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Today, we are excited to release the official gameplay trailer. We aimed to showcase all aspects of the game, but some features, like the Chat where you can interact with enemies, didnt make it due to time constraints. This feature is essential for winning videos and images. You can watch the uncensored version on our Steam page and the censored version on YouTube. [previewyoutube=kgTeZXKVBCE;leftthumb][/previewyoutube]
Hello everyone!
Were very excited to announce that weve sent the finished game for Steams technical review to meet the launch on November 1st!
Among the new features, weve added a chat with the boxers. As Coach, you can send them messages asking for photos and videos, but it wont be that easy! Youll need to flirt with them to earn your rewards. How far will you take those conversations? Its up to you!
Additionally, weve included a final cinematic that you can enjoy after defeating the 39 enemies.
Weve also updated the description on the Steam page. Wed love to hear your thoughts and if theres anything we should improve!
Soon, well release the gameplay trailer.
Well keep you posted!
The city has never looked so good! We've poured our hearts into upgrading the map's graphics and we're excited to share the results with you. What's your favorite part of the new update? Let us know in the comments! [previewyoutube=qs76d4W6kuk;full][/previewyoutube]
Hello everyone! We're thrilled to announce the latest updates on Boxing Babes 2.
We've completely revamped all the classic characters, giving some new outfits while refining others from the original design.
Currently, we're in the process of creating 4 new exclusive enemies specifically for the Steam version. Additionally, Steam players can look forward to at least 2 new training mini games. One of these is a boxing bag punching mini game, already completed, with two more to be unveiled upon the Steam release.
To give you a taste of what's to come, we're sharing an image of the updated classic enemies and provisional loading screens that will refresh the game's look. Keep an eye out for an upcoming teaser in the next few days!
We're excited about the progress and appreciate all your support and messages. Our team is working hard, and we anticipate completing the Steam version within 1 to 2 months. Stay tuned for more updates and content drops!
Thank you all!
Hello everyone! We continue at full speed in the development of what will probably end up being Boxing Babes 2.
Initially we saw it as an improvement on the classic Boxing Babes, but with the new enemies and the ton of improvements we thought it would be better to change the number permanently.
Some improvements:
- Online mode via internet or LAN.
- New enemies.
- Complete redesign of the classic enemies
- Complete redesign of all clothes.
- 100% gamepad support.
- New map.
- 6 languages.
- Voices in Japanese for all the boxers.
- New Dash move.
Thanks for continuing to wait! We believe that in May or June we can launch it on the market.
Hi everyone! Thanks for wait so long for Boxing Babes. We are working very hard to updrade the game. This is a list of improvements: - New map: The old map was deleted and we made a brand new map, more stylized than before. - New NPC arround the ring: The old weird guys are out, and the new are in. - New Ring level: New scenario inpired on Rocky. - All new user interface: We delete the old user interface and implement a new one, more HD. - Maybe, new enemies: If we have time, we'll add some random enemies on the map. - Videos in 480p and 720p (before was only 480p). - New Dash movement: This will replace the old unusefull dodge movement. - Maybe Online Multiplayer: This feature is very spencive (servers infraestructure) and very complicated to make it good (sync between players, lag), so, in some moment will be avaliable but I cannot say when. Soon we will release some screenshots and graphical information about the game. Thanks for your patience!
The game was created in the Unreal Engine 4 [/ b] engine, but speaking of the development of the 3d graphics, and specifically the costumes were developed with a tool called Marvelous Designer [/ b], with which, based on real clothing molds we were creating the garments that can be seen throughout the 30 clothing changes of our enemies (and in each situation with less clothing) and the more than 100 items to choose from in our character.
We really enjoyed making this game! We hope you guys enjoy playing and supporting our development team to do more.
https://www.marvelousdesigner.com/
Unreal Engine 4
We hope you Enjoy! =)
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