Why GB BASIC?
GB BASIC is programmable in a brand new BASIC dialect. The integrated assets editors are intuitive to use. You can generate real ROMs and play on any GB emulator or hardware.Programming Paradigms
- Imperative paradigm
- Non-structured programming
- Concurrent processing approach
- Declarative paradigm
- Data driven approach
Features
- Programmable in BASIC, an easy to learn and fun to use programming language
- Easy to use API for graphics, input, audio, and other facilities
- Built-in libraries for scene, actor, controllers, GUI
- Built-in libraries for collision detection, persistence, RTC, etc.
- Extension feature including mouse & touch, shell command, debugging, etc.
- Handy tools for editing tiles, map, scene, actor, font, sound, etc.
- Project can be exported into real ROM
- Dozens of example projects
Specs
- CPU: 4.19MHz/8.38MHz for classic/colored respectively
- Threads: up to 16 concurrent execution contexts
- Display: 160x144px
- Code: BASIC, supports multiple source pages
- Gamepad: 8 buttons (D-Pad + A/B + Select/Start)
- Mouse and touch: supported by extension
- Tiles: up to 256 units per page
- Map: up to 255 tiles in one dimension per page; two layers (graphics, attributes)
- Sprite: supports 8x8 and 8x16 sprites
- Scene: up to 255 tiles in one dimension per page; four layers (map, attributes, properties, actors)
- Actor: up to 8x8 tiles per frame; up to 1024 frames per page
- Font: supports TrueType (.ttf) and bitmap-based (.png .jpg .bmp .tga); up to 16px; 1bpp or 2bpp
- Audio: 4 channels; supports importing from JSON, VGM, WAV, FxHammer
- Palette: 2bit (4 colors)
- GUI: supports label
- Persistence: supported
- RTC: supported
- Serial port: supported
This release introduces support for SGB features. It also includes a number of quality of life improvements, for instance, direct preview for map, scene, and actor assets with one-click. The memory related statements have been updated to support getting bank and address of assets, inline data sequence. Added new tutorials chapters and content. There are also some other improvements and bug fixes.\n\nTutorials: https://paladin-t.github.io/kits/gbb/learn/index.html \n\nSee full changelog: https://paladin-t.github.io/kits/gbb/documents/changelogs/Changelog_v1.4.txt
Minimum Setup
- OS: SteamOS/Ubuntu 14 or later (64bit)
- Processor: 1.5GHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Intel HD
- Storage: 80 MB available space
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