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Ricave is an unforgiving, turn-based, first-person, 3D roguelike with procedurally generated dungeons, grid-based movement, time control mechanics, and a user-friendly interface. Inspired by the wild nature of traditional roguelikes and designed around readability, intuitive mechanics, and transparency. Join us on Discord to stay in touch.

Randomly generated dungeons

Designed for replayability, the dungeons are randomly generated, so each run offers a unique experience, but not in a way that would compromise game balance or difficulty. Every scenario has a solution, though it may sometimes demand exceptional skills and creativity.

Gameplay

Fight, loot, fly, swim, use magic, set traps, finish quests, find secrets, craft, unlock perks, enchant gear, and more. Explore randomly generated dungeons and try to outsmart your enemies - immobilize them, set them on fire, use poison, set a trap, break their bones, lure them next to an explosive barrel and detonate it, push them into toxic water, and more. But most importantly, be ready for tough challenges that require smart decisions.

Time control

Ever wished you could hit CTRL+Z while gaming? Here you can! Correct your mistakes and misclicks by rewinding time at will. Ricave is entirely deterministic, which means that if you rewind and make the same move again, the outcome will be exactly the same as before - so no rewinding just to roll higher damage!

Permadeath and progression

Many roguelikes are difficult and so is Ricave. While permadeath usually means starting from scratch when you die, Ricave lets you progress between runs by completing quests, leveling up your character, finding permanent items, and advancing in the storyline. Additionally, you have access to a lobby area where you can buy and personalize your own private room with trophies collected from the dungeons.

Health tracking

A missing leg slows you down, damaged eyes result in blindness, and missing arms impair item interaction. All this applies to your enemies as well, so use this to your advantage in combat! You can also suffer from illnesses, bleeding wounds, broken bones, starvation, and more.

Unique items

A potion can heal or harm you, boost your strength or induce weakness, intoxicate or speed you up, act as deadly poison, restore mana, and more. A scroll can make you levitate, teleport you randomly, summon a deadly creature, enhance your vision, rewind time, remove a curse, or inflict conditions like freezing, blindness, and burning.

Moddable

Ricave's code is structured to simplify modding as much as possible. You are welcome to expand the game with your own content and share your creations with the community. The game includes an in-game mod manager.

Speedrun friendly

Ricave features a zero-lag, unintrusive movement input system, ideal for players aiming to master their skills and complete the game quickly.

User-friendly interface

Roguelikes are challenging, and adding a third dimension increases that complexity. To counter this, we've prioritized a clean, simple, and intuitive interface in Ricave. Stylized graphics ensure high contrast, helping you easily understand your surroundings and focus on strategic gameplay decisions instead. Additionally, Ricave includes an in-game tutorial.
Ricave
Rogueatic GamesDeveloper
Rogueatic GamesPublisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (12 reviews)
Public Linux Depots:
  • [0 B]
Update 1.1.0 - Abyss & Combat tweaks

This update is largely based on your feedback from version 1.0.\n\nChanges:\n

    \n
  • After finishing a run by stepping into the portal, you can now either continue into the optional Abyss area for an extra challenge or end the run and return to the lobby.\n
  • Destroying an enemy\'s limb now has a chance to trigger Panic, causing them to flee for 3 turns - making limb targeting a bit more impactful and adding a new escape option.\n
  • Text fixes\n
  • The large map now shows the current area\'s name\n
  • Misc UI adjustments\n
  • Added a recall beacon to lobby for some narrative flavor\n
  • Fixed an issue where it wasn\'t possible to kick doors after changing the current language\n

[ 2025-11-13 20:22:37 CET ] [Original Post]
1.0 Released - Out of Early Access + 8 languages

Version 1.0 is released and Ricave is now out of Early Access!\n\nThank you to everyone who played, sent feedback, and helped shape the game.\n\nChanges:\n

    \n
  • Added cloth, tapestry, and some related recipes\n
  • Added flammable oil puddle\n
  • Grass is now harvestable. Added grass meal, grass clipping, and related recipe\n
  • Added \"Impossible\" difficulty\n
  • Added the best score info for each party member in Soulforge\n
  • Translated the game into 8 languages (Chinese Simplified, French, German, Japanese, Polish, Portuguese (Brazil), Russian, and Spanish (Spain))\n
  • Misc fixes\n
\nCome hang out or report issues on Discord .\nYou can watch the trailer here .\nYou can follow me here .

