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🌈 $5 Tier: [Benedikt][David Martínez Martí]
- Fixed bugs related to fighter - Resolved issues affecting the tutorial - Adjusted solar flare mechanics so stations are no longer affected - Minor bug fixes and changes
New Sector Environments Three new environments have been added to sectors, introducing fresh challenges and tactical depth. Feedback is welcome whether these additions improve the experience or feel frustrating.
- Fixed a bug that prevented looted modules from appearing in the cargo hold. - Added the ability to rename your ships. - Added shortcut keys to toggle attack, defense, and extra thrusters of your ships. - Updated Level 3 Laser to a double-barrel version and adjusted some stats. - Added new module-related information. - Fixed a bug that stopped fighters from firing. - Minor bug fixes and improvements.
- Fixed issue where players could stack modules on top of each other, which previously caused unintended bugs. - Added a new option to sort modules in the cargo hold. This automatically organizes modules and removes unused cargo hold expansions. - Minor bug fixes and changes
- New left-click behavior option for player ships. Choose between two control styles: -- RTS-style: Always select the clicked ship and deselect all others. -- Toggle-style: Select or deselect the clicked ship without changing other selections. - Mission locations now visible directly on mission pages, no need to click "Show on Map" anymore. - Module stat rework: Higher-level modules now offer more rewarding stat progression. - NPC upgrades: NPC ships now come equipped with more modules, making them slightly stronger. - Minor bug fixes and changes.
- You can now view mission details by hovering over mission star icons on the map. - Pressing the Tab key lets you switch between tabs inside panels for quicker navigation. - Removed the sound effect that played when creating waypoints. - Fixed few bugs related to Loadouts and the Cargo Hold. - Fixed a bug that caused issues when loading a saved game from the main menu. - Minor bug fixes and improvements.
- Slightly reduced ambush chance - Added Shift + Click to quickly equip/unequip modules in Loadouts - Replaced double-click with Shift + Click for buying/selling modules quickly - Increased missile cooldown and made minor balance adjustments to other modules - Miscellaneous bug fixes and small improvements
Hi everyone, I'm excited to share that Space Menace 2 is now available in Early Access on Steam for Windows and Mac! I hope you enjoy playing it. I can't wait to hear your feedback and continue improving the game together. Thanks a lot https://store.steampowered.com/app/3136380/Space_Menace_2/
Hi there, The Space Menace 2 demo has arrived! If you're new, it's a sci-fi space RTS and battle game. Check out the store page to learn more. Give it a try and share your feedback, including any bugs you come across! https://store.steampowered.com/app/3161000/Space_Menace_2_Demo/
[previewyoutube=tl1KC2JHnnY;full][/previewyoutube] Hi there everyone, I'm thrilled to announce my upcoming sci-fi space RTS and battle game, Space Menace 2, now available to wishlist! A heartfelt thank you to all the players of the original Space Menaceyour invaluable feedback made this sequel possible. Space Menace 2 thrusts you into a galaxy on the brink of chaos, where every decision you make shapes the future of the stars. As a space captain, youll start with a small, modest fleet, but your journey is anything but ordinary. With the freedom to chart your own course, you'll engage in freelance missions, trade, and battles, earning the credits needed to expand and upgrade your fleet.
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