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As fledgling curators, you have the task of designing and refining your very own museums to create the ultimate guest experience. Coordinate Experts on far-flung expeditions to discover new Exhibits, generating Buzz to entice droves of knowledge-hungry guests who will expect top info-tainment if they’re to leave impressed. This is all while you keep your Exhibits safe, rooms clean, staff happy… and children off the dinosaur bones.

As Curator, the design and management of your expanding museum is in your hands! Send your team of partially trained Experts on Expeditions in search of rare and mostly well-preserved artefacts. When (and hopefully not if) your Experts return from their adventure, proudly display their fantastic finds in your museum.
You’ll unlock new locations as you decide where the next adventure takes you.

Your work doesn’t end there; Exhibit maintenance is crucial. While some Experts are gallivanting across Two Point County and beyond, you’re in charge of managing staff back home to ensure Exhibits and the museum stay in tip-top condition. If taking care of the carnivorous Chomper isn’t enough, there are also meddling thieves to watch out for. Thieves, and more frequently, children, are known for touching and grubbing up the displays, so make sure enough security is guarding your prized collection!

Get creative to design your museum layout your way! You have decorative freedom, so design thematic areas to guide your guests’ visit. Splash paint and lay carpet as you lovingly arrange each prehistoric fern, potentially melting iceman, and dinosaur remains wherever you see fit.

Once you’ve created the perfect atmosphere, arrange guided tours with custom routes led by a charismatic Expert. Tours are a fantastic way to enrich your guests' experience. To keep guests enthused, showcase Exhibits with the highest Buzz - those that are top quality, provide ample info and beautiful decorations are likely to attract the most donations!

Guests know best! The different types of guests who will frequent your museum may have different interests, but they do have some things in common… they expect the place to be kept clean, have plenty of refreshments, ample toilets, and a gift shop filled with goodies. And, of course, they need to be dazzled with knowledge of your Exhibits, which are kept well-maintained…

Two Point County will bring a variety of guests to your museum, and they all hope to discover their new favourite Exhibit… From dino fanatics and botany buffs to haunted horror seekers, you’ll need to cater to their personal preferences to meet their needs. By exceeding their expectations, you can keep them engaged, leading to longer visits, increased donations, and glowing reviews!
Two Point Museum
Two Point StudiosDeveloper
SEGAPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Overwhelmingly Positive (3613 reviews)
Public Linux Depots:
  • [0 B]
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  • [0 B]
Revenge of the Savage Planet Rift | Update 7.2

Welcome back to the Digiverse

[p align=\"start\"]Youre just in time, friends. Someone spilt coffee all over an arcade machine, and it might have caused a minor temporal distortion in spacetime. This unusual activity has opened up rifts that lead to other worlds in a place/not-place theyve named The Digiverse. If you need a recap of what the Digiverse is, check out the digital phenomenon here. [/p][p align=\"start\"]Were thrilled to announce our next Digiverse Rift is in partnership with Racoon Logic Studios and Revenge of the Savage Planet, where youll not only discover vivid alien wildlife in Two Point Museum, but this time, the temporal spill has gone both ways, and youll find Museum goodies in Revenge of the Savage Planet itself\n\nSo you can properly curate the galaxy, weve bundled with Revenge of the Savage Planet, so if you dont already own it, you can jump in now for a steal:\n\n[dynamiclink href=\"https://store.steampowered.com/bundle/62166/Two_Point_Museum_x_Revenge_of_the_Savage_Planet/\"][/dynamiclink][/p]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45147557/de61f12a9738a5679f91e4888814bd42f8f06862.png\"][/img]Two Point experts have uncovered a rift in the Digiverse, leading to a mysterious planetary system teeming with intriguing alien flora and fauna. Explore three Points of Interest as you collect exhibits from Revenge of the Savage Planet, wowing guests with the vibrant and sometimes anxious, fauna of the Savage Planet, like the beloved Brainard, alongside bitey flora from the franchise, which we recommend you um, not make eye contact with, just in case.

There are six new exhibits to collect, with new items for the Staff Room that bring a splash of the space age to the otherwise earthly, decor of Two Point County. There are new decorative items, as well as a brand-new sci-fi Staff Outfit.

