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GB BASIC is a retro Fantasy Console that generates ROMs compatible with the popular handheld game console. It has everything ready-to-use for writting code, making assets, compiling projects, running with the built-in emulator, exporting to runnable ROM, etc.

Why GB BASIC?

GB BASIC is programmable in a brand new BASIC dialect. The integrated assets editors are intuitive to use. You can generate real ROMs and play on any GB emulator or hardware.

Programming Paradigms

  • Imperative paradigm
    • Non-structured programming
    • Concurrent processing approach
  • Declarative paradigm
    • Data driven approach

Features

  • Programmable in BASIC, an easy to learn and fun to use programming language
  • Easy to use API for graphics, input, audio, and other facilities
  • Built-in libraries for scene, actor, controllers, GUI
  • Built-in libraries for collision detection, persistence, RTC, etc.
  • Extension feature including mouse & touch, shell command, debugging, etc.
  • Handy tools for editing tiles, map, scene, actor, font, sound, etc.
  • Project can be exported into real ROM
  • Dozens of example projects

Specs

  • CPU: 4.19MHz/8.38MHz for classic/colored respectively
  • Threads: up to 16 concurrent execution contexts
  • Display: 160x144px
  • Code: BASIC, supports multiple source pages
  • Gamepad: 8 buttons (D-Pad + A/B + Select/Start)
  • Mouse and touch: supported by extension
  • Tiles: up to 256 units per page
  • Map: up to 255 tiles in one dimension per page; two layers (graphics, attributes)
  • Sprite: supports 8x8 and 8x16 sprites
  • Scene: up to 255 tiles in one dimension per page; four layers (map, attributes, properties, actors)
  • Actor: up to 8x8 tiles per frame; up to 1024 frames per page
  • Font: supports TrueType (.ttf) and bitmap-based (.png .jpg .bmp .tga); up to 16px; 1bpp or 2bpp
  • Audio: 4 channels; supports importing from JSON, VGM, WAV, FxHammer
  • Palette: 2bit (4 colors)
  • GUI: supports label
  • Persistence: supported
  • RTC: supported
  • Serial port: supported
GB BASIC
Tony WangDeveloper
Tony WangPublisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (10 reviews)
Public Linux Depots:
  • [0 B]
v1.3 Is Available Now

This release introduces support for importing and managing external ROMs, providing greater flexibility for developers working with existing game assets. There are two new sprite properties available `BANK_PROP` and `OBJPAL_PROP` which enhanced coding flexibility for CGB sprites. Now emotes support 8x8px-per-tile based sprites. Fixed some known bugs, improved usability and compatibility. Added new tutorials chapters and content.\n\nTutorials: https://paladin-t.github.io/kits/gbb/learn/index.html \n\nSee full changelog: https://paladin-t.github.io/kits/gbb/documents/changelogs/Changelog_v1.3.txt

[ 2025-10-28 04:46:57 CET ] [Original Post]

Minimum Setup

  • OS: SteamOS/Ubuntu 14 or later (64bit)
  • Processor: 1.5GHzMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: Intel HD
  • Storage: 80 MB available space
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