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Primrows
Tursiops Truncatus Studios Developer
Tursiops Truncatus Studios Publisher
1970-01-01 Release
Game News Posts: 10
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Crafting Tactile Magic in Primrows

Finding the Magic Touch In our January update, we talked about how tactile gameplay is important to Primrows and to the Tursiops brand as a whole. This month, lets dig deep into the process of how different creative roles worked together to build a satisfying tactile feel as you prune flowers in Primrows Art One of the first stylistic choices we had to make for Primrows was what the flowers should look like. We settled on a style based on shapes that could exist as physical objects in a board game -- although we havent realized our dream of making a premium custom-cut wooden Primrows pieces, this choice has made it easy to make these little die-cut cardstock flowers that we bring to our conventions.
Although we decided against showing three-dimensional thickness in the flower artwork in-game, our artist Susan added some nice shading to sell the tactile quality of the flowers, and the hints of a shadow behind them to give them a bit more dimension compared to a minimalist or cartoon-like art style.
Sound As pruning is the one thing in Primrows youll be doing more than anything else, we needed to sell the effect with some good sound effects. We went with a thunky cutting sound, something with a bit of volume to it, to make it feel like you were clipping through plant matter and not just snipping paper. And our sound designer Valerii made sure to include multiple samples and vary the audio a bit each time you pruned, for a more organic and less repetitive feel. As a side note, trying to find the words to convey to a sound designer what kind of sound youre looking for is the source of some of the most amusing design conversations you can have while developing a game. Animation Once the sounds were in place, we realized the sounds felt a bit naked without an animation to accompany them. We had a strictly functional animation of the pieces coming off the board, but that didnt feel like enough. We asked our animator Jin to give the pruning action an animation that matched the sound, and she came up with this little bit: a bit of a quick outward motion to give it all a responsive feel, with a gentler follow-through as the leaves slowly fell back to the board.
UI All of our visuals and sounds make for a satisfying experience for players, but theyll only work if the game elements respond in the way that players expect them to. For mouse users, this is straightforward enough but for players who want to take tactile experience literally, we needed to put in some extra work.
Not only has our developer Cathy been testing regularly both on her Steam Deck and on an old Surface Pro 3 to make sure the touchscreen experience works and feels right, but we noticed something interesting while playtesting: some players would really get into the roleplay of the situation and would swipe the flowers off of their spaces to remove them, instead of just tapping. A little bit of custom mouse input logic was the finishing touch to get the feel of pruning just right.


[ 2025-03-27 19:20:37 CET ] [ Original post ]

A Serene Escape

With an ambient soundscape as well as seasonal, earthy and organic artwork, Primrows invites you to get lost in its cozy surroundings, while immersing yourself in mindful gameplay. Intentionally designed and thoughtfully crafted, Primrows has no time pressure, allowing you to mindfully and strategically make pruning choices.

Curl up and indulge in the meditative landscape while enjoying the whimsically puzzling adventure.

Grow Your One of a Kind Garden



Grow, prune, and cultivate your garden plots to create your unique garden. Tap into your logic skills as you rely on pattern recognition, chance, luck, and probability to and probability to uncover what garden patterns emerge, and watch your garden flourish!

The goal of Primrows is to ensure each garden has no two of the same flowers in any row, column, or quadrant. Prune flowers that don’t fit the pattern, water and grow new flowers in your garden to explore different strategies and take on new challenges presented in each round. It may sound simple, but flowers grow at random and you’ll have to balance strategy with thoughtful considerations of risk and reward.

With a high skill ceiling and plenty of depth, Primrows offers a challenging yet serene and digestible experience.

Fresh Ways to Play with Weekly Challenges

Primrows offers both a Quick Play mode and a Journal Mode to best match your playstyle, mood, and time constraints. Quick Play mode is a snappy gameplay experience where you harvest as many points as you can using your strategic reasoning skills to lead you to success. The more advanced Journal Mode provides extended play and challenges you to earn points for accomplishing specific criteria in your garden.

To keep the gameplay fresh and ever-growing, there are new Weekly Challenges that involve special flowers, flowers that can only bloom in specific tiles, tiles worth special points, and so much more.

Combining familiar mechanics in new and unexpected ways for an unmatched gameplay experience, Primrows allows you to refine and hone your strategy, while mastering your skills and enjoying an outdoor escape.

Features


• Cultivate your garden in a serene landscape
• Thoughtfully balance probability, chance, and pattern recognition at your own pace
• Indulge in Quick Play or Journal mode to match your desired playstyle
•Ambient soundtrack and handcrafted artwork that revolve seasonally
• Infinitely replayable
• Provides a suitable challenge for all skill levels
• Proudly provides accessibility for color blindness, low vision and motor skill needs


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MacGamestore

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