Primrows isnt a match-three. In fact, some of our playtesters described it as the opposite of a match-three. But lets be honest with ourselves: to someone window-shopping through the Steam Store, the game looks like it might be a match-three at a glance. Colorful shapes on a grid? Seems to fit the pattern, right? Because of this surface-level similarity, we wanted to make sure that this game would appeal to the kind of audience that loves that sort of game.
To explain how we approached this challenge, let me first introduce the stars of Primrows: the flowers!
Sometimes theyre happy, sometimes theyre sleepy, sometimes theyre a little bit startled. These emotions arent just there to liven up the mood, they convey important hints to the player!
When you first plant a garden, every flower will either be happy or sleepy. Happy flowers score, sleepy flowers dont.
The emotion in between the two the perked up state provides key feedback during the next step.
Once youve grown your garden, you get two chances to prune your garden to grow more happy flowers. Even though the rules are simple to explain flowers are happy when they are one-of-a-kind in their row, column, and quadrant they take time for new players to really get used to.
Without the surprised emotion, this is what the board would look like after a bit of pruning.
Its harder to tell whether or not your decisions were good until theyre already locked in, and its too late to make any changes. Whats more, since flowers are chosen at random whenever they grow, you arent necessarily guaranteed a reward just because you made a smart move.
In this state, Primrows would play with the pacing of a board game. This would be fine for a board game, but the sort of players drawn to games made up of a grid of colorful shapes typically come to the table expecting more immediate feedback.
To provide this feedback, we introduced the middle-ground perked up expression. These are the flowers that might be happy the next time you grow flowers, depending on the roll of the dice. It highlights exactly what youre risking, and what you stand to gain.
With the perked up state, now you know at a glance that the purple flower in the left is safe, all three of the blue flowers have woken up and might score once new flowers grow in the empty spaces, and none of the light cyan flowers have any potential to score. Also, the happy yellow and pink flowers are at risk.
Importantly, you get all of this feedback before youve locked in your decisions by watering the garden again to make new flowers grow. If you want to take a less risky or more aggressive strategy, youve got time to prune and unprune.
Primrows
Tursiops Truncatus Studios
Tursiops Truncatus Studios
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 4
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://store.steampowered.com/app/2903530 
With an ambient soundscape as well as seasonal, earthy and organic artwork, Primrows invites you to get lost in its cozy surroundings, while immersing yourself in mindful gameplay. Intentionally designed and thoughtfully crafted, Primrows has no time pressure, allowing you to mindfully and strategically make pruning choices.
Curl up and indulge in the meditative landscape while enjoying the whimsically puzzling adventure.
Grow Your One of a Kind Garden
Grow, prune, and cultivate your garden plots to create your unique garden. Tap into your logic skills as you rely on pattern recognition, chance, luck, and probability to and probability to uncover what garden patterns emerge, and watch your garden flourish!
The goal of Primrows is to ensure each garden has no two of the same flowers in any row, column, or quadrant. Prune flowers that don’t fit the pattern, water and grow new flowers in your garden to explore different strategies and take on new challenges presented in each round. It may sound simple, but flowers grow at random and you’ll have to balance strategy with thoughtful considerations of risk and reward.
With a high skill ceiling and plenty of depth, Primrows offers a challenging yet serene and digestible experience.
Fresh Ways to Play with Weekly Challenges
Primrows offers both a Quick Play mode and a Journal Mode to best match your playstyle, mood, and time constraints. Quick Play mode is a snappy gameplay experience where you harvest as many points as you can using your strategic reasoning skills to lead you to success. The more advanced Journal Mode provides extended play and challenges you to earn points for accomplishing specific criteria in your garden.
To keep the gameplay fresh and ever-growing, there are new Weekly Challenges that involve special flowers, flowers that can only bloom in specific tiles, tiles worth special points, and so much more.
Combining familiar mechanics in new and unexpected ways for an unmatched gameplay experience, Primrows allows you to refine and hone your strategy, while mastering your skills and enjoying an outdoor escape.
Features
• Cultivate your garden in a serene landscape
• Thoughtfully balance probability, chance, and pattern recognition at your own pace
• Indulge in Quick Play or Journal mode to match your desired playstyle
•Ambient soundtrack and handcrafted artwork that revolve seasonally
• Infinitely replayable
• Provides a suitable challenge for all skill levels
• Proudly provides accessibility for color blindness, low vision and motor skill needs
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