Why GB BASIC?
GB BASIC is programmable in a brand new BASIC dialect. The integrated assets editors are intuitive to use. You can generate real ROMs and play on any GB emulator or hardware.Programming Paradigms
- Imperative paradigm
- Non-structured programming
- Concurrent processing approach
- Declarative paradigm
- Data driven approach
Features
- Programmable in BASIC, an easy to learn and fun to use programming language
- Easy to use API for graphics, input, audio, and other facilities
- Built-in libraries for scene, actor, controllers, GUI
- Built-in libraries for collision detection, persistence, RTC, etc.
- Extension feature including mouse & touch, shell command, debugging, etc.
- Handy tools for editing tiles, map, scene, actor, font, sound, etc.
- Project can be exported into real ROM
- Dozens of example projects
Specs
- CPU: 4.19MHz/8.38MHz for classic/colored respectively
- Threads: up to 16 concurrent execution contexts
- Display: 160x144px
- Code: BASIC, supports multiple source pages
- Gamepad: 8 buttons (D-Pad + A/B + Select/Start)
- Mouse and touch: supported by extension
- Tiles: up to 256 units per page
- Map: up to 255 tiles in one dimension per page; two layers (graphics, attributes)
- Sprite: supports 8x8 and 8x16 sprites
- Scene: up to 255 tiles in one dimension per page; four layers (map, attributes, properties, actors)
- Actor: up to 8x8 tiles per frame; up to 1024 frames per page
- Font: supports TrueType (.ttf) and bitmap-based (.png .jpg .bmp .tga); up to 16px; 1bpp or 2bpp
- Audio: 4 channels; supports importing from JSON, VGM, WAV, FxHammer
- Palette: 2bit (4 colors)
- GUI: supports label
- Persistence: supported
- RTC: supported
- Serial port: supported
This release introduces a public Tutorials platform, which provides a learning environment that is easier to read and practice with than the built-in documentation. Currently, about one-third of the content is complete, with subsequent content to be updated gradually. You can find the entry point by clicking the main menu, then clicking Help. Additionally, this update enhances the syntax\'s adaptability and convenience for different coding styles and fixes some bugs in the runtime, compiler and asset pipeline, and the editors. This version also adds a new \"Minimal\" starter kit for quickly building your game framework.\n\nTutorials: https://paladin-t.github.io/kits/gbb/learn/index.html \n\nSee full changelog: https://paladin-t.github.io/kits/gbb/documents/changelogs/Changelog_v1.2.txt
Minimum Setup
- OS: SteamOS/Ubuntu 14 or later (64bit)
- Processor: 1.5GHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Intel HD
- Storage: 80 MB available space
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