Revenge of the Savage Planet\n

[p align=\"start\"]Welcome to the Pioneer Program![/p][p align=\"start\"]Greetings, fellow space settlers! Isnt it neat, hopping through a rip in digital spacetime? Id take that over a century asleep in an ALTA Cryo-Pod any day Anyway, were here to establish a flourishing foothold for humanity in deep space! And a crucial element of our mission is to catalogue the pristine alien ecosystems, which fits with your what are you? A curator? Keeper? Regardless, its now in your job description, so let\'s get cataloguing.[/p]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45147557/867b3ac82ad40a0cbd52808ed0e6a6a634732d0d.png\"][/img]

First up, youll need to recruit a fleet of specialised experts. We dont know what well be up against, so it\'s best to come prepared. The first planet weve reached is Stellaris Prime, a dense jungle world. Vibrant, colourful, mildly toxic, with a strange obsession with mushrooms - the usual. Itll also serve as our home base for this little adventure.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45147557/df93e2007ec9fc3423890bce76a50a149feb5d8b.png\"][/img]

Once youve discovered the little guys of Stellaris Prime (arent they adorable?), youll be up for the challenge of Xephyr. Desolate. Sandy. Course and rough and oh-so irritating. The flora here may be less happy to see you; theyre in the market for any prospective snack, so keep arms and digits inside your space suit, please.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45147557/ef8e3a11412e8aed9e91065e377bb1e68e7feeea.png\"][/img]

Now adept at intergalactic digitalised space fare, its time to discover new materials in the depths of space, like the incredibly precious, ahem, Aluminium (did Glurp really have the monopoly on that?).

[p align=\"start\"]To find these exotic materials, youll first need to create a Discount AR Smart Visor to equip on expeditions. These high-tech visors will help you locate rare resources used to build sci-fi Staff Room Items so that your museum staff can be as comfortable as their colleagues in deep(ly comfortable) space![/p]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45147557/56d92e2539108f8f355f741f54704e81effbffaa.png\"][/img]

On your space-age adventure, youll collect six new exhibits across three new POIs, unlocking futuristic goodies alongside a suite of sci-fi gadgets for your staff. Just be careful the guests dont get any ideas about mixing the fruity texture of the Kiwi Slug with a good old pack of Gubbins whilst delicious, they may, um, become hallucinatory (trust us, we tested it, in the name of science, of course! Definitely not lunch.)

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45147557/6f7e520f3d22a98d5e7bd0f261d7595e209d8c38.png\"][/img]

Centrepiece Habitat Items

[p align=\"start\"]For Zooseum players, five new large centre-piece items are now available for your Habitats to elevate the rooms! These new decor items can now be found on POIs on the Farflung Isles Expedition Map, and once unlocked, are purchased with Kudosh.[/p]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45147557/e8931b828eefb7a4712df94870e21ce98bdca712.png\"][/img]

So, whats new?

  • Experts can now explore the world of Revenge of the Savage Planet, visiting Stellaris Prime, Xephyr, and the Zenithian Rift.

    [/*]
  • Collect six new exhibits, including Botany Exhibits as well as new Terrarium and Habitat creatures.

    [/*]
  • Create a real sci-fi feel with new decorative items and a new vending machine.

    [/*]
  • Get ready for interstellar travel with a new Staff Outfit and Staff Room items.

    [/*]
  • Discover a brand new set of Materials for creating items in the Workshop.

    [/*]
  • For Zooseum, new centrepiece decorative items are available for each biome type.

    [/*]

[hr][/hr]

As usual, this update also comes with a load of bug fixes, improvements and optimisation changes.

[p align=\"start\"]Thank you all (again!) for providing feedback, sending us your ideas, reporting bugs and giving us suggestions for new content.[/p]

If youd like to send us your thoughts for future content or updates, or show us your fab museums, heres the place to do that:

Discord TikTok BlueSky Twitter Instagram Facebook Reddit

Love from the Two Point Team <3

(P.S. One of the best things you can do to help support the studio is to leave a Steam Review! If youve tried your hand at curating, wed love to hear your feedback. Thank you!)

[hr][/hr]

CHANGELOG

[p align=\"start\"]Number of changes: 50\nInspired by the community: 82%\nChanges with were inspired by the community.[/p]

New Content!

[p align=\"start\"]The Digiverse is expanding A new rift has opened, leading to Revenge of the Savage Planet![/p]
  • Revenge of the Savage Planet Rift

    [list]
  • Experts can explore the world of Revenge of the Savage Planet, visiting Stellaris Prime, Xephyr, and the Zenithian Rift

    [/*]
  • Three new POIs on the Digiverse Expedition Map, with six new exhibits

    [/*]
  • New decorative items and vending machine

    [/*]
  • New Staff Outfit and space-age Staff Room items

    [/*]
  • Discover new Materials for creating items in the Workshop

    [/*]
[/*]
  • The Digiverse map will grow over time as new games are discovered, providing new exhibits, decorations and gameplay

    [/*]
  • Centrepiece Habitat Room Items

    • 5 new large centrepiece decorations have been added to POIs that, once unlocked, can be purchased with Kudosh:

