After plenty of time and work, I have finally launched my first game on Steam! This has been a very exciting experience, and I hope anybody looking for a high quality Minesweeper experience is happy with what they find.
The left image informs the user of the shape of the cells in the board; the white cell considers all of the red tiles to be its neighbors. The rules in the image reflect the standard minesweeper rules. Certain game types, like Adventure, will make use of various patterns during your gameplay.
The happy face will reset the board, using current settings.
The arrow opens the settings menu, allowing you to make changes or exit to the main menu. Many settings will not take place until there is a new game. Certain game types, like adventure, will create random settings for you while you play.
I would like to go over a few features and potentially unexpected interactions:
Flag Victory
In order to speed up the end of the game, and allow for situations with unavoidable randomness to be happily resolved, you can win a game by EITHER revealing all non-mine tiles, or by flagging all mines without any incorrect flags.
Edge Wrap
If edge wrap is enabled, then the edges of the board connect across to the opposite side. This reduces/removes edges and corners. There is a "Jump" button that will teleport you to the opposite end of the board, to allow for easier peeking. Horizontal and Vertical edge wrap are toggled separately.
Chording
If a cell already has the expected number of mines around it, it can be clicked/revealed to reveal any remaining cells around it. This allows for intelligent, efficient, and quick play.
Chording also works with flagging; simply flag a square with the exact required amount of remaining tiles around it and any unrevealed cells will be flagged. This number can a combination of any unrevealed spaces, flags, or potential exposed mines. With both styles of chording, the board can be processed very quickly.
Step Mode
Step mode is an alternative form of play, where your performance is measured not in time elapsed, but the number of revealing steps used in completing the board. In this mode, revealing a tile marks it to be stepped, and you can flag tiles normally. When the "Step" button is pressed, all marked tiles are revealed, incrementing the step counter. Step mode maintains its own set of high scores. I look forward to seeing how players enjoy the game, and will be keeping track of any features that will further improve the Minesweeper experience.
[ 2024-09-26 21:10:00 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
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Experience Minesweeper as you've always enjoyed it with a full field of quality of life improvements and new options:
Convenient Controls
Minimize required clicks and react to information as quickly as you can process it by revealing or flagging a numbered space meeting its requirements to reveal or flag its remaining neighborsAlternative Game Rules
Tweak your level of challenge or work with hexagonal maps to keep things fresh and adapt to new patternsExtensive High Scores
Track your best runs for every unique ruleset offered at every map sizeKeep it Consistent
Hate corners? Enable optional wrapping (horizontally and/or vertically) to eliminate corners or even edges altogether!Infinite Playspace
Play forever in any direction with any ruleset, and discover just how far your skills can take youChallenging Progression
Multiple game modes allow you to tackle increasingly difficult challenges, or tackle any challenge you set for yourselfTake It Easy
If you want to see things through to the end while learning or without giving it all your energy, easy mode will get you there!Take Your Time
If you don't want to feel rushed, all content can be used with Step Mode, where being patient and thorough reward you more than speedCustomize Your Look
Customize the appearance and coloring of the tiles you use, for different vibes or to more easily see information important to you
- OS: Ubuntu 16.04 and 18.04
- Processor: x64 architecture with SSE2Memory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 3.2+. Vulkan capable
- Storage: 100 MB available space
- OS: Ubuntu 16.04 and 18.04
- Processor: x64 architecture with SSE2Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable
- Storage: 128 MB available space
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