buttons to better communicate these features!
Access your equipment right away from anywhere!
Revamped Overworld tutorial sequence! There shouldn't be any more confusion with the start for people with all new tutorial prompts and tabs to help guide folks along! (Hopefully) A much better time to get friends on board :3
ALSO NEW
Hovering over command/build buttons now will show their corresponding Shortcut key if they have one!
There are now specific buttons on screen for the pause menu and 'focusing' the vessel in a match! These were the only two items that didn't have direct controls (outside of camera controls)
CHANGES
Buoys information now scales with distance! Making certain UI elements much easier to see when the camera is zoomed out more
Fie's Silo Circular Routing now has a limit gaining 50 aura (PER TYPE, PER SILO) which is obtained at roughly 1000 Aura (5%) This shouldn't really effect it's capabilities, but will keep her eco in more line with other vessels late game
Fie's Silo Front Line pipes range has been increased by 1.5 and is now always visible
Fie's Silo made abit more expensive, BUT the Flow upgrade now ticks an extra 25% more on resources
Fie's Rapid Response Buff now lasts twice as long 10 -> 20s
Fie's Silo Old Pipes no longer has a downside, and acts as a pure x2 your mining
Fie's Shop starting attack speed has been reduced
Fie's Shop Side of Calamari damage has been increased to 8 (Inbetween spikes and bramble)
Fie's Shop Side of Ramen heal rate has been reduced to 3 per tick
Fie's Shop Side of Sushi effect increased by 50%
Fie's Knight Commander's Base health multiplier increased by 50% and Damage multiplier increased by 25% Cost increased by 50
Fie's True Knight's range improvement has been reduced
Fie's Lone Knight's Damage increased by 15%
Fie's Convoy costs has been reduced by 750 total
Fie's general keep pricing adjusted, generally 'multi knight' items have been made more costly
Fie's Battalion Damage buff increased by 25% (double)
Fie's Orange Knight attack speed reduced by 10%
Fie's Yellow Knight attack speed increased by 10% & Commander effect increased by 25%
Fie's Purple Knight base damage reduced by 2 (equivalent to Shotguns) HOWEVER:
Fie's Purple Knight's special effect now INCREASES base damage alongside the death bombs
**Important!** General, non enhanced Knights now start at 75% Commander buff effectiveness HOWEVER:
Fie's Knight Trailblazer stays at 100% and commanders will enhance this to 150% with commanders themselves being 200% effectiveness!
Fie's Sword Hand reworked now does a massive Slash upon entering the range, but with a much much slower attack speed. (Usually would end up doing 1 attack per encounter)
Fie's TRUE wall's effect has been changed! It now will TELEPORT and DAMAGE any enemy that first hits the Wall, returning them to their basin. This effect PROPAGATES
Fie's FAKE wall propagations now will Inherent the stats of the wall that it is propagating FROM. So both the resistance and health will be gained! and can be compounded on more!
- I found the armor effect kinda boring (dare I say alittle lazy on my part) and obviously too strong for the late game. So here's a potentially also funny busted ability!
- Overall, Fie I'd say is already in a really good spot power-wise. I just feel like there's a handful of upgrades that felt like 'gimmies' a bit too much and the over-reliance of quantity over quality needs to be touched on. She's strong, and that's great!
- It looks like alot of changes (and it is!) but it shifts alot of the power spike towards tier 4, making that much more of significant jump, making it more worth getting bigger, better buildings rather than amount
Rebound the wall building command to the Quick action button (usually right click)
Buster's Dog Diesel Dog Upgrade - The fire no longer 'ticks' on non-mobs (such as ores) but will still deal damage
Buster's Dogs Charge Pad Upgrade - Reduced the default 'max' momentum possible by 1, however, increased the momentum gained per-pad significantly (overall higher uptimes on speed)
Buster's Dogs - When passing through friendly buildings, this is now considered an 'interaction' which will slow down dogs (regardless of Mechanic's friend upgrade)
Pedestal Blink Experimental! Chain beams now target the FARTHEST pedestal rather than the closest!
Pedestal Blast now can hit more targets 50% more
The second Dog from a garage's cost now matches other 'secondary unit' tower upgrades at Tier 2
- There are nerfs here (to pretty niche interactions), but it's definitely less about the nerf and more about the 'Buster is crashing our games w/ the amount of silliness happing' fixes. Hopefully it'll be more tame but viable things to play with! But also a few improvements to Tier 4 power spikes!
Smacky's Bouncing Bombs damage increased by 2.5 (75%)
- Compared to it's counterpart, Splitting bombs, Bouncing Bomb's value is still pretty good at always x2 power, but Splitting is abit more reliable at dishing 2x - 4x on the same target which becomes relevant at this point in the game
BUGFIXES
Fixed a few overworld node issues!
Fixed blocks and placements found on Elgu Bounde
Fixed an significant issue with Boutman that prevented that 'net' trap tower from spawning into the game, making it when fishes die that tile was broken
Fixed an issue with Buster's Refuel pad allowing multiple placements on the same block
Fixed an issue with Fie's Wall lifeline allowing for multiple placements on the same block
Fixed an issue of the camera moving slow in the overworld due to fps for various reasons
Fixed a clicking issue that prevented the boat form being clicked under certain circumstances
Fixed a niche keybind that prevented the shortcut for 'Dash' to be used when Money bag is in use
Fixed interaction with Fie's wall and Beacon visually being inconsistent with it's values (the effect still works as intended)
Fixed (refixed) an issue with Buster's Final lap compounding on other final laps
General Stability improvements
Fixed a few spots in the overworld that felt clunky
General Ui improvements and visual upkeep
Probably a lot more that I forgot to write down lol
[ 2025-02-23 02:07:49 CET ] [ Original post ]