      [list]
    • Cave Centrepiece - Underwilds POI

      [/*]
    • Jungle Centrepiece - Eaten Track POI

      [/*]
    • Desert Centrepiece - Parched Prairie POI

      [/*]
    • Grassland Centrepiece - Goldrush Stream POI

      [/*]
    • Arctic Centrepiece - Iceberg Dip POI

      [/*]
    [/*]
  • [/list][/*][/list]

    Improvements & Fixes

    QoL Improvements

    • Improved Habitat Density slider UI contrast so that its easier to see

      [/*]
    • Improved messaging for gaining Wildlife Knowledge in Spa Devices

      [/*]
    • Improved messaging when trying to place an animal in the Deconstructor

      [/*]
    • Messaging about an animals current Sanctuary Points progress has improved: it is now much clearer how many Biodiversity and Sanctuary Points you will gain when releasing an animal.

      [/*]
    • Wildlife decoration items can now be placed in the Wildlife Welfare Room

      [/*]
    • Rebalanced the Somebody is stuck in the museum tannoy line so that it only triggers for serious navigation issues

      [/*]
    • Slightly narrowed the build bounds of the Small Terrarium so it can be placed flush against angled walls

      [/*]
    • Reduced the max number of POIs required for some challenging biodiversity objectives

      [/*]
    • Improved the messaging of the Spa Day trait to help explain its benefits

      [/*]
    • Added more idle animations for a variety of Habitat animals

      [/*]
    • Robo staff can now be assigned to receive a mod by dragging them over the Robo Mod-Stop

      [/*]
    • Changed the Frozen Gingerbread Globes Buzz bonuses so that they no longer require unfestive and slightly morbid items such as the Prehistory Hide

      [/*]

    Fixes

    • Improved save file creation and cycling to make saving more stable

      [/*]
    • Fixed a crash with the wildlife inspector for the vet room

      [/*]
    • Fixed a prevalent crash that occurred with the lighting system for some players

      [/*]
    • Fix for a crash when the Terrarium is deleted, but the dead animals remain

      [/*]
    • Fix for Terrariums becoming unreachable for experts and preventing restoration

      [/*]
    • Fix for phantom exhibits - exhibits should no longer leave a floating buzz bonus

      [/*]
    • Fixed an issue where the Goldrush stream did not track correctly

      [/*]
    • Fix for Total Exhibit buzz objectives not accounting for decoration of rooms

      [/*]
    • Fix for guests not having their original backgrounds

      [/*]
    • Fix for animals floating above the ground

      [/*]
    • Extra messaging added around Animal Care Points and Biodiversity before full potential

      [/*]
    • Fix for Kiosk items not giving correct XP to staff working at them

      [/*]
    • Fix for guests getting bored status effect after seeing 5 terrariums

      [/*]
    • Fixed the issue so adopted animals will use the correct prefab variant consistently

      [/*]
    • Fixed the issue so Animal Icons for adopted animals reflect the correct variant

      [/*]
    • Fixed an issue so Animals will now display the correct variant in the reward screen

      [/*]
    • Fixed the issue so Animals will display the correct icon in their mini inspectors

      [/*]
    • Fixed Job Assignments not updating between saves and holding data across saves

      [/*]
    • Fixed an issue for female experts having double hair in the new outfits

      [/*]
    • Fixed an issue where the Analysis Mini inspector was missing

      [/*]
    • Fix for Goblins and Dwarves struggling to use the new Kiosks

      [/*]
    • Fix for animals becoming undead when rooms are picked up

      [/*]
    • Fix for missing marketing campaigns for Winter and Monobeast

      [/*]
    • Fixed an issue where Biodiversity items could not be used on the Festive POIs for Woolly Jumper

      [/*]
    • Fixed an issue where the new Kiosks would not tick the \"Be near a Kiosk\" buzz bonus

      [/*]
    • Fixed an issue where some animals had \"Odd Specimen\" and \"Natural Beauty\" traits, cancelling each other out.

      [/*]
    • Fixed the issue where Albert would appear again in the world map after Zooseum Act 1 was finished.

      [/*]
    • Fix for Fountain lion eyes, it now has its eyes closed when sleeping

      [/*]
    • Updated the icon for Fairy Lights

      [/*]
    • Fixed an issue where the Terrariums were being untended by experts

      [/*]
    • Other Stability fixes and improvements

      [/*]

    [ 2025-12-18 15:29:43 CET ] [Original Post]

    Minimum Setup

    • OS: UbuntuAdditional Notes: TBD

    Recommended Setup

    • OS: UbuntuAdditional Notes: TBD
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