[ 2025-10-07 08:53:22 CET ] [Original Post]
Update 0.3.0 - Party members

This update introduces an optional playstyle where you control multiple characters at once:\n

    \n
  • You can switch between your party members and each one has separate stats, inventory, and spells\n
  • You can recruit party members in the lobby by using the Soulforge\n
  • You can encounter a \"Fellow\" in the dungeon who will join you\n
\n\nOther changes and fixes:\n
    \n
  • Outline shader tweaks\n
  • Changed player height\n
  • Some UI tweaks\n
  • Added lava particles\n
  • Fixed boss portraits not rendering correctly in the lobby\n
  • Fixed an issue with incorrect controller detection when SteamInput is enabled\n

[ 2025-08-14 23:02:16 CET ] [Original Post]
Update 0.2.1 - UI adjustments

Changes:\n

    \n
  • Changed the crafting window layout\n
  • Changed stats readout in the character tab\n
  • New minimap colors\n
  • Labels on the left side of the screen are no longer shown if the inventory is closed\n
  • Changed seen objects list colors on the right side of the screen and added arrows\n
  • Added a button to sort inventory items\n
  • Added a tip for when you need to use a shovel or pickaxe on an object\n
  • The new run screen now shows \"Undiscovered enemy\" for enemies the player has never encountered before\n

[ 2025-08-09 14:02:13 CET ] [Original Post]
Ricave is part of the Tiny Teams 2025 Festival

Ricave is officially part of the Tiny Teams 2025 Festival!\n\nThe week-long festival celebrating small studios kicks off today.\n\nBrowse all selected games here: https://store.steampowered.com/sale/TinyTeams2025\n\nGame Description Image

[ 2025-08-07 17:00:43 CET ] [Original Post]
Update 0.2.0 - Visuals

In this update, all 39 character models have been replaced with higher-definition versions. This update also brings some other smaller visual tweaks.\n\nGame Description Image

[ 2025-07-20 06:33:03 CET ] [Original Post]
Update 0.1.3 - Misc content

Changes:

  • Added toxofungus
  • Added glyphs riddle
  • Added chain item
  • Added beer barrel
  • Added devil statue
  • Cultists can now remove curse
  • Some UI adjustments

[ 2025-06-13 23:07:52 CET ] [Original Post]
Update 0.1.2 - Classes

This update adds classes to the game. 4 classes are available: Rogue, Necromancer, Imposter, and Bogwalker.

Rogue: A nimble and agile fighter focused on mobility and positioning.
Necromancer: A dark magic practitioner who commands undead forces.
Imposter: A master of deception and stealth who can manipulate enemies and escape danger.
Bogwalker: A nature-bound clumsy warrior who harnesses poison and plant magic but fears fire.

[ 2025-06-07 01:00:39 CET ] [Original Post]
Update 0.1.1 - Daily challenges

Changes:

  • Added daily challenges with leaderboards: Every day, players around the world get to play the same dungeon seed, but you only get one chance per day.
  • Nerfed archer
  • Improved lobby shopkeeper cage visibility
  • Misc tuning and typo fixes

[ 2025-06-04 23:55:26 CET ] [Original Post]
Ricave coming to Early Access on June 2

Hey everyone,

We'd like to announce that Ricave is coming to Early Access on June 2, 2025!

Your feedback during this period will shape the journey to version 1.0.

Make sure to add Ricave to your wishlist and thank you for your support!

[ 2025-05-07 18:16:36 CET ] [Original Post]
Ricave demo released

Hello everyone,

The demo for Ricave was released a week ago, and I'm happy to say that the response has been really great! About 500 people activated the demo on Steam on the very first day, which helped me gather some early feedback. I'd like to thank everyone for your amazing support.

Even though the demo seems to work well already, there's still lots to do. Things like game balance, adding more interesting content, cutting features that don't work well, and overall polishing - all take time. But I believe that the development is currently going in the right direction.

The next goal is to have a polished and fun demo ready for the upcoming Steam Next Fest.

If there's any feature or mechanic you'd like to see in Ricave, please comment below! I'd appreciate any kind of feedback.

Best,
ison

[ 2024-11-17 17:46:01 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 18.04 LTS
  • Processor: Intel Core i3-3225Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 4.0 compatible graphics card with 2GB of VRAM
  • Storage: 2 GB available space
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