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The previous version had poor playability, making players feel bored while playing. Some netizens suggested referencing Nintendo's badge claw machine, and I also referred to it and made some modifications. Since I haven't played it myself and only watched videos, I tried to imitate it roughly, so there might be some discrepancies. I hope everyone will be satisfied.
Regarding playability and sustainability, I added a "Power" system, which is the one in the lower right corner of the picture. Using power allows players to unlock skins and purchase items. Each coin insertion grants 1 power, and catching a doll awards an additional 5 power. The battery has corresponding power animations to try to give players a sense of satisfaction and achievement when obtaining power.
Using power, you can purchase props and unlock claw machine skins.
Wings can make the doll fly for a period of time.
The hammer can knock the doll out of the high platform.
The bomb can blast apart piles of dolls.
20 New Terrain Types
Completed Updates:
- [x] The claw now sways while moving. - [x] Fixed the bug where the claw would unexpectedly drop and retract. - [x] Resolved the issue of excessively high barriers in the long-tailed claw machine. - [x] Addressed the problem where oversized dolls would jam the claw. - [x] Fixed the bug causing the claw to jam when grabbing two small dolls simultaneously. - [x] Added sliding light effects to the display cabinet. - [x] Added sliding light effects to the claw machine glass.
- [x] Added a claw-swinging operation. Pressing the claw hook three times in a left-right cycle will make it glow and significantly increase the chance of grabbing. - [x] Added physical collision effects for the claw. - [x] Fixed the bug where dolls would fall out of the claw machine. - [x] Fixed the issue where small dolls would get stuck on the claw. - [x] The claw now pauses for 0.1 seconds at the bottom before grabbing.
Since the architecture of this project has been basically finalized, I can only make some updates. The main purpose of the update is to add positive feedback to the game, enhance playability and the length of gameplay. The following updates are just plans and may not be implemented. If you have any suggestions, you can write them in the comment section. - Add the operation of swinging the claw. Press the claw left and right in a cycle. After pressing it three times, the claw will glow and significantly increase the chance of grabbing. - Refer to Nintendo's badge claw machine and add a bomb claw. When the bomb is dropped, it can blow up the dolls. - Add a hammer claw that can hammer the dolls towards the exit direction. - Add a "power" value system. If the grab fails, +1 part will be obtained, and if the grab is successful, +5 parts will be obtained. Only when the power reaches a certain level can new claws and skins be unlocked. The power value will be displayed on the screen in real time. - All the current skins of the claw machines will be changed to the same default skin, and the skins can only be unlocked by using the "power" value. - Add background music.
First of all, we would like to thank the users who have purchased the game. The transition to free-to-play will have no impact on users who have made a paid purchase. Users who have not purchased the game can also add it to their library for free and play it a week later. The estimated time is May 7, 2025. The reason for turning it into a free game: This game doesn't have much playability. It can only provide the experience of grabbing dolls occasionally, just like its name suggests. As a result, the game's revenue is almost non-existent. In seven months, it has only earned $100, which can only cover the listing fee. Therefore, I plan to make it free. I have also developed other games, which will more strictly follow the principle of prioritizing playability. I hope you can take a look at them. According to Steam's requirement: The announcement needs to be released for at least one week before the product can be changed from a paid game to a free one . So it couldn't be turned into a free game on May 1st, Labor Day. I blame myself for not learning about this in advance.
The achievement system has been integrated. There are 42 achievements waiting for you to complete!
1.Increase the stagnation time of the doll on the claw to increase the probability of being grabbed. 2.Fix the sharp edge problem of the image of the younger sister and the claw.
This is a 2D cute-style claw machine simulator, bringing you a comfortable claw machine experience.
In this claw machine world, there are as many as 41 dolls with different styles and charming cuteness. Moreover, each doll is equipped with its own dedicated claw machine, allowing you to fully experience the exclusive fun of grasping.
It is worth mentioning that each doll has been carefully set with 5 quality levels. The higher the quality of the doll, the lower the probability of grasping it, which undoubtedly adds more challenges and thrills to the game.
In terms of control, I have simulated the changes in the strength and speed of the real claws, requiring you to consider the angle and timing when operating, just like thinking carefully in front of a real claw machine. And those cute dolls, every detail of them has been carefully crafted, as if they were truly alive.
Even more interestingly, there is a cute younger sister in the game to help you hold the dolls. This considerate setting greatly enhances the immersion of the game. It seems that you are not playing alone but have a close partner sharing the happy moments of catching dolls with you.
In addition, the game also provides a display cabinet. Here, you can proudly display the dolls you caught with great effort, admire their cute looks, and relive the tension and joy during the grasping.
We sincerely expect you to step into this wonderful game world, enjoy the pleasure of playing heartily, and leave your beautiful memories of catching dolls!
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